Difference between revisions of "Xbox Debug Monitor"
m (Correct location of config file) |
(Add overview and status code information to RDCP section) |
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==Remote Debugging and Control Protocol== | ==Remote Debugging and Control Protocol== | ||
− | The Remote Debugging and Control Protocol (RDCP) is a text-based | + | The Remote Debugging and Control Protocol (RDCP) is a text-based protocol transmitted over a TCP connection on port 731. RDCP resembles protocols like FTP and SMTP, making it possible to communicate with XBDM using just a Telnet client in many cases. |
+ | |||
+ | ===Overview=== | ||
+ | |||
+ | When a connection is established, XBDM sends <code>201- connected</code> followed by <CR><LF> (that is, a carriage return character followed by a line feed character). The RDCP client is then free to send a command followed by <CR><LF> or simply <LF>. A command consists of a name and zero or more parameters. The format of the parameters is defined by the command, but most commands use the form <code>key=value</code>. Parameters that contain whitespace must be surrounded by double quotes (e.g. <code>"some value"</code> or <code>key="some value"</code>). | ||
+ | |||
+ | Upon receipt of a command, XBDM replies with a response line consisting of a three-digit status code and message of the form <code>999- message text<CR><LF></code>. Note that unlike similar protocols, the <code>-</code> (dash) is always present in responses and messages cannot span multiple lines. | ||
+ | |||
+ | ===Status codes=== | ||
+ | |||
+ | 2xx status codes indicate success, while 4xx codes indicate failure. Each code has a default message, but some commands use the message field to hold whatever data was requested by the client or additional information about an error. | ||
+ | |||
+ | ====2xx Success==== | ||
+ | |||
+ | ; 200- OK | ||
+ | : Standard response for successful execution of a command that doesn't expect to send or receive any additional data. | ||
+ | ; 201- connected | ||
+ | : Initial response sent after a connection is established. The client does not need to send anything to solicit this response. | ||
+ | ; 202- multiline response follows | ||
+ | : The response line is followed by one or more additional lines of data terminated by a line containing only a <code>.</code> (period). The client must read all available lines before sending another command. | ||
+ | ; 203- binary response follows | ||
+ | : The response line is followed by raw binary data, the length of which is indicated in some command-specific way. The client must read all available data before sending another command. | ||
+ | ; 204- ready for binary data | ||
+ | : The command is expecting additional binary data from the client. The client must satisfy the command's expectation before sending another command. | ||
+ | ; 205- dedicated | ||
+ | : The connection has been moved to a dedicated processing thread. | ||
+ | |||
+ | ====4xx Failure==== | ||
+ | |||
+ | TODO | ||
===Authentication=== | ===Authentication=== |
Revision as of 23:01, 9 May 2017
The Xbox Debug Monitor (XBDM) is a feature of Xbox Development Kits that provides remote debugging, file management, console discovery, and other services on TCP/UDP port 731. It is loaded by debug kernels at startup from C:\xbdm.dll
and its configuration is read from E:\xbdm.ini
. XBDM is distinct from KD and uses a different wire protocol.
Contents
Name Answering Protocol
An Xbox Development Kit (XDK) can be assigned a debug name that identifies it on the local network. XBDM provides the ability to resolve a debug name to an IP address (forward lookup), resolve an IP address to a debug name (reverse lookup), and discover all XDKs on the local network using a very simple UDP-based protocol.
Offsets | Octet | 0 | 1 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Octet | Bit | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
0 | 0 | Type | Name Length | ||||||||||||||
2 | 16+ | Name |
A NAP packet contains 3 fields, the last of which is variable-length. The minimum length of a NAP packet is 2 bytes and the maximum is 257. Invalid packets are silently dropped by XBDM.
- Type
- This unsigned 8-bit field may contain the values 1 (lookup), 2 (reply), or 3 (wildcard).
- Name Length
- This unsigned 8-bit field specifies the length of the Name field and should be a value from 0 to 255. For Type 3 packets, this field should always be 0. For Type 1 and Type 2 packets, this field should never be 0.
- Name
- This variable-length field contains the ASCII-encoded debug name for Type 1 and Type 2 packets. The number of bytes in this field is given by the Length field. It should not contain any
NUL
characters.
Forward Lookup
To resolve a debug name to an IP address, send a Type 1 NAP packet containing the debug name to be resolved to UDP address 255.255.255.255:731. The XDK with that name will respond with a Type 2 NAP packet and its IP address can be retrieved from the UDP header. There is no way to prevent multiple XDKs being assigned the same debug name, so it's possible that the client may receive replies from multiple IP addresses.
Reverse Lookup
To resolve an IP address to a debug name, send a Type 3 NAP packet with no name (length 0) to the IP address on UDP port 731. Assuming the target is actually an XDK, it will respond with a Type 2 NAP packet containing its name. This is very similar to the Console Discovery process (below), except that by sending the wildcard packet to a single IP address, only that XDK will respond.
Console Discovery
To discover all XDKs on the local network, send a Type 3 NAP packet with no name (length 0) to the UDP address 255.255.255.255:731. Each XDK will respond with a Type 2 NAP packet containing its name. As with a forward lookup, the client may receive multiple replies with the same name, but different IP addresses.
Remote Debugging and Control Protocol
The Remote Debugging and Control Protocol (RDCP) is a text-based protocol transmitted over a TCP connection on port 731. RDCP resembles protocols like FTP and SMTP, making it possible to communicate with XBDM using just a Telnet client in many cases.
Overview
When a connection is established, XBDM sends 201- connected
followed by <CR><LF> (that is, a carriage return character followed by a line feed character). The RDCP client is then free to send a command followed by <CR><LF> or simply <LF>. A command consists of a name and zero or more parameters. The format of the parameters is defined by the command, but most commands use the form key=value
. Parameters that contain whitespace must be surrounded by double quotes (e.g. "some value"
or key="some value"
).
Upon receipt of a command, XBDM replies with a response line consisting of a three-digit status code and message of the form 999- message text<CR><LF>
. Note that unlike similar protocols, the -
(dash) is always present in responses and messages cannot span multiple lines.
Status codes
2xx status codes indicate success, while 4xx codes indicate failure. Each code has a default message, but some commands use the message field to hold whatever data was requested by the client or additional information about an error.
2xx Success
- 200- OK
- Standard response for successful execution of a command that doesn't expect to send or receive any additional data.
- 201- connected
- Initial response sent after a connection is established. The client does not need to send anything to solicit this response.
- 202- multiline response follows
- The response line is followed by one or more additional lines of data terminated by a line containing only a
.
(period). The client must read all available lines before sending another command. - 203- binary response follows
- The response line is followed by raw binary data, the length of which is indicated in some command-specific way. The client must read all available data before sending another command.
- 204- ready for binary data
- The command is expecting additional binary data from the client. The client must satisfy the command's expectation before sending another command.
- 205- dedicated
- The connection has been moved to a dedicated processing thread.
4xx Failure
TODO
Authentication
TODO
Commands
TODO
See Also
- Xbox Neighborhood – An XDK tool that utilizes the XBDM protocols
External Links
- Yelo Neighborhood – An open-source re-implementation of Xbox Neighborhood written in C#.
- ViridiX – An open-source collection of Xbox debugging libraries and tools written in C#.