Emulators

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This is a list of known Xbox emulation projects

Status Approach Chihiro Name Links Initiator Platform License Notes
Template:Maintained LLE XQEMU [1][2][3] espes Windows/Linux/Mac/Others XQEMU supports hardware-acceleration for the CPU emulation on Linux through KVM.
Template:Maintained HLE Cxbx-Reloaded [4][5] SoullessSentinel Windows At the time of writing Cxbx-Reloaded is almost purely HLE. LLE GPU emulation is planned, but currently not implemented.
Template:Dead HLE Cxbx Caustik Windows
Template:Dead HLE Dxbx [6][7] ShadowTj Windows The project was started on March 23rd 2008. It is an improved port of Cxbx to the Delphi programming language.
? Unknown Dirtbox Windows
? HLE IronBabel daeken Unknown This seems to have been a generic portability framework
? HLE Steelbreeze daeken Unknown
? LLE/HLE Hybrid Zookeeper [8] daeken Mac Using Apple's Hypervisor.framework to run a custom kernel (NightBeliever in the repo) and then running Xbox code from there
? Unknown XbeNext LoveMHz Windows
Template:Dead HLE Xeon Windows
? Unknown XProject Windows
? Unknown xbem Windows
Template:Dead LLE/HLE Hybrid Hackbox JayFoxRox Windows/Linux Private This was originally going to be a commercial emulator (but plans were dropped quickly in favor of preservation). The source code was temporarily public but then made private. The source code is still available to a selected group of developers. Hackbox was designed from scratch but re-used code from Cxbx for HLE routine detection.
? LLE kvmbox phire Linux
? HLE XboxHLE Windows
? Unknown boombox Windows
? Unknown vxb Windows
? Unknown exciplex Windows
Template:Maintained LLE MAME MAME Team Windows/Linux/Mac/Others Focus seems to be on Chihiro emulation. Does Xbox (non-Chihiro) emulation exist yet?[citation needed]
Template:Dead LLE XBVM monocasa Windows
Template:Dead Xenoborg blueshogun96 Windows
Template:Dead LLE/HLE Hybrid Xbox 360 Backward Compatibility Microsoft Xbox 360 Proprietary
Template:Maintained LLE/HLE Hybrid[citation needed] Xbox One Backward Compatibility [9] Microsoft Xbox One Proprietary Announced at E3 2017. Said to be working similar to the 360 support in the Xbox One [10]. The 360 support is probably ahead of time shader translation and runtime CPU translation [11].

References and links