Difference between revisions of "Resources"

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(Add some more talks / links)
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* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio])
 
* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio])
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=== Post processing ===
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* CEDEC2002: [https://web.archive.org/web/20031212044938/http://www.daionet.gr.jp/~masa/column/2002-09-22.html DOUBLE-S.T.E.A.L techniques] ''(Japanese)''
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* GDC2003: [https://web.archive.org/web/20031212140633/http://www.daionet.gr.jp/~masa/column/2003-03-21.html Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)] ''(English)''
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=== HDR rendering ===
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* GDC2004: [https://web.archive.org/web/20060404103630/http://www.daionet.gr.jp/~masa/column/2004-04-04.html Practical Implementation of High Dynamic Range Rendering]
  
 
=== Deferred Shading ===
 
=== Deferred Shading ===
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* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
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* [https://media.defcon.org/DEF%20CON%2030/DEF%20CON%2030%20video%20and%20slides/DEF%20CON%2030%20-%20Tristan%20Miller%20-%20Reversing%20the%20Original%20Xbox%20Live%20Protocols.mp4 Reversing the Original Xbox Live Protocols] presented by [[User:monocasa]] at DEF CON 30 (2022)
  
 
== History ==
 
== History ==
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== Background knowledge about related topics ==
 
== Background knowledge about related topics ==
  
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=== Graphics programming ===
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* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
 
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders]
 
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders]
 
* [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era]
 
* [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era]
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* [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era]
 
* [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era]
 
* http://download.nvidia.com/developer/Third_Party/
 
* http://download.nvidia.com/developer/Third_Party/
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* http://iquilezles.org/www/index.htm
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* https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
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* http://www.mvps.org/directx/indexes/
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* https://www.gdcvault.com/play/247/CRYSIS-Next-Gen ''(Contains some parts which are also applicable to original Xbox)''
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* [https://www.valvesoftware.com/en/publications Publications by Valve Software]
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* http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
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* [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)]
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* [https://fgiesen.wordpress.com/ Blog by ryg]
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* [http://filmicworlds.com/blog/ Filmic Worlds]
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* [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]

Revision as of 09:40, 21 October 2022

Xbox Post-Mortems by developers

Xbox Launch

Post processing

HDR rendering

Deferred Shading

Random resources about Xbox hacking

History

Background knowledge about related topics

Graphics programming