Difference between revisions of "Shrek"
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{{Game}} | {{Game}} | ||
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| + | === Deferred Rendering === | ||
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| + | [[File:shrek-albedo.png|thumb|Albedo]] | ||
| + | [[File:shrek-normals.png|thumb|Normals]] | ||
| + | [[File:shrek-unk0.png|thumb|Lighting pass{{FIXME|reason=Might be something else}}]] | ||
| + | [[File:shrek-unk1.png|thumb|Lighting pass{{FIXME|reason=Might be something else}}]] | ||
| + | [[File:shrek-final.png|thumb|Final composition]] | ||
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| + | Shrek uses [[wikipedia:Deferred Rendering|Deferred Rendering]]. Rich Geldreich, a developer of the game, has written multiple articles about the topic[https://sites.google.com/site/richgel99/home]. | ||
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| + | === Notes === | ||
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| + | * [https://twitter.com/richgel999/status/1208238264240361472 Tweet by Rich Geldreich about development in preparation for E3 demo of Shrek] | ||
Latest revision as of 23:47, 22 December 2019
Deferred Rendering
Shrek uses Deferred Rendering. Rich Geldreich, a developer of the game, has written multiple articles about the topic[1].