Difference between revisions of "Resources"
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* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio]) | * GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio]) | ||
+ | |||
+ | === Post processing === | ||
+ | |||
+ | * CEDEC2002: [https://web.archive.org/web/20031212044938/http://www.daionet.gr.jp/~masa/column/2002-09-22.html DOUBLE-S.T.E.A.L techniques] ''(Japanese)'' | ||
+ | * GDC2003: [https://web.archive.org/web/20031212140633/http://www.daionet.gr.jp/~masa/column/2003-03-21.html Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)] ''(English)'' | ||
+ | |||
+ | === HDR rendering === | ||
+ | |||
+ | * GDC2004: [https://web.archive.org/web/20060404103630/http://www.daionet.gr.jp/~masa/column/2004-04-04.html Practical Implementation of High Dynamic Range Rendering] | ||
=== Deferred Shading === | === Deferred Shading === |
Revision as of 19:04, 30 December 2019
Contents
Xbox Post-Mortems by developers
Xbox Launch
- GDC2002: Xbox Launch: Lessons Learned (Audio)
Post processing
- CEDEC2002: DOUBLE-S.T.E.A.L techniques (Japanese)
- GDC2003: Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless) (English)
HDR rendering
Deferred Shading
- https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
- https://sites.google.com/site/richgel99/home
- https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
- https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
Random resources about Xbox hacking
- Michael Steils Xbox Presentation from C3 in 2005
- https://media.ccc.de/v/19C3-399-xbox-linux
- https://media.ccc.de/v/22C3-559-en-xbox_hacking
- https://www.youtube.com/watch?v=6fOjGLCctEY
- Bunnies original Xbox page
- Bunnies "Hacking the Xbox" e-book for free
- Article about Xbox Graphics (before release) from Dr. Dobbs
- Technical article about the Xbox by AnandTech
History
- 3 Xbox Bosses Share Secrets of the Console's Past (Video)
- Xbox Assembly Line Tour (Video)
- XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)
- Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48
- Meltdown 2001 (Microsoft Game development conference): Presentation slides
- GDC2001: DirectX8 Pixel Shaders
- Papers by nvidia from Xbox era
- Presentation slides by nvidia from Xbox era
- Presentation recordings by nvidia from Xbox era
- Texturing tools by nvidia from Xbox era
- Tools by nvidia from Xbox era
- http://download.nvidia.com/developer/Third_Party/
- http://iquilezles.org/www/index.htm
- https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
- http://www.mvps.org/directx/indexes/
- https://www.gdcvault.com/play/247/CRYSIS-Next-Gen (Contains some parts which are also applicable to original Xbox)
- Publications by Valve Software
- http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf