Difference between revisions of "Resources"

From xboxdevwiki
Jump to: navigation, search
(Added articles by Rich Geldreich about deferred rendering)
(Add AMD CubeMapGen link)
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
== Xbox Post-Mortems by developers ==
 
== Xbox Post-Mortems by developers ==
 +
 +
=== Xbox Launch ===
 +
 +
* GDC2002: [https://www.powershow.com/download/6f1ff7-NmE2O/Xbox_Launch_Lessons_Learned_powerpoint_ppt_presentation Xbox Launch: Lessons Learned] ([https://www.gdcvault.com/play/1022522/Xbox-Launch-Lessons Audio])
 +
 +
=== Post processing ===
 +
 +
* CEDEC2002: [https://web.archive.org/web/20031212044938/http://www.daionet.gr.jp/~masa/column/2002-09-22.html DOUBLE-S.T.E.A.L techniques] ''(Japanese)''
 +
* GDC2003: [https://web.archive.org/web/20031212140633/http://www.daionet.gr.jp/~masa/column/2003-03-21.html Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)] ''(English)''
 +
 +
=== HDR rendering ===
 +
 +
* GDC2004: [https://web.archive.org/web/20060404103630/http://www.daionet.gr.jp/~masa/column/2004-04-04.html Practical Implementation of High Dynamic Range Rendering]
 +
 +
=== Deferred Shading ===
 +
 
* https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
 
* https://sites.google.com/site/richgel99/index#TOC-Shrek-Xbox-and-Deferred-Shading
 
* https://sites.google.com/site/richgel99/home
 
* https://sites.google.com/site/richgel99/home
 
* https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
 
* https://sites.google.com/site/richgel99/home/xbox-1-g-buffer-attribute-packing-pixel-shader
 +
* https://web.archive.org/web/20171008031141/http://www.tenacioussoftware.com/gdc_2004_deferred_shading.ppt
  
 
== Random resources about Xbox hacking ==
 
== Random resources about Xbox hacking ==
Line 11: Line 28:
 
* [http://www.bunniestudios.com/bunnie/proj/anatak/xboxmod.html Bunnies original Xbox page]
 
* [http://www.bunniestudios.com/bunnie/proj/anatak/xboxmod.html Bunnies original Xbox page]
 
* [https://www.nostarch.com/xboxfree Bunnies "Hacking the Xbox" e-book for free]
 
* [https://www.nostarch.com/xboxfree Bunnies "Hacking the Xbox" e-book for free]
* [https://web-beta.archive.org/web/20010827184126/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
+
* [http://web.archive.org/web/20010417064218/ddj.com/articles/2000/0008/0008a/0008a.htm?topic=graphics Article about Xbox Graphics (before release) from Dr. Dobbs]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
 
* [http://www.anandtech.com/show/853 Technical article about the Xbox by AnandTech]
  
Line 19: Line 36:
 
* [https://www.youtube.com/watch?v=_gOoI57q72M XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)]
 
* [https://www.youtube.com/watch?v=_gOoI57q72M XBox Oral History Panel with Nick Baker, Todd Holmdahl, and Albert Penello (Video)]
 
* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48]
 
* [https://www.youtube.com/watch?v=2VCb-y7MC5U?t=1248 Behind the Code - Interview with Nick Baker (Video) intresting xbox part starts 20:48]
 +
 +
== Background knowledge about related topics ==
 +
 +
=== Graphics programming ===
 +
 +
* Meltdown 2001 (Microsoft Game development conference): [https://web.archive.org/web/20060203201117/https://www.microsoft.com/mscorp/corpevents/meltdown2001/presentations.asp Presentation slides]
 +
* GDC2001: [http://developer.download.nvidia.com/assets/gamedev/docs/GDC2K1_DX8_Pixel_Shaders.pdf DirectX8 Pixel Shaders]
 +
* [http://download.nvidia.com/developer/Papers/ Papers by nvidia from Xbox era]
 +
* [http://download.nvidia.com/developer/presentations/ Presentation slides by nvidia from Xbox era]
 +
* [http://download.nvidia.com/developer/movies/ Presentation recordings by nvidia from Xbox era]
 +
* [http://download.nvidia.com/developer/NVTextureSuite/ Texturing tools by nvidia from Xbox era]
 +
* [http://download.nvidia.com/developer/Tools/ Tools by nvidia from Xbox era]
 +
* http://download.nvidia.com/developer/Third_Party/
 +
* http://iquilezles.org/www/index.htm
 +
* https://web.archive.org/web/20150408045127/http://freespace.virgin.net/hugo.elias/
 +
* http://www.mvps.org/directx/indexes/
 +
* https://www.gdcvault.com/play/247/CRYSIS-Next-Gen ''(Contains some parts which are also applicable to original Xbox)''
 +
* [https://www.valvesoftware.com/en/publications Publications by Valve Software]
 +
* http://graphics.uni-konstanz.de/publikationen/Luft2006ImageEnhancementUnsharp/Luft2006ImageEnhancementUnsharp.pdf
 +
* [https://web.archive.org/web/20090518092325/http://www.daionet.gr.jp:80/~masa/column/index.html Masa's Column (DOUBLE-S.T.E.A.L / Wrecked developer)]
 +
* [https://fgiesen.wordpress.com/ Blog by ryg]
 +
* [http://filmicworlds.com/blog/ Filmic Worlds]
 +
* [https://gpuopen.com/archive/gamescgi/cubemapgen/ AMD CubeMapGen tool for mipmapping cubemaps]

Revision as of 02:14, 4 January 2020

Xbox Post-Mortems by developers

Xbox Launch

Post processing

HDR rendering

Deferred Shading

Random resources about Xbox hacking

History

Background knowledge about related topics

Graphics programming