Difference between revisions of "Resources"
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=== Deferred Shading === | === Deferred Shading === | ||
− | * https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading | + | * https://web.archive.org/web/20201024153643/https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading |
− | * https://sites.google.com/site/richgel99/home | + | * https://web.archive.org/web/20201024153427/https://sites.google.com/site/richgel99/home |
− | * https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader | + | * https://web.archive.org/web/20201123202956/https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader |
* https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt | * https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt | ||
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* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | * Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | ||
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders] | * GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders] | ||
− | * [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era] | + | * [https://web.archive.org/web/20200130052343/http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era] |
− | * [http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era] | + | * [https://web.archive.org/web/20191214222749/http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era] |
− | * [http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era] | + | * [https://web.archive.org/web/20200130053050/http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era] |
− | * [http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era] | + | * [https://web.archive.org/web/20191214215356/http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era] |
− | * [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era] | + | * [https://web.archive.org/web/20191214215706/http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era] |
− | * http://download.nvidia.com/developer/Third_Party/ | + | * https://web.archive.org/web/20191214215240/http://download.nvidia.com/developer/Third_Party/ |
* http://iquilezles.org/www/index.htm | * http://iquilezles.org/www/index.htm | ||
* https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/ | * https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/ | ||
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* [https://fgiesen.wordpress.com/ Blog by ryg] | * [https://fgiesen.wordpress.com/ Blog by ryg] | ||
* [http://filmicworlds.com/blog/ Filmic Worlds] | * [http://filmicworlds.com/blog/ Filmic Worlds] | ||
− | * [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps] | + | * [https://web.archive.org/web/20191208134031/https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps] |
Latest revision as of 14:06, 25 October 2023
Contents
Xbox Post-Mortems by developers
Xbox Launch
- GDC2002: Xbox Launch: Lessons Learned (Audio)
Post processing
- CEDEC2002: DOUBLE-S.T.E.A.L techniques (Japanese)
- GDC2003: Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless) (English)
HDR rendering
Deferred Shading
- https://web.archive.org/web/20201024153643/https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
- https://web.archive.org/web/20201024153427/https://sites.google.com/site/richgel99/home
- https://web.archive.org/web/20201123202956/https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
- https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
Random resources about Xbox hacking
- Michael Steils Xbox Presentation from C3 in 2005
- https://media.ccc.de/v/19C3-399-xbox-linux
- https://media.ccc.de/v/22C3-559-en-xbox_hacking
- https://www.youtube.com/watch?v=6fOjGLCctEY
- Bunnies original Xbox page
- Bunnies "Hacking the Xbox" e-book for free
- Article about Xbox Graphics (before release) from Dr. Dobbs
- Technical article about the Xbox by AnandTech
- Reversing the Original Xbox Live Protocols presented by User:monocasa at DEF CON 30 (2022)
History
- 3 Xbox Bosses Share Secrets of the Console's Past (Video)
- Xbox Assembly Line Tour (Video)
- XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)
- Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48
Graphics programming
- Meltdown 2001 (Microsoft Game development conference): Presentation slides
- GDC2001: DirectX8 Pixel Shaders
- Papers by nvidia from Xbox era
- Presentation slides by nvidia from Xbox era
- Presentation recordings by nvidia from Xbox era
- Texturing tools by nvidia from Xbox era
- Tools by nvidia from Xbox era
- https://web.archive.org/web/20191214215240/http://download.nvidia.com/developer/Third_Party/
- http://iquilezles.org/www/index.htm
- https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
- http://www.mvps.org/directx/indexes/
- https://www.gdcvault.com/play/247/CRYSIS-Next-Gen (Contains some parts which are also applicable to original Xbox)
- Publications by Valve Software
- http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
- Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)
- Blog by ryg
- Filmic Worlds
- AMD CubeMapGen tool for mipmapping cubemaps