Difference between revisions of "Memory"
From xboxdevwiki
(→I/O port map: Fix PIC ports.) |
(→I/O port map: Add Super I/O and Serial ports.) |
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Line 52: | Line 52: | ||
|Master PIC | |Master PIC | ||
|colspan="2"|0x0020 - 0x0021 | |colspan="2"|0x0020 - 0x0021 | ||
+ | |- | ||
+ | |[[Super I/O]] | ||
+ | |N/A | ||
+ | |0x002E - 0x002F | ||
|- | |- | ||
|[[Porting an Operating System to the Xbox HOWTO #Timer Frequency|PIT]] | |[[Porting an Operating System to the Xbox HOWTO #Timer Frequency|PIT]] | ||
Line 85: | Line 89: | ||
|IDE {{FIXME|reason=Really? This is rather one of FDC ports}} | |IDE {{FIXME|reason=Really? This is rather one of FDC ports}} | ||
|colspan="2"|0x03F6 - 0x03F6 | |colspan="2"|0x03F6 - 0x03F6 | ||
+ | |- | ||
+ | |Serial (COM1) | ||
+ | |N/A | ||
+ | |0x03F8 - 0x03FF | ||
|- | |- | ||
|[[PCI|PCI Configuration Space]] | |[[PCI|PCI Configuration Space]] |
Revision as of 15:16, 25 May 2021
The Xbox has 64MB Memory. This could be expanded to 128MB of memory on boards of revision 1.0-1.4 (Boards of revision 1.0-1.4 have empty spots for the extra memory, but they were later removed on 1.6 boards) but no games took advantage of it. The debug Xbox and the Chihiro both contained 128MB Memory.
The memory was shared between the CPU and GPU. On the retail Xbox, the Flash ROM and MCPX ROM are also mapped to memory at the top 16 MiB and the top 512 Bytes respectively. However on Debug Xboxes and Chihiro, only the Flash is mapped as they don't contain an MCPX ROM.
Memory map
Memory Type | Retail Xbox Range | Debug/Chihiro Range |
---|---|---|
Main Memory | 0x00000000 - 0x03FFFFFF | 0x00000000 - 0x07FFFFFF |
GPU (NV2A) Registers | 0xFD000000 - 0xFDFFFFFF | |
APU Registers | 0xFE800000 - 0xFE87FFFF | |
ACI (AC97) Registers | 0xFEC00000 - 0xFEC00FFF | |
USB 0 Registers | 0xFED00000 - 0xFED00FFF | |
USB 1 Registers | 0xFED08000 - 0xFED08FFF | |
NIC (NVNet) Registers | 0xFEF00000 - 0xFEF003FF | |
Flash ROM | 0xFF000000 - 0xFFFFFFFF | |
MCPX ROM | 0xFFFFFE00 - 0xFFFFFFFF | N/A |
I/O port map
[FIXME]
Device | Retail Xbox Range | Debug/Chihiro Range |
---|---|---|
DMA Channels 0-3 | 0x0000 - 0x001F | |
Master PIC | 0x0020 - 0x0021 | |
Super I/O | N/A | 0x002E - 0x002F |
PIT | 0x0040 - 0x0043 | |
Timer 1 [FIXME] | 0x0050 - 0x0053 | |
A20 Gate / Speaker | 0x0060 - 0x006F | |
CMOS / RTC | 0x0070 - 0x007F | |
DMA Page Address | 0x0080 - 0x008F | |
Slave PIC | 0x00A0 - 0x00A1 | |
DMA Channels 4-7 | 0x00C0 - 0x00DF | |
FPU [FIXME] | 0x00F0 - 0x00FF | |
IDE | 0x01F0 - 0x01F7 | |
vesafb [FIXME] | 0x03C0 - 0x03DF | |
IDE [FIXME] | 0x03F6 - 0x03F6 | |
Serial (COM1) | N/A | 0x03F8 - 0x03FF |
PCI Configuration Space | 0x0CF8 - 0x0CFF | |
SMBus (I2C) | 0x1000 - 0x100F | |
Modem (MC97) | 0x1080 - 0x10FF | |
0x1400 - 0x14FF | ||
SMBus (I2C) | 0xC000 - 0xC00F | |
0xC200 - 0xC21F | ||
ACI (AC97) | 0xD000 - 0xD0FF | |
0xD200 - 0xD27F | ||
NIC (NVNet) | 0xE000 - 0xE007 | |
IDE | 0xFF60 - 0xFF6F |
Emulation
Code for emulating the memory might consist of:
#ifdef DEBUG || CHIHIRO #define MEMORY_SIZE 128 * 1024 * 1024 int mcpx_active = 0; #else #define MEMORY_SIZE 64 * 1024 * 1024 int mcpx_active = 1; #endif #define FLASH_SIZE 256 * 1024 #define FLASH_MAP_SIZE 16 * 1024 * 1024 #define FLASH_MAP_ADDRESS (0xFFFFFFFF - FLASH_MAP_SIZE + 1) #define MCPX_SIZE 0x200 #define MCPX_MAP_ADDRESS (0xFFFFFFFF - MCPX_MAP_SIZE + 1) uint8_t memory[MEMORY_SIZE] = {0}; uint8_t flash[FLASH_SIZE] = {0}; uint8_t mcpx[MCPX_SIZE] = {0}; uint8_t get_memory_byte(uint32_t location) { if (location < MEMORY_SIZE) { return memory[location]; } if (mcpx_active && location >= MCPX_MAP_ADDRESS) { return mcpx[location - MCPX_MAP_ADDRESS]; } if (location >= FLASH_MAP_ADDRESS) { return flash[(location - FLASH_MAP_ADDRESS) % FLASH_SIZE]; } printf("Memory in unspecified range: %08X\n", location); return 0; } uint16_t get_memory_word(uint32_t location) { return get_memory_byte(location + 1) << 8 | get_memory_byte(location); } uint32_t get_memory_dword(uint32_t location) { return get_memory_word(location + 2) << 16 | get_memory_word(location); } void deactivate_mcpx() { mcpx_active = 0; }