<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wayo</id>
		<title>xboxdevwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wayo"/>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/Special:Contributions/Wayo"/>
		<updated>2026-04-06T10:24:30Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbox_Game_Disc&amp;diff=6784</id>
		<title>Xbox Game Disc</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbox_Game_Disc&amp;diff=6784"/>
				<updated>2019-10-06T20:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* USB Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xbox games are shipped on DVDs. They are commonly referred to as Xbox Game Discs (XGD).&lt;br /&gt;
&lt;br /&gt;
== Visible information on ring ==&lt;br /&gt;
&lt;br /&gt;
'''The DVD inner ring usually contains:'''&lt;br /&gt;
&lt;br /&gt;
(The examples are from a German [[FIFA Soccer 2003]] disc)&lt;br /&gt;
&lt;br /&gt;
An outer portion with labels:&lt;br /&gt;
* Outer ring Layer 1&lt;br /&gt;
** Code 39 Barcode of the the Mastering Code (*EA02302E L1*)&lt;br /&gt;
** Text for Mastering code (&amp;quot;EA02302E L1 02 0MM&amp;quot;, where &amp;quot;02&amp;quot; is a smaller font and slightly higher than the previous baseline, followed by &amp;quot;0MM&amp;quot; on the original baseline)&lt;br /&gt;
** Mastering SID Code (&amp;quot;IFPI L126&amp;quot;)&lt;br /&gt;
* Inner ring for Layer 0&lt;br /&gt;
** Code 39 Barcode of the the Mastering Code (*EA02302E L0*)&lt;br /&gt;
** Text for Mastering code (&amp;quot;EA02302E L0 06&amp;quot;, where &amp;quot;06&amp;quot; is a smaller font and slightly higher than the previous baseline)&lt;br /&gt;
** Mastering SID Code (&amp;quot;IFPI L126&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
An inner porition with Xbox logo:&lt;br /&gt;
* 3 times &amp;quot;XBOX&amp;quot; text with &amp;quot;X Logo&amp;quot; in the background on each side&lt;br /&gt;
* 1 time &amp;quot;XBOX&amp;quot; text with blank background&lt;br /&gt;
* 3 times &amp;quot;XBOX&amp;quot; text with &amp;quot;X Logo&amp;quot; in the background on each side&lt;br /&gt;
* Another tiny pattern segmented into 7 portions in alternating position,(opposite of the &amp;quot;XBOX&amp;quot; text without logo)&lt;br /&gt;
** 4 times a Xbox logo &lt;br /&gt;
** 2 times the word &amp;quot;genuine&amp;quot;&lt;br /&gt;
** and in the middle the word ASPnnnn where n is a number{{citation needed}} &lt;br /&gt;
&lt;br /&gt;
''' ASP code '''&lt;br /&gt;
[[File:Asp demodisk.jpg|thumb|right|Detail of the DVD hologram, reflecting the ASP5080 by the flash of the camera. found on a demodisk (IM00113E-IM)]]&lt;br /&gt;
The following table lists known ASPnnnn numbers found on Xbox dvd disks, they are also on 360 disks but we dont list those in this wiki.&lt;br /&gt;
The games listed are examples, its known for sure more disks can have these numbers and further research can be done, to determine the meaning.&lt;br /&gt;
It is rumoured it might be a version string of some sorts slowly raising in xbox years old. {{citation needed}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ASP number&lt;br /&gt;
! found on&lt;br /&gt;
! game serial&lt;br /&gt;
|-&lt;br /&gt;
| ASP0180&lt;br /&gt;
| Xbox Hardware Refresh Disc&lt;br /&gt;
| XB01101W&lt;br /&gt;
|-&lt;br /&gt;
| ASP0380&lt;br /&gt;
| Tom Clancy's Splinter Cell Exclusive Playable Demo&lt;br /&gt;
| US01251E&lt;br /&gt;
|-&lt;br /&gt;
| ASP0980&lt;br /&gt;
| Tom Clancy's Rainbow Six 3 DEMO DISC&lt;br /&gt;
| US03152E-US&lt;br /&gt;
|-&lt;br /&gt;
| ASP5080&lt;br /&gt;
| The official xbox 50 best games (Demo disk)&lt;br /&gt;
| IM00113E-IM&lt;br /&gt;
|-&lt;br /&gt;
| ASP5180&lt;br /&gt;
| Rayman 3 hoodlum havoc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASP5280&lt;br /&gt;
| Xbox Music Mixer&lt;br /&gt;
| MS09005A-MS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dumps ==&lt;br /&gt;
&lt;br /&gt;
=== Files ===&lt;br /&gt;
&lt;br /&gt;
===== Example timestamps =====&lt;br /&gt;
&lt;br /&gt;
Timestamps for [[Petit Copter]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
126779196239020000ULL, // XDVDFS timestamp&lt;br /&gt;
