Difference between revisions of "BIOS"
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(→Components: 2BL exists there on all BIOSes that contain a FBL) |
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− | The BIOS is | + | The '''BIOS''' (an acronym for '''Basic Input/Output System''' and also known as the '''BIOS ROM''' or '''Xbox ROM''') is a firmware image that is mapped to the top 16MiB of the CPU's physical address space (0xFF000000 - 0xFFFFFFFF). Like the standard [https://en.wikipedia.org/wiki/BIOS PC BIOS], it is responsible for initializing the Xbox hardware and booting the system. Unlike the PC BIOS, however, the Xbox BIOS image also contains the kernel in a compressed and encrypted form. |
+ | |||
+ | On a standard Xbox, the BIOS image is stored in the [[Flash ROM]]. The BIOS image is actually 256 kiB, duplicated 4 times to fill the 1 MiB ROM chip. You can verify this by running: | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
− | You'll notice it is the same file repeated 4 times. That explains how some BIOS chips are | + | You'll notice it is the same file repeated 4 times. That explains how some BIOS chips are 1 MiB and some are 256 kiB. The next thing is that the BIOS is repeated from 0xFF000000 until it fills the rest of memory. In other words, that 256 kiB of data is repeated 64 times. |
== Components == | == Components == | ||
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The BIOS is split into different components. These are largely the same from BIOS to BIOS, but with some differences. | The BIOS is split into different components. These are largely the same from BIOS to BIOS, but with some differences. | ||
− | === | + | {| class="wikitable" |
+ | ! | ||
+ | ! 3944 !! 4034 !! 4134{{FIXME|reason=Some sources claim there is 4132; however, neither 4134 or 4132 are listed in redump. So this might not be a real MS bios}} !! 4817 !! 5101 !! 5530 !! 5713 !! 5838 | ||
+ | |- | ||
+ | ! NV2A Initialization Table | ||
+ | | 0x00000 || 0x00000 || 0x00000 || 0x00000 || 0x00000 || 0x00000 || 0x00000 || 0x00000 | ||
+ | |- | ||
+ | ! MCPX Initialization Table | ||
+ | | 0x00070 || 0x00070 || 0x00070 || 0x00070 || 0x00070 || 0x00070 || 0x00070 || 0x00070 | ||
+ | |- | ||
+ | ! X-Codes | ||
+ | | 0x00080 || 0x00080 || 0x00080 || 0x00080 || 0x00080 || 0x00080 || 0x00080 || 0x00080 | ||
+ | |- | ||
+ | ! Copyright String | ||
+ | | 0x00CFA || 0x00CFA || 0x00CFA || 0x00DB9 || 0x00E49 || 0x00E59 || 0x00E59 || 0x00DCC | ||
+ | |- | ||
+ | ! Kernel | ||
+ | | 0x0619C || || || || || || || | ||
+ | |- | ||
+ | ! Kernel Data Segment | ||
+ | | 0x3944C || || || || || || || | ||
+ | |- | ||
+ | ! 2BL <br> ''Always 0x6000 bytes'' | ||
+ | | 0x39E00 || 0x39E00 || 0x39E00 || 0x39E00 || 0x39E00 || 0x39E00 || 0x39E00 || 0x39E00 | ||
+ | |- | ||
+ | ! FBL <br> ''Always 0x2880 bytes'' | ||
+ | | || || || 0x3D400 || 0x3D400 || 0x3D400 || 0x3D400 || 0x3D400 | ||
+ | |- | ||
+ | ! Decoy Boot Loader | ||
+ | | 0x3FE00 || 0x3FE00 || 0x3FE00 || 0x3FE00 || 0x3FE00 || 0x3FE00 || 0x3FE00 || 0x3FE00 | ||
+ | |} | ||
+ | |||
+ | For information how these sections are used, see [[Boot Process]]. | ||
+ | |||
+ | === NV2A Initialization Table === | ||
+ | |||
+ | The first DWORD is a pointer to a table of values that the NV2A northbridge uses to initialize itself, but with the least-significant bit always set to 1 (likely some sort of sanity check). The second DWORD is the unmodified table pointer. On all Xbox BIOS, the NV2A initialization table is always at file offset 8, virtual address 0xFF000008. | ||
+ | |||
