Difference between revisions of "Resources"
From xboxdevwiki
(Add some more talks / links) |
(Add more links about graphics programming) |
||
Line 28: | Line 28: | ||
* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | * [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | ||
− | == Background knowledge about related topics == | + | == Background knowledge about related topics and interesting effects == |
+ | * Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | ||
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders] | * GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders] | ||
* [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era] | * [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era] | ||
Line 37: | Line 38: | ||
* [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era] | * [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era] | ||
* http://download.nvidia.com/developer/Third_Party/ | * http://download.nvidia.com/developer/Third_Party/ | ||
+ | * http://iquilezles.org/www/index.htm | ||
+ | * https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/ | ||
+ | * http://www.mvps.org/directx/indexes/ | ||
+ | * https://www.gdcvault.com/play/247/CRYSIS-Next-Gen ''(Contains some parts which are also applicable to original Xbox)'' | ||
+ | * [https://www.valvesoftware.com/en/publications Publications by Valve Software] | ||
+ | * http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf |
Revision as of 19:00, 30 December 2019
Contents
Xbox Post-Mortems by developers
Xbox Launch
- GDC2002: Xbox Launch: Lessons Learned (Audio)
Deferred Shading
- https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
- https://sites.google.com/site/richgel99/home
- https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
- https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
Random resources about Xbox hacking
- Michael Steils Xbox Presentation from C3 in 2005
- https://media.ccc.de/v/19C3-399-xbox-linux
- https://media.ccc.de/v/22C3-559-en-xbox_hacking
- https://www.youtube.com/watch?v=6fOjGLCctEY
- Bunnies original Xbox page
- Bunnies "Hacking the Xbox" e-book for free
- Article about Xbox Graphics (before release) from Dr. Dobbs
- Technical article about the Xbox by AnandTech
History
- 3 Xbox Bosses Share Secrets of the Console's Past (Video)
- Xbox Assembly Line Tour (Video)
- XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)
- Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48
- Meltdown 2001 (Microsoft Game development conference): Presentation slides
- GDC2001: DirectX8 Pixel Shaders
- Papers by nvidia from Xbox era
- Presentation slides by nvidia from Xbox era
- Presentation recordings by nvidia from Xbox era
- Texturing tools by nvidia from Xbox era
- Tools by nvidia from Xbox era
- http://download.nvidia.com/developer/Third_Party/
- http://iquilezles.org/www/index.htm
- https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
- http://www.mvps.org/directx/indexes/
- https://www.gdcvault.com/play/247/CRYSIS-Next-Gen (Contains some parts which are also applicable to original Xbox)
- Publications by Valve Software
- http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf