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  • ...\UDATA or E:\TDATA. The UDATA folder is generally used to store gamesaves (user data), and the TDATA folder is generally used to store LIVE contents and ot ...is generally used to store user content, such as save games, settings, and user-created customizations. Under this folder are folders for each individual g
    9 KB (1,401 words) - 08:50, 31 May 2017
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 06:20, 7 October 2019 (PDT)
    519 bytes (86 words) - 13:39, 7 October 2019
  • LBA user addressable sectors = 19541088 LBA user addressable sectors: 15633072
    6 KB (613 words) - 08:44, 31 May 2017
  • * [[User:Haxar/fastcall|fastcall routines from rgrep]] * [[User:Haxar/NV2A|NV2A register access from D3D8]]
    200 bytes (30 words) - 09:49, 4 June 2017
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 17:33, 18 June 2017 (PDT)
    250 bytes (37 words) - 00:33, 19 June 2017
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 15:22, 13 July 2017 (PDT)
    530 bytes (89 words) - 22:22, 13 July 2017
  • --[[User:Codeasm|Codeasm]] ([[User talk:Codeasm|talk]]) 07:04, 16 July 2017 (PDT)
    608 bytes (98 words) - 15:01, 16 July 2017
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 02:16, 2 September 2017 (PDT)
    1 KB (180 words) - 10:02, 2 September 2017
  • -- [[User:Furon|Furon]] ([[User talk:Furon|talk]])
    565 bytes (96 words) - 01:18, 16 January 2018
  • ...s and the pads/vias that must be connected. —[[User:Furon|Furon]] ([[User talk:Furon|talk]])
    485 bytes (80 words) - 13:22, 5 March 2018
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 08:05, 21 June 2018 (PDT)
    447 bytes (65 words) - 15:05, 21 June 2018
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 08:10, 21 June 2018 (PDT)
    728 bytes (120 words) - 17:06, 21 June 2018
  • FIXME: Inline details about FATX [[User:Mborgerson|Mborgerson]] ([[User talk:Mborgerson|talk]]) 17:11, 25 May 2017 (PDT)
    120 bytes (14 words) - 00:11, 26 May 2017
  • --[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 14:29, 23 June 2017 (PDT)
    702 bytes (103 words) - 21:29, 23 June 2017
  • ...n on the Xbox Dashboard will perform a connection test to Xbox Live when a user edits settings, to ensure that it can still connect to the Internet. If the user has not connected to Xbox Live before, this will be where the Xbox first co
    2 KB (285 words) - 22:00, 25 March 2021
  • ...e wiki table (always seems to be 1.1)? --[[User:JohnVeness|JohnVeness]] ([[User talk:JohnVeness|talk]]) 09:35, 31 January 2022 (UTC)
    292 bytes (46 words) - 09:35, 31 January 2022
  • by [https://web.archive.org/web/20100617012156/http://www.xbox-linux.org/wiki/User:Michael_Steil Michael Steil] ...ternal data, stored in Flash ROM, which can be quite easily changed by the user, it may be attackable through certain data stored there. Microsoft understo
    23 KB (3,865 words) - 23:05, 20 February 2024
  • | style="font-family: monospace; text-align: left" | user
    27 KB (3,020 words) - 14:12, 7 October 2018
  • Cxbx-Reloaded is a hybrid LLE / HLE Xbox emulation project started by [[User:SoullessSentinel|SoullessSentinel]] on April 1st, 2016.
    239 bytes (36 words) - 17:51, 12 May 2017
  • uint32_t runmode; // 0x00000001 = Kiosk / 0x00000002 = Normal (user selected)
    3 KB (329 words) - 13:06, 22 May 2017

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