Xbox Input Devices

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Revision as of 10:02, 12 May 2017 by JayFoxRox (talk | contribs) (Reverted to byte offset + mask)
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XID Overview

XIDs are USB devices.


USB Adapters

The Xbox input devices are USB devices. As such, you can connect a keyboard to the Xbox, or a gamepad to your PC. In fact, Linux already has drivers for the gamepad. In order to preserve Xbox hardware, please do not cut OEM Xbox cables to make an adapter. Decent adapters can be acquired cheaply (~$10 USD ea. on 2017.04.30).

Port (From) Plug (To) Link
Xbox USB-A Amazon
USB-A Xbox Amazon


Wiring

Untested / unverified! Take this with a grain of salt.

Pin Typical cable color Description
1 Green USB D-
2 White USB D+
3 Black GND
4 Red VCC
5 Yellow VBlank signal from video output (for Lightguns)

Protocol

Controller to Xbox

typedef struct XIDGamepadReport {
    uint8_t bReportId;
    uint8_t bLength;
    <Data>
}

Xbox to Controller

typedef struct XIDGamepadOutputReport {
    uint8_t report_id; //FIXME: is this correct?
    uint8_t length;
    <Data>
}


Standard Gamepads

USB Descriptors

Most standard gamepads share the same USB descriptor. Usually the only difference will be the VID / PID. See https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp for a list of devices.

Controller to Xbox

20 bytes

Field Offset (Bytes) Mask Notes
DPAD_UP 2 1 << 0
DPAD_DOWN 2 1 << 1
DPAD_LEFT 2 1 << 2
DPAD_RIGHT 2 1 << 3
START 2 1 << 4
BACK 2 1 << 5
LEFT_THUMB 2 1 << 6
RIGHT_THUMB 2 1 << 7
A 4 0xFF Button is analog
B 5 0xFF Button is analog
X 6 0xFF Button is analog
Y 7 0xFF Button is analog
BLACK 8 0xFF Button is analog
WHITE 9 0xFF Button is analog
LEFT_TRIGGER 10 0xFF Trigger is analog
RIGHT_TRIGGER 11 0xFF Trigger is analog
sThumbLX 12 0xFFFF
sThumbLY 14 0xFFFF
sThumbRX 16 0xFFFF
sThumbRY 18 0xFFFF

Xbox to Controller

6 bytes

Field Offset (bytes) Mask Notes
Left actuator strength 2 0xFFFF
Right actuator strength 4 0xFFFF

Steering wheels

Light guns

Steel Battalion Controller

USB Descriptors

From http://www.yaronet.com/topics/154490-steel-battalion-controller-homemade#post-15

bcdUSB:             0x0110
bDeviceClass:         0x00
bDeviceSubClass:      0x00
bDeviceProtocol:      0x00
bMaxPacketSize0:      0x08 (8)
idVendor:           0x0A7B
idProduct:          0xD000
bcdDevice:          0x0100
iManufacturer:        0x00
iProduct:             0x00
iSerialNumber:        0x00
bNumConfigurations:   0x01

ConnectionStatus: DeviceConnected
Current Config Value: 0x00
Device Bus Speed:     Full
Device Address:       0x03
Open Pipes:              0

Configuration Descriptor:
wTotalLength:       0x0020
bNumInterfaces:       0x01
bConfigurationValue:  0x01
iConfiguration:       0x00
bmAttributes:         0x80 (Bus Powered )
MaxPower:             0xFA (500 Ma)

Interface Descriptor:
bInterfaceNumber:     0x00
bAlternateSetting:    0x00
bNumEndpoints:        0x02
bInterfaceClass:      0x58
bInterfaceSubClass:   0x42
bInterfaceProtocol:   0x00
iInterface:           0x00

Endpoint Descriptor:
bEndpointAddress:     0x82
Transfer Type:   Interrupt

Controller to Xbox

26 bytes (208 bits)

Field Bits Notes
AimingX 72-79 (Maybe 72-87 ?!) Corresponds to the "Aiming Lever" joystick on the right. X Axis value.
AimingY 88-95 (Maybe 88-103 ?!) Corresponds to the "Aiming Lever" joystick on the right. Y Axis value.
RotationLever 104-111 (Maybe 104-119 ?!) Corresponds to the "Rotation Lever" joystick on the left.
SightChangeX 120-127 (Maybe 120-135 ?!) Corresponds to the "Sight Change" analog stick on the "Rotation Lever" joystick. X Axis value.
SightChangeY 136-143 (Maybe 136-151 ?!) Corresponds to the "Sight Change" analog stick on the "Rotation Lever" joystick. Y Axis value.
LeftPedal 152-159 (Maybe 152-167 ?!) Corresponds to the left pedal on the pedal block
MiddlePedal 168-175 (Maybe 168-192 ?!) Corresponds to the middle pedal on the pedal block
RightPedal 184-191 Corresponds to the right pedal on the pedal block
192-195
TunerDial 196-199 Corresponds to the tuner dial position. The 9 o'clock postion is 0, and the 6 o'clock position is 12. The blank area between the 6 and 9 o'clock positions is 13, 14, and 15 clockwise.
GearLever 200-207 Corresponds to the gear lever on the left block.
// Based on http://steelbattalionnet.codeplex.com/SourceControl/latest#SBC/SteelBattalionController.cs
// See http://steelbattalionnet.codeplex.com/SourceControl/latest#SBC/lgpl-3.0.txt