+ | The first DWORD of the NV2A initialization table is the magic number 0x2B16D065 (called the "boot header"). The purpose of the remaining values in the table is unknown{{FIXME}}. | ||
− | + | === MCPX Initialization Table === | |
− | + | This is a table of values used to initialize the MCPX southbridge. It ''must'' be placed at offset 0x70 in the ROM image. | |
=== xcodes === | === xcodes === | ||
− | |||
− | |||
These are the xcode operations run by the MCPX interpreter. The first couple of lines appear to be nonsense (they don't execute any functionality), but then the first actual codes that I have found are: | These are the xcode operations run by the MCPX interpreter. The first couple of lines appear to be nonsense (they don't execute any functionality), but then the first actual codes that I have found are: | ||
The xcodes in the BIOS versions 3944, 4034, 4134 all start with: | The xcodes in the BIOS versions 3944, 4034, 4134 all start with: | ||
− | 04 10 08 00 80 01 80 00 00 | + | <code>04 10 08 00 80 01 80 00 00</code> |
The xcodes in the BIOS versions 4817, 5101, 5530, 5713, 5838 all start with: | The xcodes in the BIOS versions 4817, 5101, 5530, 5713, 5838 all start with: | ||
− | 04 84 08 00 80 01 80 00 00 | + | <code>04 84 08 00 80 01 80 00 00</code> |
This leads me to believe that the first three BIOS versions that I have are compatible with the 1.0 MCPX, and the rest are compatible with the 1.1 MCPX. | This leads me to believe that the first three BIOS versions that I have are compatible with the 1.0 MCPX, and the rest are compatible with the 1.1 MCPX. | ||
− | Next, some people believed that there was another unknown section between the xcodes and the copyright string. As far as I can tell, that section was to allow the xcode instruction set to expand, as the 5838 | + | Next, some people believed that there was another unknown section between the xcodes and the copyright string. As far as I can tell, that section was to allow the xcode instruction set to expand, as the 5838 BIOS has considerably more xcodes than the 3944 BIOS. |
=== Copyright String === | === Copyright String === | ||
− | + | Literally contains the ASCII encoded text: "<code>Copyright (c) Microsoft Corporation. All rights reserved.</code>" (57 bytes long). | |
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− | Literally contains the text: "Copyright (c) Microsoft Corporation. All rights reserved.". | ||
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=== Decoy bootloader === | === Decoy bootloader === | ||
This is very similar to the [[MCPX ROM]], only the xcode interpreter is different, and it doesn't include any decryption/hashing algorithms. | This is very similar to the [[MCPX ROM]], only the xcode interpreter is different, and it doesn't include any decryption/hashing algorithms. | ||
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== See Also == | == See Also == | ||
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== References == | == References == | ||
− | * [http:// | + | * [http://redump.org/datfile/xbox-bios/ Xbox BIOS dat file from Redump Project] |
Latest revision as of 19:14, 10 January 2024
The BIOS (an acronym for Basic Input/Output System and also known as the BIOS ROM or Xbox ROM) is a firmware image that is mapped to the top 16MiB of the CPU's physical address space (0xFF000000 - 0xFFFFFFFF). Like the standard PC BIOS, it is responsible for initializing the Xbox hardware and booting the system. Unlike the PC BIOS, however, the Xbox BIOS image also contains the kernel in a compressed and encrypted form.
