Difference between revisions of "Resources"

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(Add more links about graphics programming)
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* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio])
 
* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio])
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=== Post processing ===
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* CEDEC2002: [https://web.archive.org/web/20031212044938/http://www.daionet.gr.jp/~masa/column/2002-09-22.html DOUBLE-S.T.E.A.L techniques] ''(Japanese)''
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* GDC2003: [https://web.archive.org/web/20031212140633/http://www.daionet.gr.jp/~masa/column/2003-03-21.html Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)] ''(English)''
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=== HDR rendering ===
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* GDC2004: [https://web.archive.org/web/20060404103630/http://www.daionet.gr.jp/~masa/column/2004-04-04.html Practical Implementation of High Dynamic Range Rendering]
  
 
=== Deferred Shading ===
 
=== Deferred Shading ===
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* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48]
 
* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48]
  
== Background knowledge about related topics and interesting effects ==
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== Background knowledge about related topics ==
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=== Graphics programming ===
  
 
* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
 
* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
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* [https://www.valvesoftware.com/en/publications Publications by Valve Software]
 
* [https://www.valvesoftware.com/en/publications Publications by Valve Software]
 
* http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
 
* http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
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* [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)]
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* [https://fgiesen.wordpress.com/ Blog by ryg]
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* [http://filmicworlds.com/blog/ Filmic Worlds]
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* [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]

Revision as of 02:14, 4 January 2020

Xbox Post-Mortems by developers

Xbox Launch

Post processing

HDR rendering

Deferred Shading

Random resources about Xbox hacking

History

Background knowledge about related topics

Graphics programming