Difference between revisions of "LPC Debug Port"

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m (removed parens to match other lines showing 1.6 hardware difference)
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* '''LRESET#''' (5) - LPC reset signal; same as PCIRST#.
 
* '''LRESET#''' (5) - LPC reset signal; same as PCIRST#.
 
* '''PWR''' (4) - On pre-1.6 hardware, this pin does not physically exist. On 1.6 hardware, this pin is connected to the power button. Shorting it to ground will turn the Xbox on and off.
 
* '''PWR''' (4) - On pre-1.6 hardware, this pin does not physically exist. On 1.6 hardware, this pin is connected to the power button. Shorting it to ground will turn the Xbox on and off.
* '''LFRAME#''' (3) - LPC start-of-cycle signal.
+
* '''LFRAME#''' (3) - LPC start-of-cycle signal. On 1.3-1.5 hardware, disconnected.
 
* '''LCLK''' (1) - 33MHz LPC clock signal; same as PCICLK.
 
* '''LCLK''' (1) - 33MHz LPC clock signal; same as PCICLK.
  
 
The debug port lacks the optional LDRQ#, SERIRQ, CLKRUN#, PME#, LPCPD#, and LSMI# signals. This means peripherals connected to the debug port cannot utilize interrupt, DMA, bus mastering, or power management features.
 
The debug port lacks the optional LDRQ#, SERIRQ, CLKRUN#, PME#, LPCPD#, and LSMI# signals. This means peripherals connected to the debug port cannot utilize interrupt, DMA, bus mastering, or power management features.

Revision as of 21:36, 30 April 2018

Pin Layout
Name Pin Pin Name
- 16 15 3.3V
SDA 14 13 SCL
GND 12 11 LAD0
LAD1 10 9 3.3V
LAD2 8 7 LAD3
5V 6 5 LRESET#
PWR (v1.6) 4 3 LFRAME#
GND 2 1 LCLK

The LPC Debug Port is an unpopulated 2x8 2.54mm (0.1") footprint on the Xbox motherboard that provides access to the system's Low Pin Count Bus, as well as the SMBus. Throughout the Xbox's lifetime, Microsoft modified the LPC port in an attempt to prevent modding and, in some cases, it must be "rebuilt" to restore the port's full functionality. Rebuilding the LPC debug port involves soldering wires between it and very small vias on the motherboard.

The LPC bus is controlled by the MCPX southbridge, which conforms to the Intel Low Pin Count Specification 1.0.

Pins

  • 3.3V (15 & 9) - Provides 3.3V while the Xbox is powered on. On 1.6 hardware, disconnected reconnect to pin 15 to restore supply voltage.
  • SDA (14) - SMBus data and address signal.
  • SCL (13) - SMBus clock signal.
  • GND (12 & 2) - Ground.
  • LAD[3:0] (11, 10, 8, 7) - LPC address and data signals.
  • 5V (6) - Provides 5V while the Xbox is powered on or v1.6 always on when AC plugged in.
  • LRESET# (5) - LPC reset signal; same as PCIRST#.
  • PWR (4) - On pre-1.6 hardware, this pin does not physically exist. On 1.6 hardware, this pin is connected to the power button. Shorting it to ground will turn the Xbox on and off.
  • LFRAME# (3) - LPC start-of-cycle signal. On 1.3-1.5 hardware, disconnected.
  • LCLK (1) - 33MHz LPC clock signal; same as PCICLK.

The debug port lacks the optional LDRQ#, SERIRQ, CLKRUN#, PME#, LPCPD#, and LSMI# signals. This means peripherals connected to the debug port cannot utilize interrupt, DMA, bus mastering, or power management features.