On a standard Xbox, the BIOS image is stored in the Flash ROM. The BIOS image is actually 256 kiB, duplicated 4 times to fill the 1 MiB ROM chip. You can verify this by running:
$ split -n 4 xbox.bin $ md5sum xa* 542c62cb976a4993c8c5027dff9638ce xaa 542c62cb976a4993c8c5027dff9638ce xab 542c62cb976a4993c8c5027dff9638ce xac 542c62cb976a4993c8c5027dff9638ce xad
You'll notice it is the same file repeated 4 times. That explains how some BIOS chips are 1 MiB and some are 256 kiB. The next thing is that the BIOS is repeated from 0xFF000000 until it fills the rest of memory. In other words, that 256 kiB of data is repeated 64 times.
Contents
Components
The BIOS is split into different components. These are largely the same from BIOS to BIOS, but with some differences.
3944 | 4034 | 4134[FIXME] | 4817 | 5101 | 5530 | 5713 | 5838 | |
---|---|---|---|---|---|---|---|---|
NV2A Initialization Table | 0x00000 | 0x00000 | 0x00000 | 0x00000 | 0x00000 | 0x00000 | 0x00000 | 0x00000 |
MCPX Initialization Table | 0x00070 | 0x00070 | 0x00070 | 0x00070 | 0x00070 | 0x00070 | 0x00070 | 0x00070 |
X-Codes | 0x00080 | 0x00080 | 0x00080 | 0x00080 | 0x00080 | 0x00080 | 0x00080 | 0x00080 |
Copyright String | 0x00CFA | 0x00CFA | 0x00CFA | 0x00DB9 | 0x00E49 | 0x00E59 | 0x00E59 | 0x00DCC |
Kernel | 0x0619C | |||||||
Kernel Data Segment | 0x3944C | |||||||
2BL Always 0x6000 bytes |
0x39E00 | 0x39E00 | 0x39E00 | 0x39E00 | 0x39E00 | 0x39E00 | 0x39E00 | 0x39E00 |
FBL Always 0x2880 bytes |
0x3D400 | 0x3D400 | 0x3D400 | 0x3D400 | 0x3D400 | |||
Decoy Boot Loader | 0x3FE00 | 0x3FE00 | 0x3FE00 | 0x3FE00 | 0x3FE00 | 0x3FE00 | 0x3FE00 | 0x3FE00 |
For information how these sections are used, see Boot Process.
NV2A Initialization Table
The first DWORD is a pointer to a table of values that the NV2A northbridge uses to initialize itself, but with the least-significant bit always set to 1 (likely some sort of sanity check). The second DWORD is the unmodified table pointer. On all Xbox BIOS, the NV2A initialization table is always at file offset 8, virtual address 0xFF000008.
The first DWORD of the NV2A initialization table is the magic number 0x2B16D065 (called the "boot header"). The purpose of the remaining values in the table is unknown[FIXME].
MCPX Initialization Table
This is a table of values used to initialize the MCPX southbridge. It must be placed at offset 0x70 in the ROM image.
xcodes
These are the xcode operations run by the MCPX interpreter. The first couple of lines appear to be nonsense (they don't execute any functionality), but then the first actual codes that I have found are:
The xcodes in the BIOS versions 3944, 4034, 4134 all start with:
04 10 08 00 80 01 80 00 00
The xcodes in the BIOS versions 4817, 5101, 5530, 5713, 5838 all start with:
04 84 08 00 80 01 80 00 00
This leads me to believe that the first three BIOS versions that I have are compatible with the 1.0 MCPX, and the rest are compatible with the 1.1 MCPX.
Next, some people believed that there was another unknown section between the xcodes and the copyright string. As far as I can tell, that section was to allow the xcode instruction set to expand, as the 5838 BIOS has considerably more xcodes than the 3944 BIOS.
Copyright String
Literally contains the ASCII encoded text: "Copyright (c) Microsoft Corporation. All rights reserved.
" (57 bytes long).
Decoy bootloader
This is very similar to the MCPX ROM, only the xcode interpreter is different, and it doesn't include any decryption/hashing algorithms.