Difference between revisions of "Emulators"
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|XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | |XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | ||
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+ | |- | ||
+ | |{{Yes|Maintained}} | ||
+ | |LLE | ||
+ | |{{Yes}} | ||
+ | |xemu | ||
+ | |[https://xemu.app/][https://github.com/mborgerson/xemu] | ||
+ | |mborgerson | ||
+ | |Windows/macOS/Linux | ||
+ | | | ||
+ | |xemu is a fork of XQEMU but more usable | ||
|- | |- |
Revision as of 13:39, 1 September 2020
This is a list of known Xbox emulation projects
Status | Approach | Chihiro | Name | Links | Initiator | Platform | License | Notes |
---|---|---|---|---|---|---|---|---|
Maintained | LLE | ✔ | XQEMU | [1][2][3] | espes | Windows/macOS/Linux/Others | XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | |
Maintained | LLE | ✔ | xemu | [4][5] | mborgerson | Windows/macOS/Linux | xemu is a fork of XQEMU but more usable | |
Maintained | HLE/LLE Hybrid | ✗ | Cxbx-Reloaded | [6][7] | SoullessSentinel | Windows | Cxbx-Reloaded supports LLE GPU emulation which was taken from XQEMU. At the time of writing, the LLE GPU is significantly slower than in XQEMU. | |
Dead | LLE | ✗ | Tortoise | [8] | JayFoxRox, phire | The decision was made to create an HLE / LLE Xbox emulation project which is maintained similar to Dolphin or Citra. A key focus was on design simplicity. The project started as a continuation of kvmbox, with devices being copied from the XQEMU source code. The project was called kvmbox-reloaded, while the name was being decided. The HLE portion was never worked on. | ||
Dead | LLE/HLE Hybrid | ✗ | OpenXBOX | [9] | mborgerson | |||
Dead | HLE/LLE Hybrid | ✗ | xexec | Haxar | Linux | Xexec is an Xbox executable loader & emulator for x86/x64 Linux; handles direct execution of x86 code, executing Xbox game code directly on the CPU, in userspace Linux; All Windows kernel calls from Xbox game code are translated into POSIX syscalls, with no dependency on Wine. | ||
Dead | LLE/HLE Hybrid | ✗ | MacBox | [10][11] | blueshogun96 | macOS | "The macOS Experiment" - An experimental VM for Macs that don't have support for the official VM framework. A simple proof of concept. | |
Maintained | LLE/HLE Hybrid | ✗ | StrikeBox | [12] | StrikerX3 | Windows/Linux | A fork of OpenXBOX, which was turned into a separate project. | |
Dead | HLE | ✗ | Cxbx | Caustik | Windows | |||
Dead | HLE | ✗ | Dxbx | [13][14] | ShadowTj | Windows | The project was started on March 23rd 2008. It is an improved port of Cxbx to the Delphi programming language. | |
? | Unknown | ✗ | Dirtbox | Windows | ||||
? | HLE | ✗ | IronBabel | daeken | Unknown | This seems to have been a generic portability framework | ||
? | HLE | ✗ | Steelbreeze | daeken | Unknown | |||
? | LLE/HLE Hybrid | ✗ | Zookeeper | [15] | daeken | macOS | Using Apple's Hypervisor.framework to run a custom kernel (NightBeliever in the repo) and then running Xbox code from there | |
? | Unknown | ✗ | XbeNext | [16] | LoveMHz | Windows | ||
Dead | HLE | ✗ | Xeon | _SF_ | Windows | |||
? | Unknown | ✗ | XProject | Windows | ||||
? | Unknown | ✗ | xbem | Windows | ||||
Dead | LLE/HLE Hybrid | ✔ | Hackbox | JayFoxRox | Windows/Linux | Private | This was originally going to be a commercial emulator (but plans were dropped quickly in favor of preservation). The source code was temporarily public but then made private. The source code is still available to a selected group of developers. Hackbox was designed from scratch but re-used code from Cxbx for HLE routine detection. | |
? | LLE | ✗ | kvmbox | phire | Linux | |||
? | HLE | ✗ | XboxHLE | Windows | ||||
? | Unknown | ✗ | boombox | Windows | ||||
? | Unknown | ✗ | vxb | Windows | ||||
? | Unknown | ✗ | exciplex | Windows | ||||
Maintained | LLE | ✔ | MAME | [17][18][19][20] | yz70s (Samuele Zannoli) and MAME Team | Windows/macOS/Linux/Others | Focus seems to be on Chihiro emulation. | |
Dead | LLE | ✗ | XBVM | monocasa | Linux | |||
Dead | ✗ | Xenoborg | blueshogun96 | Windows | ||||
Dead | LLE/HLE Hybrid | ✗ | Fusion[21] (Xbox 360 Backward Compatibility) | Microsoft | Xbox 360 | Proprietary | ||
Maintained | LLE/HLE Hybrid[citation needed] | ✗ | Fission[22] (Xbox One Backward Compatibility) | [23] | Microsoft | Xbox One | Proprietary | Announced at E3 2017. Said to be working similar to the 360 support in the Xbox One [24]. The 360 support is probably ahead of time shader translation and runtime CPU translation [25]. |