Difference between revisions of "Resources"

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=== Deferred Shading ===
 
=== Deferred Shading ===
  
* https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
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* https://web.archive.org/web/20201024153643/https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
* https://sites.google.com/site/richgel99/home
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* https://web.archive.org/web/20201024153427/https://sites.google.com/site/richgel99/home
* https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
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* https://web.archive.org/web/20201123202956/https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
 
* https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
 
* https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
  
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* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
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* [https://media.defcon.org/DEF%20CON%2030/DEF%20CON%2030%20video%20and%20slides/DEF%20CON%2030%20-%20Tristan%20Miller%20-%20Reversing%20the%20Original%20Xbox%20Live%20Protocols.mp4 Reversing the Original Xbox Live Protocols] presented by [[User:monocasa]] at DEF CON 30 (2022)
  
 
== History ==
 
== History ==
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* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
 
* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
 
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders]
 
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders]
* [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era]
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* [https://web.archive.org/web/20200130052343/http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era]
* [http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era]
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* [https://web.archive.org/web/20191214222749/http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era]
* [http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era]
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* [https://web.archive.org/web/20200130053050/http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era]
* [http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era]
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* [https://web.archive.org/web/20191214215356/http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era]
* [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era]
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* [https://web.archive.org/web/20191214215706/http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era]
* http://download.nvidia.com/developer/Third_Party/
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* https://web.archive.org/web/20191214215240/http://download.nvidia.com/developer/Third_Party/
 
* http://iquilezles.org/www/index.htm
 
* http://iquilezles.org/www/index.htm
 
* https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
 
* https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
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* [https://fgiesen.wordpress.com/ Blog by ryg]
 
* [https://fgiesen.wordpress.com/ Blog by ryg]
 
* [http://filmicworlds.com/blog/ Filmic Worlds]
 
* [http://filmicworlds.com/blog/ Filmic Worlds]
* [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]
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* [https://web.archive.org/web/20191208134031/https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]

Latest revision as of 14:06, 25 October 2023

Xbox Post-Mortems by developers

Xbox Launch

Post processing

HDR rendering

Deferred Shading

Random resources about Xbox hacking

History

Background knowledge about related topics

Graphics programming