Difference between revisions of "Soundtracks"
(→ST.DB: Corrected song storage in the song group struct and type of numSongGroups in the soundtrack struct.) |
(Marked unicode with FIXME regarding encoding; Marked confusing magic values with FIXME regarding endianess / type) |
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| magic | | magic | ||
− | | always 0x01 0x00 0x00 0x00 | + | | always 0x01 0x00 0x00 0x00 {{FIXME|reason=Is this 0x00000001 or 0x01000000 when read as int32_t via CPU? Is the type int32_t or uint8_t[4]?}} |
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| int32 | | int32 | ||
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| magic | | magic | ||
− | | always 0x71 0x13 0x02 0x00 | + | | always 0x71 0x13 0x02 0x00 {{FIXME|reason=Is this 0x00021371 or 0x71130200 when read as int32_t via CPU? Is the type int32_t or uint8_t[4]?}} |
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| int32 | | int32 | ||
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| wchar | | wchar | ||
| name[64] | | name[64] | ||
− | | Unicode string | + | | Unicode{{FIXME|reason=Encoding? UCS-2?}} string |
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| char | | char | ||
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| int32 | | int32 | ||
| magic | | magic | ||
− | | always 0x73 0x10 0x03 0x00 | + | | always 0x73 0x10 0x03 0x00 {{FIXME|reason=Is this 0x00031073 or 0x73100300 when read as int32_t via CPU? Is the type int32_t or uint8_t[4]?}} |
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| int32 | | int32 | ||
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| wchar | | wchar | ||
| songName[384] | | songName[384] | ||
− | | 6 Unicode strings, each padded to 64 characters | + | | 6 Unicode{{FIXME|reason=Encoding? UCS-2?}} strings, each padded to 64 characters |
|- | |- | ||
| char | | char |
Revision as of 02:47, 9 September 2018
The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The notes gathered here are from decompiling StDB.dll from Xbox Soundtrack Manager.
Contents
Folder Structure
All soundtrack related data is stored in E:\TDATA\fffe0000. Songs are organized into groups of folders containing up to 6 WMA files. Zero-padded 4 decimal integers are used for the folder names, and zero-padded 8 decimal integers are used for the WMA file names. Metadata such as song title and which soundtrack a song belongs to is stored in the ST.DB file
ST.DB
The ST.DB file contains information about soundtracks loaded on the Xbox. Up to 100 soundtracks with 500 songs each can be used. Each header and struct described below is padded to 512 bytes.
File Layout:
(start of file) 0000 Main Header 0200 Soundtrack Struct 1 0400 [Soundtrack Struct 2] ... CA00 Song Group 1 CC00 [Song Group 2] ... (end of file)
Main Header
Type | Description | Comment |
---|---|---|
int32 | magic | always 0x01 0x00 0x00 0x00 [FIXME] |
int32 | numSoundtracks | |
int32 | nextSoundtrackId | |
int32 | soundtrackIds[100] | |
int32 | nextSongId | |
char | padding[96] |
Soundtrack Struct
Type | Description | Comment |
---|---|---|
int32 | magic | always 0x71 0x13 0x02 0x00 [FIXME] |
int32 | id | |
uint32 | numSongGroups | |
int32 | songGroupIds | |
int32 | totalTimeMilliseconds | |
wchar | name[64] | Unicode[FIXME] string |
char | padding[64] |
Song Group Struct
Type | Description | Comment |
---|---|---|
int32 | magic | always 0x73 0x10 0x03 0x00 [FIXME] |
int32 | soundtrackId | |
int32 | id | |
int32 | padding | |
int32 | songId[6] | |
int32 | songTimeMilliseconds[6] | |
wchar | songName[384] | 6 Unicode[FIXME] strings, each padded to 64 characters |
char | padding[64] |
Default Encoding Settings
These are the encoding settings used by the dashboard when encoding WMA files:
Key | Value |
---|---|
Format | WMA Version 2 |
Codec Description | Windows Media Audio V8 |
Encoding Tool | Windows Media Encoding Utility 8.0.0.403 |
Bit Rate | 128 kbps |
Channels | 2 |
Sampling Rate | 44.1 kHz |
Bit Depth | 16 bit |
The track number is added to the metadata.