DSP

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The DSPs in the APU are probably "Parthus MediaStream" DSP cores (probably the 24-bit DSP2420 "Mozart" core).

Those are similar to Motorola DSP56362 (DSP56300 Family). If so, the datasheet can be found at http://www.nxp.com/docs/en/data-sheet/DSP56362.pdf (Also see "Documentation" section in said datasheet for the related documentation)

Memory Size

Program RAM Size X Data RAM Size Y Data RAM Size MIXBUF Size
GP 4096 x 24-bit 4096 x 24-bit 2048 x 24-bit 992[FIXME] x 24-bit
EP 4096 x 24-bit 3072 x 24-bit 256 x 24-bit n/a

MIXBUF is accessible at X:$001400 in the GP.

Other datasheets for similar DSPs suggest that the memory sizes might be different if instruction cache or switch mode are toggled. It is currently unknown if the DSPs in the Xbox APU support a similar feature[FIXME].

DMA

This section is very incomplete and not much was tested on hardware either

DMA is controlled using peripheral registers:

  • 0xFFFFD4: Memory address of next command block
  • 0xFFFFD5: DMA_START_BLOCK[FIXME]
  • 0xFFFFD6: DMA_CONTROL[FIXME]
  • 0xFFFFD7: DMA_CONFIGURATION[FIXME]

Additionally, bit 7 in the interrupt register at 0xFFFFC5 is set if a DMA End-Of-List has been encountered.

Command blocks

DSP command blocks are loaded from X-Memory.

Word Meaning Notes
0 Next command block address Memory address of next command block.

Bit 14 is used as End-Of-List marker.

1 Transfer control word Controls the DMA transfer:

DSP address interleave (Bit-offset 0; 1-bit):[FIXME]

  • 0 = Addressing using:
    for (sample_index = 0; sample_index < sample_count; sample_index++) {
      transfer_dsp_word(dsp_address + sample_index * dsp_step_size)
    }
  • 1 = Addressing using:
    for (block_index = 0; block_index < block_count; block_index++) {
      for (channel_index = 0; channel_index < channel_count; channel_index++) {
        transfer_dsp_word(dsp_address + block_index + channel_index * dsp_step_size)
      }
    }

Direction (Bit-offset 1; 1-bit):

  • 0 = Buffer to DSP (In)
  • 1 = DSP to buffer (Out)

Unknown (Bit-offset 2; 2-bits):

  • 0 = ?
  • 1 = ?
  • 2 = ?
  • 3 = ?

Buffer offset writeback (Bit-offset 4; 1-bit): Only used for scratch buffers, behaves like 0 otherwise.[FIXME]

  • 0 = Don't update buffer offset (Word 4)
  • 1 = Update buffer offset (Word 4); this respects address wrapping of circular buffers

Buffer (Bit-offset 5; 4-bits):

  • 0x0 = FIFO0 (In / Out)
  • 0x1 = FIFO1 (In / Out)
  • 0x2 = FIFO2 (Out only; Buffer to DSP is ignored)
  • 0x3 = FIFO3 (Out only; Buffer to DSP is ignored)
  • 0x4 = ?
  • 0x5 = ?
  • 0x6 = ?
  • 0x7 = ?
  • 0x8 = ?
  • 0x9 = ?
  • 0xA = ?
  • 0xB = ?
  • 0xC = ?
  • 0xD = ?
  • 0xE = Scratch (Circular)
  • 0xF = Scratch

Unknown (Bit-offset 9; 1-bit):

  • 0 = ?
  • 1 = ?

