DSP

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The DSPs in the APU are probably "Parthus MediaStream" DSP core (DSP24210/DSP2420?).

Those are similar to Motorola DSP56362 (DSP56300 Family). If so, the datasheet can be found at http://www.nxp.com/docs/en/data-sheet/DSP56362.pdf (Also see "Documentation" section in said datasheet for the related documentation)

Memory Size

Program RAM Size X Data RAM Size Y Data RAM Size MIXBUF Size
GP 4096 x 24-bit 4096 x 24-bit 2048 x 24-bit 992[FIXME] x 24-bit
EP 4096 x 24-bit 3072 x 24-bit 256 x 24-bit n/a

MIXBUF is accessible at X:$001400 in the GP.

Other datasheets for similar DSPs suggest that the memory sizes might be different if instruction cache or switch mode are toggled. It is currently unknown if the DSPs in the Xbox APU support a similar feature[FIXME].

DMA

This section is very incomplete and not much was tested on hardware either

DMA is controlled using peripheral registers:

  • 0xFFFFD4: Memory address of next command block
  • 0xFFFFD5: DMA_START_BLOCK[FIXME]
  • 0xFFFFD6: DMA_CONTROL[FIXME]
  • 0xFFFFD7: DMA_CONFIGURATION[FIXME]

Additionally, bit 7 in the interrupt register at 0xFFFFC5 is set if a DMA End-Of-List has been encountered.

Command blocks

DSP command blocks are loaded from X-Memory.

Word Meaning Notes
0 Next command block address Memory address of next command block.

Bit 14 is used as End-Of-List marker.

1 Transfer control word Controls the DMA transfer:
  • Direction (Bit-offset 1; 1-bit).
    • 0 = Buffer to DSP
    • 1 = DSP to buffer
  • Buffer (Bit-offset 5; 4-bits).
  • Sample format (Bit-offset 10; 3-bits).
    • 0x0 = 8 bit
    • 0x1 = 16 bit
    • 0x2 = 24 bit in MSB
    • 0x3 = 32 bit
    • 0x4
    • 0x5
    • 0x6 = 24 bit in LSB
    • 0x7
  • Step size (Bit-offset 14; unknown size).
    • 0 = Keeps reading from same source offset
    • 1 = Reads every sample
    • 2 = Reads every second sample
    • ...
2 Transfer sample count The number of samples to transfer.
3 DSP address This is the address in the DSP:
  • 0x0000 - 0x17FF = X-Memory
  • 0x1800 - 0x27FF = Y-Memory
  • 0x2800 - 0x37FF = P-Memory
4 Buffer offset This is the address within the buffer where the first sample is accessed.
5 Buffer base The start of the buffer.
6 Buffer limit The end of the buffer. For 0x1000 bytes, this has to be 0xFFF.[FIXME]



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