Difference between revisions of "Talk:NV2A/Pixel Combiner"

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(Response about nvidia names)
(I was wrong, MS and nvidia names are really close.)
 
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https://github.com/Echelon9/cxbx-shogun/blob/master/src/CxbxKrnl/EmuD3D8/PixelShader.cpp#L467 uses the nvidia names
 
https://github.com/Echelon9/cxbx-shogun/blob/master/src/CxbxKrnl/EmuD3D8/PixelShader.cpp#L467 uses the nvidia names
  
Those are MS names, not nvidia; I believe most of them are already in the article.
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Those are MS names, not nvidia (edit: although they are very similar); I believe most of them are already in the article.
I actually want to remove them in the future to focus on the GL spec (which is much closer to hw + explicit).
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<del>I actually want to remove them in the future to focus on the GL spec (which is much closer to hw + explicit).</del> (edit: GL is a bit more limited actually).
 
--[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 06:20, 7 October 2019 (PDT)
 
--[[User:JayFoxRox|JayFoxRox]] ([[User talk:JayFoxRox|talk]]) 06:20, 7 October 2019 (PDT)

Latest revision as of 13:39, 7 October 2019

Move data from cxbx

https://github.com/Echelon9/cxbx-shogun/blob/master/src/CxbxKrnl/EmuD3D8/PixelShader.cpp#L467 uses the nvidia names

Those are MS names, not nvidia (edit: although they are very similar); I believe most of them are already in the article. I actually want to remove them in the future to focus on the GL spec (which is much closer to hw + explicit). (edit: GL is a bit more limited actually). --JayFoxRox (talk) 06:20, 7 October 2019 (PDT)