NV2A/Pixel Combiner
From xboxdevwiki
The NV2A implements NV_register_combiners (and NV_register_combiners2?)
Texturing modes
ID | Name | GL Name | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Notes |
---|---|---|---|---|---|---|---|
0x00 | PS_TEXTUREMODES_NONE texcoord?[citation needed] |
NONE | * | * | * | * | |
0x01 | PS_TEXTUREMODES_PROJECT2D tex |
TEXTURE_2D | * | * | * | * | |
0x02 | PS_TEXTUREMODES_PROJECT3D | TEXTURE_3D | * | * | * | * | |
0x03 | PS_TEXTUREMODES_CUBEMAP | TEXTURE_CUBE_MAP_ARB | * | * | * | * | |
0x04 | PS_TEXTUREMODES_PASSTHRU texcoord?[citation needed] |
PASS_THROUGH_NV | * | * | * | * | |
0x05 | PS_TEXTUREMODES_CLIPPLANE texkill |
CULL_FRAGMENT_NV | * | * | * | * | |
0x06 | PS_TEXTUREMODES_BUMPENVMAP texbem |
OFFSET_TEXTURE_2D_NV | * | * | * | ||
0x07 | PS_TEXTUREMODES_BUMPENVMAP_LUM texbeml |
OFFSET_TEXTURE_2D_SCALE_NV | * | * | * | ||
0x08 | PS_TEXTUREMODES_BRDF texm3x2tex |
* | * | ||||
0x09 | PS_TEXTUREMODES_DOT_ST texm3x2pad?[citation needed] |
DOT_PRODUCT_NV[citation needed] | * | * | |||
0x0A | PS_TEXTUREMODES_DOT_ZW texm3x2tex?[citation needed] |
DOT_PRODUCT_NV[citation needed] | * | * | |||
0x0B | PS_TEXTUREMODES_DOT_RFLCT_DIFF | DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV[citation needed] | * | ||||
0x0C | PS_TEXTUREMODES_DOT_RFLCT_SPEC | DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV[citation needed] | * | ||||
0x0D | PS_TEXTUREMODES_DOT_STR_3D | DOT_PRODUCT_TEXTURE_3D_NV | * | ||||
0x0E | PS_TEXTUREMODES_DOT_STR_CUBE | DOT_PRODUCT_REFLECT_CUBE_MAP_NV | * | ||||
0x0F | PS_TEXTUREMODES_DPNDNT_AR texreg2ar |
DEPENDENT_AR_TEXTURE_2D_NV | * | * | * | ||
0x10 | PS_TEXTUREMODES_DPNDNT_GB texreg2gb |
DEPENDENT_GB_TEXTURE_2D_NV | * | * | * | ||
0x11 | PS_TEXTUREMODES_DOTPRODUCT | DOT_PRODUCT_NV | * | * | |||
0x12 | PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST | DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | * |
Also known from nvidia docs:
- texm3x3pad [stage 1, stage 2]
- texm3x3spec [stage 3]
- texm3x3vspec [stage 3]
- texm3x3tex [stage 3]
Debugging
PIX from the Microsoft XDK provides great debugging capabilities.