Difference between revisions of "AV Cables"

From xboxdevwiki
Jump to: navigation, search
m (Pinout: Fixed tables per fixme request. Added interpretation of tables.)
m (Removed Male and Female Designations. Plus more cleanup.)
Line 1: Line 1:
Microsoft released a handful of AV packs for the Xbox. They are connected to the port labelled "Audio Video Input/Output" on the backside of the console.
+
Microsoft has released a handful of '''Audio Video Cables''' for the [[Xbox]], which they refer to internally as '''AV Packs'''. They are connected to the port labelled "Audio Video Input/Output" on the backside of the console.
  
 
== Connector ==
 
== Connector ==
Line 6: Line 6:
  
 
=== Pinout ===
 
=== Pinout ===
The following table gives the pins in the way they are arranged on the female end of the '''XBOX AVIP''' cables. The male end is reversed and on the console.
+
The following table gives the pinout in the way it is are arranged on the '''XBOX AVIP''' cables, or '''AV Packs'''. The other end is reversed and on the console.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 68: Line 68:
 
== Supported signals / AV cables ==
 
== Supported signals / AV cables ==
  
Below is a table which lists all known officially AV cables released by Microsoft and their respective signal.
+
Below is a table which lists all known officially '''AV cables''' released by Microsoft and their respective signal.
 
The constants used in the av-prefixed Kernel-functions are also listed.
 
The constants used in the av-prefixed Kernel-functions are also listed.
  
Line 108: Line 108:
 
== Related links ==
 
== Related links ==
  
* [http://www.gamesx.com/avpinouts/xbox.htm List of signals and pinout]
+
* [http://www.gamesx.com/avpinouts/xbox.htm GamesX List of signals and pinout]
 +
* [https://assemblergames.com/attachments/xboxavippinouttr0-png.13081/ ASSEMBLERgames XBOX AV pinout]
 +
* [http://ucon64.sourceforge.net/ucon64misc/conn.html uCON64 Connectors]

Revision as of 12:49, 2 June 2018

Microsoft has released a handful of Audio Video Cables for the Xbox, which they refer to internally as AV Packs. They are connected to the port labelled "Audio Video Input/Output" on the backside of the console.

Connector

[FIXME]

Pinout

The following table gives the pinout in the way it is are arranged on the XBOX AVIP cables, or AV Packs. The other end is reversed and on the console.

Description Audio Right Audio Right GND SPDIF Digital Audio V-Sync (VGA Mode) Mode GND Mode GND Mode GND GND Variable 9 GND Variable 11 GND
Pin 1 2 3 4 5 6 7 8 9 10 11 12
Pin 13 14 15 16 17 18 19 20 21 22 23 24
Description Vcc Audio Left Audio Left GND H Sync (VGA Mode) Mode Select 1 Mode Select 2 Mode Select 3 (+12V) 22 GND Variable 24 GND Variable

Supported signals / AV cables

Below is a table which lists all known officially AV cables released by Microsoft and their respective signal. The constants used in the av-prefixed Kernel-functions are also listed.

19 18 17 SMC Constant Region Official Microsoft product name Signal 24 22 11 9 Kernel av-Constant
0 0 0 0 PAL Advanced SCART Cable SCART (15 kHz RGB) Stereo V R G B AV_PACK_SCART = 3
0 0 1 1 NTSC High Definition AV Pack Component SPDIF - Pr Y Pb AV_PACK_HDTV = 4
0 1 0 2 - Not officially available / supported VGA (31 kHz RGB) Stereo - R G B AV_PACK_VGA = 5
0 1 1 3 NTSC / PAL RF Adapter RF Mono V C Y - AV_PACK_RFU = 2
1 0 0 4 NTSC Advanced AV Pack S-Video Stereo V C Y - AV_PACK_SVIDEO = 6
1 0 1 5 - Not officially available / supported Unknown Mono V C Y - AV_PACK_NONE = 0
1 1 0 6 PAL Standard AV Cable Composite Stereo V C Y - AV_PACK_STANDARD = 1
1 1 1 7 - No cable connected - - - - - AV_PACK_NONE = 0

A signal value of 0 means connection to ground (Pins 7, 6, 5), whereas a value of 1 means an open-connection[citation needed]

The region only identifies which territory the cable was originally available / intended for. The kernel still might support other video-standards (NTSC / PAL / SECAM) using the same cable.

[FIXME]

Related links