AV Cables

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Microsoft has released a handful of Audio Video Cables for the Xbox, which they refer to internally as AV Packs. They are connected to the port labelled "Audio Video Input/Output" on the backside of the console.

Connector

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Pinout

The following table gives the pinout in the way it is arranged on the XBOX AVIP cables, or AV Packs. The other end is reversed and on the console.

Description Audio Right Audio Right GND SPDIF Digital Audio V-Sync (VGA Mode) Mode GND Mode GND Mode GND GND Variable 9 GND Variable 11 GND
Pin 1 2 3 4 5 6 7 8 9 10 11 12
Pin 13 14 15 16 17 18 19 20 21 22 23 24
Description Vcc Audio Left Audio Left GND H Sync (VGA Mode) Mode Select 1 Mode Select 2 Mode Select 3 (+12V) 22 GND Variable 24 GND Variable

Supported signals / AV cables

Below is a table which lists all known officially AV cables released by Microsoft and their respective signal. The constants used in the av-prefixed Kernel-functions are also listed.

Pin 19 Pin 18 Pin 17 SMC Constant Region Official Microsoft product name Signal Pin 24 Pin 22 Pin 11 Pin 9 Kernel av-Constant
0 0 0 0 PAL Advanced SCART Cable SCART (15 kHz RGB) Stereo V R G B AV_PACK_SCART = 3
0 0 1 1 NTSC High Definition AV Pack Component SPDIF - Pr Y Pb AV_PACK_HDTV = 4
0 1 0 2 - Not officially available / supported VGA (31 kHz RGB) Stereo - R G B AV_PACK_VGA = 5
0 1 1 3 NTSC / PAL RF Adapter RF Mono V C Y - AV_PACK_RFU = 2
1 0 0 4 NTSC Advanced AV Pack S-Video Stereo V C Y - AV_PACK_SVIDEO = 6
1 0 1 5 - Not officially available / supported Unknown Mono V C Y - AV_PACK_NONE = 0
1 1 0 6 PAL Standard AV Cable Composite Stereo V C Y - AV_PACK_STANDARD = 1
1 1 1 7 - No cable connected - - - - - AV_PACK_NONE = 0

A signal value of 0 means connection to ground (Pins 7, 6, 5), whereas a value of 1 means an open-connection[citation needed]

The region only identifies which territory the cable was originally available / intended for. The kernel still might support other video-standards (NTSC / PAL / SECAM) using the same cable.

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