NV2A/Surface Formats

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Revision as of 22:12, 25 June 2019 by JayFoxRox (talk | contribs) (Add link to NV texture fomat list, and XQEMU links for signedness and convolution)
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Texture formats

Texture decoding / sampling

The textures are sampled by the texture shader portion of NV2A/Pixel_Combiner.

Texture signedness

Each component of the texture can be either signed (two's-complement) or unsigned.[1][FIXME].

Texture filtering

The GPU implements the standard texture filters as known from OpenGL. In addition, it supports convolution filters[2][FIXME].

Framebuffer formats