126956823480700000ULL, // SS timestamp&lt;br /&gt;
126957328439576418ULL, // SS unk3 timestamp&lt;br /&gt;
126957649743869476ULL, // DMI Timestamp&lt;br /&gt;
126961143392830592ULL, // SS unk4 timestamp&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disc Manufacturing Information (DMI.bin) ====&lt;br /&gt;
&lt;br /&gt;
READ DVD STRUCTURE with format 0x04&lt;br /&gt;
&lt;br /&gt;
DMI (2048 Bytes):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|0 || u32? || Unknown || Always 1?&lt;br /&gt;
|-&lt;br /&gt;
|4 || u32? || Unknown || Always zero?&lt;br /&gt;
|-&lt;br /&gt;
|8 || ascii_char[8] || Mastering Code || Example: EA02302E &amp;lt;br&amp;gt; Also see [[Xbe#Title_ID]]&lt;br /&gt;
|-&lt;br /&gt;
|16 || u64 || || Some timestamp?&lt;br /&gt;
|-&lt;br /&gt;
|24 || u32? || Unknown || Always 2?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Physical Format Information (PFI.bin) ====&lt;br /&gt;
&lt;br /&gt;
READ DVD STRUCTURE with format 0x00&lt;br /&gt;
&lt;br /&gt;
Read from the Lead-In.&lt;br /&gt;
&lt;br /&gt;
PFI (2048 Bytes):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|0 || u8 || &amp;lt;code&amp;gt;booktype &amp;lt;&amp;lt; 4 &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; part_version&amp;lt;/code&amp;gt; || 4 bit each&lt;br /&gt;
|-&lt;br /&gt;
|1 || u8 || &amp;lt;code&amp;gt;disc_size &amp;lt;&amp;lt; 4 &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; maximum_rate&amp;lt;/code&amp;gt; || 4 bit each&lt;br /&gt;
|-&lt;br /&gt;
|2 || u8 || &amp;lt;code&amp;gt;number_of_layers &amp;lt;&amp;lt; 5 &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; track_path &amp;lt;&amp;lt; 4 &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; layer_type&amp;lt;/code&amp;gt; || 1 bit padding, 2 bit, 1 bit, 4 bit&lt;br /&gt;
|-&lt;br /&gt;
|3 || u8 || &amp;lt;code&amp;gt;linear_density &amp;lt;&amp;lt; 4 &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; track_density&amp;lt;/code&amp;gt; || 4 bit each&lt;br /&gt;
|-&lt;br /&gt;
|4 || u8 || || Always zero&lt;br /&gt;
|-&lt;br /&gt;
|5 || u24 || Starting Physical Sector Number of Data Area ||&lt;br /&gt;
|-&lt;br /&gt;
|8 || u8 || || Always zero&lt;br /&gt;
|-&lt;br /&gt;
|9 || u24 || End Physical Sector Number of Data Area ||&lt;br /&gt;
|-&lt;br /&gt;
|12 || u8 || || Always zero&lt;br /&gt;
|-&lt;br /&gt;
|13 || u24 || End Sector Number in Layer 0 || Always 0x2033AF for original Xbox discs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From [ftp://ftp.avc-pioneer.com/Mtfuji_5/Proposal/Jan01/RDVDSTRC.pdf] (page 4)&lt;br /&gt;
&lt;br /&gt;
==== Security Sectors (SS.bin) ====&lt;br /&gt;
&lt;br /&gt;
Challenge entry (11 Bytes):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|0 || u8 || Valid || Always 1 if the challenge is valid, else the challenge is ignored&lt;br /&gt;
|-&lt;br /&gt;
|1 || u8 || Challenge id ||&lt;br /&gt;
|-&lt;br /&gt;
|2 || u32 || Challenge value ||&lt;br /&gt;
|-&lt;br /&gt;
|6 || u8 || Response modifier || multimedia.cx says this might be a Response id. However, it's always 0 anyway?!&lt;br /&gt;
|-&lt;br /&gt;
|7 || u32 || Response value ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Security sector range (9 Bytes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|3 || u24 || Start PSN ||&lt;br /&gt;
|-&lt;br /&gt;
|6 || u24 || End PSN ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unknown1 (44 Bytes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|0 || u64 || || Yet another timestamp?! (Similar to 1183 in complete format)&lt;br /&gt;
|-&lt;br /&gt;
|8 || u32 || || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|27 || u8 || || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|28 || u8[16] || || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Complete format (2048 Bytes):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset !! Type !! Field !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|0 || PFI || Physical Format Information || PFI for the actual data, unknown size&lt;br /&gt;
|-&lt;br /&gt;
|720 || u32 || Unknown ||&lt;br /&gt;
|-&lt;br /&gt;
|768 || u8 || Version of challenge table || Always 1&lt;br /&gt;
|-&lt;br /&gt;
