Difference between revisions of "Shrek"

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(Created page with "{{Game}} * [https://sites.google.com/site/richgel99/home Deferred Rendering in Shrek]")
 
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{{Game}}
 
{{Game}}
* [https://sites.google.com/site/richgel99/home Deferred Rendering in Shrek]
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=== Deferred Rendering ===
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[[File:shrek-albedo.png|thumb|Albedo]]
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[[File:shrek-normals.png|thumb|Normals]]
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[[File:shrek-unk0.png|thumb|Lighting pass{{FIXME|reason=Might be something else}}]]
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[[File:shrek-unk1.png|thumb|Lighting pass{{FIXME|reason=Might be something else}}]]
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[[File:shrek-final.png|thumb|Final composition]]
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Shrek uses [[wikipedia:Deferred Rendering|Deferred Rendering]]. Rich Geldreich, a developer of the game, has written multiple articles about the topic[https://sites.google.com/site/richgel99/home].
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=== Notes ===
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* [https://twitter.com/richgel999/status/1208238264240361472 Tweet by Rich Geldreich about development in preparation for E3 demo of Shrek]

Latest revision as of 23:47, 22 December 2019


Deferred Rendering

Albedo
Normals
Lighting pass[FIXME]
Lighting pass[FIXME]
Final composition

Shrek uses Deferred Rendering. Rich Geldreich, a developer of the game, has written multiple articles about the topic[1].

Notes