Difference between revisions of "Resources"
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== Xbox Post-Mortems by developers == | == Xbox Post-Mortems by developers == | ||
− | * https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading | + | |
− | * https://sites.google.com/site/richgel99/home | + | === Xbox Launch === |
− | * https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader | + | |
+ | * GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio]) | ||
+ | |||
+ | === Post processing === | ||
+ | |||
+ | * CEDEC2002: [https://web.archive.org/web/20031212044938/http://www.daionet.gr.jp/~masa/column/2002-09-22.html DOUBLE-S.T.E.A.L techniques] ''(Japanese)'' | ||
+ | * GDC2003: [https://web.archive.org/web/20031212140633/http://www.daionet.gr.jp/~masa/column/2003-03-21.html Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)] ''(English)'' | ||
+ | |||
+ | === HDR rendering === | ||
+ | |||
+ | * GDC2004: [https://web.archive.org/web/20060404103630/http://www.daionet.gr.jp/~masa/column/2004-04-04.html Practical Implementation of High Dynamic Range Rendering] | ||
+ | |||
+ | === Deferred Shading === | ||
+ | |||
+ | * https://web.archive.org/web/20201024153643/https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading | ||
+ | * https://web.archive.org/web/20201024153427/https://sites.google.com/site/richgel99/home | ||
+ | * https://web.archive.org/web/20201123202956/https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader | ||
* https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt | * https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt | ||
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* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs] | * [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs] | ||
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech] | * [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech] | ||
+ | * [https://media.defcon.org/DEF%20CON%2030/DEF%20CON%2030%20video%20and%20slides/DEF%20CON%2030%20-%20Tristan%20Miller%20-%20Reversing%20the%20Original%20Xbox%20Live%20Protocols.mp4 Reversing the Original Xbox Live Protocols] presented by [[User:monocasa]] at DEF CON 30 (2022) | ||
== History == | == History == | ||
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* [https://www.youtube.com/watch?v=_gOoI57q72M XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)] | * [https://www.youtube.com/watch?v=_gOoI57q72M XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)] | ||
* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | * [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48] | ||
+ | |||
+ | == Background knowledge about related topics == | ||
+ | |||
+ | === Graphics programming === | ||
+ | |||
+ | * Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides] | ||
+ | * GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders] | ||
+ | * [https://web.archive.org/web/20200130052343/http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era] | ||
+ | * [https://web.archive.org/web/20191214222749/http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era] | ||
+ | * [https://web.archive.org/web/20200130053050/http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era] | ||
+ | * [https://web.archive.org/web/20191214215356/http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era] | ||
+ | * [https://web.archive.org/web/20191214215706/http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era] | ||
+ | * https://web.archive.org/web/20191214215240/http://download.nvidia.com/developer/Third_Party/ | ||
+ | * http://iquilezles.org/www/index.htm | ||
+ | * https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/ | ||
+ | * http://www.mvps.org/directx/indexes/ | ||
+ | * https://www.gdcvault.com/play/247/CRYSIS-Next-Gen ''(Contains some parts which are also applicable to original Xbox)'' | ||
+ | * [https://www.valvesoftware.com/en/publications Publications by Valve Software] | ||
+ | * http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf | ||
+ | * [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)] | ||
+ | * [https://fgiesen.wordpress.com/ Blog by ryg] | ||
+ | * [http://filmicworlds.com/blog/ Filmic Worlds] | ||
+ | * [https://web.archive.org/web/20191208134031/https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps] |
Latest revision as of 14:06, 25 October 2023
Contents
Xbox Post-Mortems by developers
Xbox Launch
- GDC2002: Xbox Launch: Lessons Learned (Audio)
Post processing
- CEDEC2002: DOUBLE-S.T.E.A.L techniques (Japanese)
- GDC2003: Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless) (English)
HDR rendering
Deferred Shading
- https://web.archive.org/web/20201024153643/https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
- https://web.archive.org/web/20201024153427/https://sites.google.com/site/richgel99/home
- https://web.archive.org/web/20201123202956/https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
- https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
Random resources about Xbox hacking
- Michael Steils Xbox Presentation from C3 in 2005
- https://media.ccc.de/v/19C3-399-xbox-linux
- https://media.ccc.de/v/22C3-559-en-xbox_hacking
- https://www.youtube.com/watch?v=6fOjGLCctEY
- Bunnies original Xbox page
- Bunnies "Hacking the Xbox" e-book for free
- Article about Xbox Graphics (before release) from Dr. Dobbs
- Technical article about the Xbox by AnandTech
- Reversing the Original Xbox Live Protocols presented by User:monocasa at DEF CON 30 (2022)
History
- 3 Xbox Bosses Share Secrets of the Console's Past (Video)
- Xbox Assembly Line Tour (Video)
- XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)
- Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48
Graphics programming
- Meltdown 2001 (Microsoft Game development conference): Presentation slides
- GDC2001: DirectX8 Pixel Shaders
- Papers by nvidia from Xbox era
- Presentation slides by nvidia from Xbox era
- Presentation recordings by nvidia from Xbox era
- Texturing tools by nvidia from Xbox era
- Tools by nvidia from Xbox era
- https://web.archive.org/web/20191214215240/http://download.nvidia.com/developer/Third_Party/
- http://iquilezles.org/www/index.htm
- https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
- http://www.mvps.org/directx/indexes/
- https://www.gdcvault.com/play/247/CRYSIS-Next-Gen (Contains some parts which are also applicable to original Xbox)
- Publications by Valve Software
- http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
- Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)
- Blog by ryg
- Filmic Worlds
- AMD CubeMapGen tool for mipmapping cubemaps