Talk:NV2A/Pixel Combiner
From xboxdevwiki
Move data from cxbx
https://github.com/Echelon9/cxbx-shogun/blob/master/src/CxbxKrnl/EmuD3D8/PixelShader.cpp#L467 uses the nvidia names
Those are MS names, not nvidia (edit: although they are very similar); I believe most of them are already in the article.
I actually want to remove them in the future to focus on the GL spec (which is much closer to hw + explicit). (edit: GL is a bit more limited actually).
--JayFoxRox (talk) 06:20, 7 October 2019 (PDT)