Difference between revisions of "Kernel/XboxSignatureKey"

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(Created page with "This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables. == XBE signing process == The XBE signing process consists of two s...")
 
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This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables.  
 
This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables.  
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struct RSA_PUBLIC_KEY
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{
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char Magic[4];  // "RSA1"
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unsigned int Bloblen; // 264 (Modulus + Exponent + Modulussize)
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unsigned char Bitlen[4];  // 2048
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unsigned int ModulusSize; // 255 (bytes in the Modulus)
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unsigned char Exponent[4];
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unsigned char Modulus[256];    // Bit endian style
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unsigned char Privatekey[256];  // Private Key -- Big endian style
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};
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struct RSA_PUBLIC_KEY xePublicKeyData;
  
 
== XBE signing process ==
 
== XBE signing process ==
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3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.
 
3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.
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== References and links ==
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* [https://github.com/xqemu/xbedump/blob/master/xboxlib.c Xbedump source]

Revision as of 13:44, 18 May 2017

This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables.

struct RSA_PUBLIC_KEY
{
	char Magic[4];  		// "RSA1"
	unsigned int Bloblen; 		// 264 (Modulus + Exponent + Modulussize)
	unsigned char Bitlen[4];  	// 2048
	unsigned int ModulusSize;	// 255 (bytes in the Modulus)
	unsigned char Exponent[4];
	unsigned char Modulus[256];     // Bit endian style
	unsigned char Privatekey[256];  // Private Key -- Big endian style
};
struct RSA_PUBLIC_KEY xePublicKeyData;

XBE signing process

The XBE signing process consists of two stages:

1. Calculate a SHA-1 hash of the contents of each of the XBE sections and store it in a table in the XBE header.

2. Calculate a SHA-1 hash of the XBE header, except for the magic 'XBEH' value and the digital signature field. The hash is then encrypted with a 2048-bit RSA private key. The signature of all official titles has been encrypted with The resulting encrypted hash signature stored near after the XBE header XBEH magic field, in the digital signature field.


XBE signature verification

When an Xbox verifies an executable, a similar process is followed:

1. All the XBE section hashes are recalculated and compared to the ones stored in the XBE header section table. If these don't match, verification fails.

2. Calculate a SHA-1 hash of the XBE header, except for the magic 'XBEH' value and the digital signature field.

3. The digital signature field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.

References and links