Difference between revisions of "NV2A/Vertex Shader"
From xboxdevwiki
(Created page with "== Registers == There are: * 12 temporary registers: R0 to R11 * output registers: oPos, oD0, oD1, oFog, oPts, oB0, oB1, oT0, oT1, oT2, oT3, A0.x * Input data: ??? R12 is a...") |
(No difference)
|
Revision as of 14:02, 30 December 2016
Registers
There are:
- 12 temporary registers: R0 to R11
- output registers: oPos, oD0, oD1, oFog, oPts, oB0, oB1, oT0, oT1, oT2, oT3, A0.x
- Input data: ???
R12 is a mirror of the output register oPos
Instructions
???