Difference between revisions of "Resources"

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* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
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* [https://media.defcon.org/DEF%20CON%2030/DEF%20CON%2030%20video%20and%20slides/DEF%20CON%2030%20-%20Tristan%20Miller%20-%20Reversing%20the%20Original%20Xbox%20Live%20Protocols.mp4 Reversing the Original Xbox Live Protocols] presented by [[User:monocasa]] at DEF CON 30 (2022)
  
 
== History ==
 
== History ==
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* [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)]
 
* [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)]
 
* [https://fgiesen.wordpress.com/ Blog by ryg]
 
* [https://fgiesen.wordpress.com/ Blog by ryg]
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* [http://filmicworlds.com/blog/ Filmic Worlds]
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* [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]

Revision as of 09:40, 21 October 2022

Xbox Post-Mortems by developers

Xbox Launch

Post processing

HDR rendering

Deferred Shading

Random resources about Xbox hacking

History

Background knowledge about related topics

Graphics programming