Difference between revisions of "Emulators"
From xboxdevwiki
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|{{No}} | |{{No}} | ||
|[https://github.com/daeken/Zookeeper Zookeeper] | |[https://github.com/daeken/Zookeeper Zookeeper] | ||
− | | | + | |[https://www.reddit.com/r/EmuDev/comments/4isyvu/project_zookeeper_a_new_xbox_emulator/] |
|daeken | |daeken | ||
− | | | + | |Mac |
− | |||
| | | | ||
+ | |Using Apple's Hypervisor.framework to run a custom kernel (NightBeliever in the repo) and then running Xbox code from there | ||
|- | |- | ||
|Unknown | |Unknown |
Revision as of 17:13, 9 July 2017
This is a list of known Xbox emulation projects
Status | Approach | Chihiro | Name | Links | Initiator | Platform | License | Notes |
---|---|---|---|---|---|---|---|---|
Maintained | LLE | ✔ | XQEMU | [1][2][3] | espes | Windows/Linux/Mac/Others | XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | |
Maintained | HLE | ✗ | Cxbx-Reloaded | [4][5] | SoullessSentinel | Windows | At the time of writing Cxbx-Reloaded is almost purely HLE. LLE GPU emulation is planned, but currently not implemented. | |
Dead | HLE | ✗ | Cxbx | Caustik | Windows | |||
Dead | HLE | ✗ | Dxbx | [6][7] | ShadowTj | Windows | The project was started on March 23rd 2008. It is an improved port of Cxbx to the Delphi programming language. | |
Unknown | Unknown | ✗ | Dirtbox | Windows | ||||
Unknown | HLE | ✗ | IronBabel | daeken | Unknown | This seems to have been a generic portability framework | ||
Unknown | HLE | ✗ | Steelbreeze | daeken | Unknown | |||
Unknown | LLE/HLE Hybrid | ✗ | Zookeeper | [8] | daeken | Mac | Using Apple's Hypervisor.framework to run a custom kernel (NightBeliever in the repo) and then running Xbox code from there | |
Unknown | Unknown | ✗ | XbeNext | LoveMHz | Windows | |||
Dead | HLE | ✗ | Xeon | Windows | ||||
Unknown | Unknown | ✗ | XProject | Windows | ||||
Unknown | Unknown | ✗ | xbem | Windows | ||||
Dead | LLE/HLE Hybrid | ✔ | Hackbox | JayFoxRox | Windows/Linux | Private | This was originally going to be a commercial emulator (but plans were dropped quickly in favor of preservation). The source code was temporarily public but then made private. The source code is still available to a selected group of developers. Hackbox was designed from scratch but re-used code from Cxbx for HLE routine detection. | |
Unknown | LLE | ✗ | kvmbox | phire | Linux | |||
Unknown | HLE | ✗ | XboxHLE | Windows | ||||
Unknown | Unknown | ✗ | boombox | Windows | ||||
Unknown | Unknown | ✗ | vxb | Windows | ||||
Unknown | Unknown | ✗ | exciplex | Windows | ||||
Maintained | LLE | ✔ | MAME | MAME Team | Windows/Linux/Mac/Others | Focus seems to be on Chihiro emulation. Does Xbox (non-Chihiro) emulation exist yet?[citation needed] | ||
Dead | Unknown | ✗ | XBVM | Windows | ||||
Dead | ✗ | Xenoborg | blueshogun96 | Windows | ||||
Dead | LLE/HLE Hybrid | ✗ | Xbox 360 Backward Compatibility | Microsoft | Xbox 360 | Proprietary | ||
Maintained | LLE/HLE Hybrid[citation needed] | ✗ | Xbox One Backward Compatibility | [9] | Microsoft | Xbox One | Proprietary | Announced at E3 2017. Said to be working similar to the 360 support in the Xbox One [10]. The 360 support is probably ahead of time shader translation and runtime CPU translation [11]. |