Difference between revisions of "Resources"
From xboxdevwiki
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* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | * [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | ||
− | == Background knowledge about related topics | + | == Background knowledge about related topics == |
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+ | === Graphics programming === | ||
* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | * Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | ||
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* [https://www.valvesoftware.com/en/publications Publications by Valve Software] | * [https://www.valvesoftware.com/en/publications Publications by Valve Software] | ||
* http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf | * http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf | ||
+ | * [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)] | ||
+ | * [https://fgiesen.wordpress.com/ Blog by ryg] |
Revision as of 19:07, 30 December 2019
Contents
Xbox Post-Mortems by developers
Xbox Launch
- GDC2002: Xbox Launch: Lessons Learned (Audio)
Post processing
- CEDEC2002: DOUBLE-S.T.E.A.L techniques (Japanese)
- GDC2003: Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless) (English)
HDR rendering
Deferred Shading
- https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
- https://sites.google.com/site/richgel99/home
- https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
- https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
Random resources about Xbox hacking
- Michael Steils Xbox Presentation from C3 in 2005
- https://media.ccc.de/v/19C3-399-xbox-linux
- https://media.ccc.de/v/22C3-559-en-xbox_hacking
- https://www.youtube.com/watch?v=6fOjGLCctEY
- Bunnies original Xbox page
- Bunnies "Hacking the Xbox" e-book for free
- Article about Xbox Graphics (before release) from Dr. Dobbs
- Technical article about the Xbox by AnandTech
History
- 3 Xbox Bosses Share Secrets of the Console's Past (Video)
- Xbox Assembly Line Tour (Video)
- XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)
- Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48
Graphics programming
- Meltdown 2001 (Microsoft Game development conference): Presentation slides
- GDC2001: DirectX8 Pixel Shaders
- Papers by nvidia from Xbox era
- Presentation slides by nvidia from Xbox era
- Presentation recordings by nvidia from Xbox era
- Texturing tools by nvidia from Xbox era
- Tools by nvidia from Xbox era
- http://download.nvidia.com/developer/Third_Party/
- http://iquilezles.org/www/index.htm
- https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
- http://www.mvps.org/directx/indexes/
- https://www.gdcvault.com/play/247/CRYSIS-Next-Gen (Contains some parts which are also applicable to original Xbox)
- Publications by Valve Software
- http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
- Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)
- Blog by ryg