Difference between revisions of "Xbe"
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== Resources and links == | == Resources and links == | ||
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1] | * [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1] | ||
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Revision as of 19:27, 24 May 2018
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.
Contents
Title ID
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)
Publisher ID | Name |
---|---|
AC | Acclaim Entertainment |
AH | ARUSH Entertainment |
AQ | Aqua System |
AS | ASK |
AT | Atlus |
AV | Activision |
AY | Aspyr Media |
BA | Bandai |
BL | Black Box |
BM | BAM! Entertainment |
BR | Broccoli Co. |
BS | Bethesda Softworks |
BU | Bunkasha Co. |
BV | Buena Vista Games |
BW | BBC Multimedia |
BZ | Blizzard |
CC | Capcom |
CK | Kemco Corporation [citation needed] |
CM | Codemasters |
CV | Crave Entertainment |
DC | DreamCatcher Interactive |
DX | Davilex |
EA | Electronic Arts (EA) |
EC | Encore inc |
EL | Enlight Software |
EM | Empire Interactive |
ES | Eidos Interactive |
FI | Fox Interactive |
FS | From Software |
GE | Genki Co. |
GV | Groove Games |
HE | Tru Blu (Entertainment division of Home Entertainment Suppliers) |
HP | Hip games |
HU | Hudson Soft |
HW | Highwaystar |
IA | Mad Catz Interactive |
IF | Idea Factory |
IG | Infogrames |
IL | Interlex Corporation |
IM | Imagine Media |
IO | Ignition Entertainment |
IP | Interplay Entertainment |
IX | InXile Entertainment [citation needed] |
JA | Jaleco |
JW | JoWooD |
KB | Kemco [citation needed] |
KI | Kids Station Inc. [citation needed] |
KN | Konami |
KO | KOEI |
KU | Kobi and/or GAE (formerly Global A Entertainment)[citation needed] |
LA | LucasArts |
LS | Black Bean Games (publishing arm of Leader S.p.A.) |
MD | Metro3D |
ME | Medix |
MI | Microïds |
MJ | Majesco Entertainment |
MM | Myelin Media |
MP | MediaQuest [citation needed] |
MS | Microsoft Game Studios |
MW | Midway Games |
MX | Empire Interactive [citation needed] |
NK | NewKidCo |
NL | NovaLogic |
NM | Namco |
OX | Oxygen Interactive |
PC | Playlogic Entertainment |
PL | Phantagram Co., Ltd. |
RA | Rage |
SA | Sammy |
SC | SCi Games |
SE | SEGA |
SN | SNK |
SS | Simon & Schuster |
SU | Success Corporation |
SW | Swing! Deutschland |
TA | Takara |
TC | Tecmo |
TD | The 3DO Company (or just 3DO) |
TK | Takuyo |
TM | TDK Mediactive |
TQ | THQ |
TS | Titus Interactive |
TT | Take-Two Interactive Software |
US | Ubisoft |
VC | Victor Interactive Software |
VN | Vivendi Universal (just took Interplays publishing rights) [citation needed] |
VU | Vivendi Universal Games |
VV | Vivendi Universal Games [citation needed] |
WE | Wanadoo Edition |
WR | Warner Bros. Interactive Entertainment [citation needed] |
XI | XPEC Entertainment and Idea Factory |
XK | Xbox kiosk disk? [citation needed] |
XL | Xbox special bundled or live demo disk? [citation needed] |
XM | Evolved Games [citation needed] |
XP | XPEC Entertainment |
XR | Panorama |
YB | YBM Sisa (South-Korea) |
ZD | Zushi Games (formerly Zoo Digital Publishing) |
The title ID seems to double the information from the Xbox Game Disc mastering code etched into the ring or readable from the DMI. The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.
Examples:
- DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)
- Title ID: [FIXME]
- DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)
- Title ID: 4D530004 [MS-004]
- DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)
- Title ID: 4D530004 [MS-004]
Sections
.text
The .text section contains all x86 subroutines to be executed by the processor.
.rdata
The .rdata section contains the kernel thunk table. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.
Xbox Alpha executable format
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them. Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.[citation needed]