Difference between revisions of "Emulators"
From xboxdevwiki
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|[http://xqemu.com/][https://github.com/xqemu/][https://github.com/espes/xqemu] | |[http://xqemu.com/][https://github.com/xqemu/][https://github.com/espes/xqemu] | ||
|espes | |espes | ||
− | |Windows/ | + | |Windows/MacOS/Linux/Others |
| | | | ||
|XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | |XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | ||
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+ | |||
+ | |- | ||
+ | |{{Dead}} | ||
+ | |LLE/HLE Hybrid | ||
+ | |{{No}} | ||
+ | |xexec | ||
+ | |[http://xboxdevwiki.net/User:Haxar/NV2A] | ||
+ | |Haxar | ||
+ | |Linux | ||
+ | | | ||
+ | |Xexec is an Xbox executable loader & emulator for x86/x64 Linux; handles direct execution of x86 code, executing Xbox game code directly on the CPU, in userspace Linux; All Windows kernel calls from Xbox game code are translated into POSIX syscalls, with no dependency on Wine. | ||
+ | |||
+ | |- | ||
+ | |{{Dead}} | ||
+ | |LLE/HLE Hybrid | ||
+ | |{{No}} | ||
+ | |[https://github.com/blueshogun96/MacBox MacBox] | ||
+ | |[http://shogun3d-cxbx.blogspot.com/2017/01/the-macos-experiment-part-1.html][http://shogun3d-cxbx.blogspot.com/2017/01/around-beginning-of-new-year-i.html] | ||
+ | |blueshogun96 | ||
+ | |MacOS | ||
+ | | | ||
+ | |"The macOS Experiment" - An experimental VM for Macs that don't have support for the official VM framework. A simple proof of concept. | ||
|- | |- |
Revision as of 12:09, 24 January 2019
This is a list of known Xbox emulation projects
Status | Approach | Chihiro | Name | Links | Initiator | Platform | License | Notes |
---|---|---|---|---|---|---|---|---|
Template:Maintained | LLE | ✔ | XQEMU | [1][2][3] | espes | Windows/MacOS/Linux/Others | XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM. | |
Template:Maintained | HLE/LLE Hybrid | ✗ | Cxbx-Reloaded | [4][5] | SoullessSentinel | Windows | Cxbx-Reloaded supports LLE GPU emulation which was taken from XQEMU. At the time of writing, the LLE GPU is significantly slower than in XQEMU. | |
Template:Dead | LLE | ✗ | Tortoise | [6] | JayFoxRox, phire | The decision was made to create an HLE / LLE Xbox emulation project which is maintained similar to Dolphin or Citra. A key focus was on design simplicity. The project started as a continuation of kvmbox, with devices being copied from the XQEMU source code. The project was called kvmbox-reloaded, while the name was being decided. The HLE portion was never worked on. | ||
Template:Dead | LLE/HLE Hybrid | ✗ | OpenXBOX | [7] | mborgerson | |||
Template:Dead | LLE/HLE Hybrid | ✗ | xexec | [8] | Haxar | Linux | Xexec is an Xbox executable loader & emulator for x86/x64 Linux; handles direct execution of x86 code, executing Xbox game code directly on the CPU, in userspace Linux; All Windows kernel calls from Xbox game code are translated into POSIX syscalls, with no dependency on Wine. | |
Template:Dead | LLE/HLE Hybrid | ✗ | MacBox | [9][10] | blueshogun96 | MacOS | "The macOS Experiment" - An experimental VM for Macs that don't have support for the official VM framework. A simple proof of concept. | |
Template:Maintained | LLE/HLE Hybrid | ✗ | viXen | [11] | StrikerX3 | Windows/Linux | A fork of OpenXBOX, which was turned into a separate project. | |
Template:Dead | HLE | ✗ | Cxbx | Caustik | Windows | |||
Template:Dead | HLE | ✗ | Dxbx | [12][13] | ShadowTj | Windows | The project was started on March 23rd 2008. It is an improved port of Cxbx to the Delphi programming language. | |
? | Unknown | ✗ | Dirtbox | Windows | ||||
? | HLE | ✗ | IronBabel | daeken | Unknown | This seems to have been a generic portability framework | ||
? | HLE | ✗ | Steelbreeze | daeken | Unknown | |||
? | LLE/HLE Hybrid | ✗ | Zookeeper | [14] | daeken | Mac | Using Apple's Hypervisor.framework to run a custom kernel (NightBeliever in the repo) and then running Xbox code from there | |
? | Unknown | ✗ | XbeNext | LoveMHz | Windows | |||
Template:Dead | HLE | ✗ | Xeon | _SF_ | Windows | |||
? | Unknown | ✗ | XProject | Windows | ||||
? | Unknown | ✗ | xbem | Windows | ||||
Template:Dead | LLE/HLE Hybrid | ✔ | Hackbox | JayFoxRox | Windows/Linux | Private | This was originally going to be a commercial emulator (but plans were dropped quickly in favor of preservation). The source code was temporarily public but then made private. The source code is still available to a selected group of developers. Hackbox was designed from scratch but re-used code from Cxbx for HLE routine detection. | |
? | LLE | ✗ | kvmbox | phire | Linux | |||
? | HLE | ✗ | XboxHLE | Windows | ||||
? | Unknown | ✗ | boombox | Windows | ||||
? | Unknown | ✗ | vxb | Windows | ||||
? | Unknown | ✗ | exciplex | Windows | ||||
Template:Maintained | LLE | ✔ | MAME | MAME Team | Windows/Linux/Mac/Others | Focus seems to be on Chihiro emulation. Does Xbox (non-Chihiro) emulation exist yet?[citation needed] | ||
Template:Dead | LLE | ✗ | XBVM | monocasa | Linux | |||
Template:Dead | ✗ | Xenoborg | blueshogun96 | Windows | ||||
Template:Dead | LLE/HLE Hybrid | ✗ | Fusion[15] (Xbox 360 Backward Compatibility) | Microsoft | Xbox 360 | Proprietary | ||
Template:Maintained | LLE/HLE Hybrid[citation needed] | ✗ | Fission[16] (Xbox One Backward Compatibility) | [17] | Microsoft | Xbox One | Proprietary | Announced at E3 2017. Said to be working similar to the 360 support in the Xbox One [18]. The 360 support is probably ahead of time shader translation and runtime CPU translation [19]. |