Sample format (Bit-offset 10; 3-bits): [FIXME]

  • 0x0 = 8 bit (1 DSP word / 1 byte); sample-count must be multiple of 4, or transfer is skipped; rounded; byte MSB is flipped[FIXME]
    • Buffer to DSP: bytes: 0x12,0x34,0x56,0x78 → words: 0x920000, 0xB40000, 0xD60000, 0xF80000
    • Buffer to DSP: bytes: 0x92,0xB4,0xD6,0xF8 → words: 0x120000, 0x340000, 0x560000, 0x780000
    • DSP to buffer: words: 0x927FFF, 0xB47FFF, 0xD67FFF, 0xF87FFF → bytes: 0x12,0x34,0x56,0x78 (Rounded down)
    • DSP to buffer: words: 0x928000, 0xB48000, 0xD68000, 0xF88000 → bytes: 0x13,0x35,0x57,0x79 (Rounded up)
    • DSP to buffer: words: 0x800000, 0x7E7FFF, 0x7E8000, 0x7FFFFF → bytes: 0x00,0xFE,0xFF,0xFF (Saturated)
  • 0x1 = 16 bit (1 DSP word / 2 bytes) sample-count must be multiple of 2, or transfer is skipped; truncated
    • Buffer to DSP: bytes: 0x34,0x12 → word: 0x123400
    • DSP to buffer: word: 0x1234FF → bytes: 0x34,0x12 (Truncated)
    • DSP to buffer: word: 0x123400 → bytes: 0x34,0x12 (Truncated)
  • 0x2 = 24 bit in MSB (1 DSP word / 4 bytes); padded
    • Buffer to DSP: bytes: 0x00,0x56,0x34,0x12 → word: 0x123456 (Padding ignored)
    • Buffer to DSP: bytes: 0xFF,0x56,0x34,0x12 → word: 0x123456 (Padding ignored)
    • DSP to buffer: word: 0x123456 → bytes: 0x00,0x56,0x34,0x12 (Zero padding)
  • 0x3 = 32 bit (2 DSP words / 4 bytes); trunacted
    • Buffer to DSP: bytes: 0x12,0xBC,0x9A,0x78 → words: 0x120000, 0x789ABC
    • DSP to buffer: words: 0x12FFFF, 0x789ABC → bytes: 0x12,0xBC,0x9A,0x78 (Truncated)
    • DSP to buffer: words: 0x120000, 0x789ABC → bytes: 0x12,0xBC,0x9A,0x78 (Truncated)
  • 0x4 = Transfer skipped
  • 0x5 = Transfer skipped
  • 0x6 = 24 bit in LSB (1 DSP word / 4 bytes); padded
    • Buffer to DSP: bytes: 0x56,0x34,0x12,0x00 → word: 0x123456 (Padding ignored)
    • Buffer to DSP: bytes: 0x56,0x34,0x12,0xFF → word: 0x123456 (Padding ignored)
    • DSP to buffer: word: 0x123456 → bytes: 0x56,0x34,0x12,0x00 (Zero padding)
  • 0x7 = Transfer skipped

Unknown (Bit-offset 13; 1-bit):

  • 0 = ?
  • 1 = ?

DSP address step size (Bit-offset 14; 10-bits):

Used in DSP address calculation

2 Sample count Behaviour depends on interleave setting
  • Non-interleaved mode:
Sample count (Bit-offset 0; 24-bits):
The number of samples to be transferred
  • Interleaved mode:
Channel count (Bit-offset 0; 4-bits):
The number of channels minus 1. For 3 channels, this has to be 0x2.
Block count (Bit-offset 4; 20-bits):
The number of blocks to be transferred.
3 DSP address This is the address in the DSP:
  • 0x0000 - 0x17FF = X-Memory
  • 0x1800 - 0x27FF = Y-Memory
  • 0x2800 - 0x37FF = P-Memory
4 Buffer offset Only used for scratch buffers, ignored otherwise.[FIXME]

This is the offset within the buffer where the first sample is accessed.

If this is above or equal to the buffer end (buffer base + buffer size), then the write will behave like a non circular write.

5 Buffer base Only used for circular scratch buffer, ignored otherwise.[FIXME]

The start address of the buffer.

6 Buffer size Only used for circular scratch buffer, ignored otherwise.[FIXME]

Size of buffer minus 1. For a buffer with 0x1000 bytes, this has to be 0xFFF.

FIFO

If the current address is below the base address when starting a transfer, it is moved to the base address. If the current address is above or equal to the end address when starting a transfer, the DSP hangs[FIXME].

Related links