  RightJoyMainWeapon       = BUTTON_MASK( 2, 0x01),
  RightJoyFire             = BUTTON_MASK( 2, 0x03), //FIXME: WTF?!
  RightJoyLockOn           = BUTTON_MASK( 2, 0x04),
  CockpitHatch             = BUTTON_MASK( 2, 0x10),
  Ignition                 = BUTTON_MASK( 2, 0x20),
  Start                    = BUTTON_MASK( 2, 0x40),
  Eject                    = BUTTON_MASK( 2, 0x08),
  MultiMonOpenClose        = BUTTON_MASK( 2, 0x80),
  MultiMonMapZoomInOut     = BUTTON_MASK( 3, 0x01),
  MultiMonModeSelect       = BUTTON_MASK( 3, 0x02),
  MultiMonSubMonitor       = BUTTON_MASK( 3, 0x04),
  MainMonZoomIn            = BUTTON_MASK( 3, 0x08),
  MainMonZoomOut           = BUTTON_MASK( 3, 0x10),
  FunctionFSS              = BUTTON_MASK( 3, 0x20),
  FunctionManipulator      = BUTTON_MASK( 3, 0x40),
  FunctionLineColorChange  = BUTTON_MASK( 3, 0x80),
  Washing                  = BUTTON_MASK( 4, 0x01),
  Extinguisher             = BUTTON_MASK( 4, 0x02),
  Chaff                    = BUTTON_MASK( 4, 0x04),
  FunctionTankDetach       = BUTTON_MASK( 4, 0x08),
  FunctionOverride         = BUTTON_MASK( 4, 0x10),
  FunctionNightScope       = BUTTON_MASK( 4, 0x20),
  FunctionF1               = BUTTON_MASK( 4, 0x40),
  FunctionF2               = BUTTON_MASK( 4, 0x80),
  FunctionF3               = BUTTON_MASK( 5, 0x01),
  WeaponConMain            = BUTTON_MASK( 5, 0x02),
  WeaponConSub             = BUTTON_MASK( 5, 0x04),
  WeaponConMagazine        = BUTTON_MASK( 5, 0x08),
  Comm1                    = BUTTON_MASK( 5, 0x10),
  Comm2                    = BUTTON_MASK( 5, 0x20),
  Comm3                    = BUTTON_MASK( 5, 0x40),
  Comm4                    = BUTTON_MASK( 5, 0x80),
  Comm5                    = BUTTON_MASK( 6, 0x01),
  LeftJoySightChange       = BUTTON_MASK( 6, 0x02),
  ToggleFilterControl      = BUTTON_MASK( 6, 0x04),
  ToggleOxygenSupply       = BUTTON_MASK( 6, 0x08),
  ToggleFuelFlowRate       = BUTTON_MASK( 6, 0x10),
  ToggleBuffreMaterial     = BUTTON_MASK( 6, 0x20),
  ToggleVTLocation         = BUTTON_MASK( 6, 0x40),

Xbox to Controller

34 bytes

Field Offset (bytes) Mask Notes
EmergencyEject 2 0x0F
CockpitHatch 2 0xF0
Ignition 3 0x0F
Start 3 0xF0
OpenClose 4 0x0F
MapZoomInOut 4 0xF0
ModeSelect 5 0x0F
SubMonitorModeSelect 5 0xF0
MainMonitorZoomIn 6 0x0F
MainMonitorZoomOut 6 0xF0
ForecastShootingSystem 7 0x0F
Manipulator 7 0xF0
LineColorChange 8 0x0F
Washing 8 0xF0
Extinguisher 9 0x0F
Chaff 9 0xF0
TankDetach 10 0x0F
Override 10 0xF0
NightScope 11 0x0F
F1 11 0xF0
F2 12 0x0F
F3 12 0xF0
MainWeaponControl 13 0x0F
SubWeaponControl 13 0xF0
MagazineChange 14 0x0F
Comm1 14 0xF0
Comm2 15 0x0F
Comm3 15 0xF0
Comm4 16 0x0F
Comm5 16 0xF0
17 0x0F
GearR 17 0xF0
GearN 18 0x0F
Gear1 18 0xF0
Gear2 19 0x0F
Gear3 19 0xF0
Gear4 20 0x0F
Gear5 20 0xF0