|769 || u8 || Number of challenge entries || Always 23&lt;br /&gt;
|-&lt;br /&gt;
|770 || Challenge entry[] || Encrypted challenge entries ||&lt;br /&gt;
|-&lt;br /&gt;
|1055 || u64 || || Some large number timestamp?&lt;br /&gt;
|-&lt;br /&gt;
|1083 || u8[16] || || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|1183 || Unknown1 || || Unknown, this structure is SHA-1 hashed, to generate a RC4 key to decrypt challenge entries&lt;br /&gt;
|-&lt;br /&gt;
|1227 || u8[20] || SHA-1 hash A || Hash until here (of the complete format)&lt;br /&gt;
|-&lt;br /&gt;
|1247 || u8[256] || Signature A || For hash in previous field&lt;br /&gt;
|-&lt;br /&gt;
|1503 || Unknown1 || || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|1547 || u8[20] || SHA-1 hash B || Hash until here (of the complete format)&lt;br /&gt;
|-&lt;br /&gt;
|1567 || u8[64] || Signature B || For hash in previous field (note that this is somewhat shorter than the other signature?!)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | End of data readable by a stock Xbox drive (1632 Bytes)&lt;br /&gt;
|-&lt;br /&gt;
|1632 || u8 || Number of security sector ranges || Always 23&lt;br /&gt;
|-&lt;br /&gt;
|1633 || Security sector range[] || Security sector ranges || Only 16 of which are used.&lt;br /&gt;
|-&lt;br /&gt;
|1840 || Security sector range[] || Security sector ranges || Only 16 of which are used. &amp;lt;br&amp;gt; ''(Copy from Offset 1633)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All other fields are assumed to be zero!&lt;br /&gt;
&lt;br /&gt;
===== Decryption of challenge entries =====&lt;br /&gt;
&lt;br /&gt;
Starting at offset 1183, a 44 byte SHA-1 hash is generated.&lt;br /&gt;
The first 7 byte of the resulting hash are used as the key in RC4 decryption. The 253 Bytes of the challenge entries (Offset 770) will be decrypted.&lt;br /&gt;
&lt;br /&gt;
There'll only be a handful of valid entries in the challenge entries.&lt;br /&gt;
However there'll be at least 2.&lt;br /&gt;
&lt;br /&gt;
=== Dumping ===&lt;br /&gt;
&lt;br /&gt;
To dump Xbox Game Discs you need one of the following drives / firmwares:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drive&lt;br /&gt;
!Standard&lt;br /&gt;
!Original Firmware download&lt;br /&gt;
!Name of modified Firmware for dumping&lt;br /&gt;
|-&lt;br /&gt;
|{{FIXME|reason=Which drives?}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* 0800{{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba SD-M2012C&lt;br /&gt;
|IDE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Kreon{{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
|Samsung SH-D162C&lt;br /&gt;
|IDE&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* SB00 Kreon 0.60 (July 30th 2006)&lt;br /&gt;
* SB00 Kreon 0.80 (September 9th 2006)&lt;br /&gt;
* SB01 Kreon 1.00 (October 9th 2007)&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba TS-H352C&lt;br /&gt;
|IDE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Samsung SH-D162D&lt;br /&gt;
|IDE&lt;br /&gt;
|[https://web.archive.org/web/20090601193905/http://www.samsungodd.com:80/korlib/download.asp?no=&amp;amp;fname=200706281644411972_SH-D162D_SB00.bin&amp;amp;path=/UploadFiles/FW/FWDOWNLOAD/ENG/ SB00] &amp;lt;br&amp;gt; [https://web.archive.org/web/20090916202345/http://www.samsungodd.com:80/korlib/download.asp?no=&amp;amp;fname=200811051941150901_SH-D162D_SB01.exe&amp;amp;path=/UploadFiles/FW/FWDOWNLOAD/ENG/ SB01] &amp;lt;br&amp;gt; SB02{{citation needed}}[http://www.firmwarehq.com/download_995-file_SH-D162D_SB02.exe.html unknown if safe or legit] &amp;lt;br&amp;gt; [https://web.archive.org/web/20090402052613/http://www.samsungodd.com:80/korlib/download.asp?no=&amp;amp;fname=200903191825218171_SH-D162D_SB03.exe&amp;amp;path=/UploadFiles/FW/FWDOWNLOAD/ENG/ SB03] &amp;lt;br&amp;gt; [https://web.archive.org/web/20120123040117/http://www.samsungodd.com:80/korlib/download.asp?no=&amp;amp;fname=200909281412336931_SH-D162D_SB04.exe&amp;amp;path=/UploadFiles/FW/FWDOWNLOAD/ENG/ SB04]&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* SB00 Kreon 1.00 (November 18th 2007)&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba TS-H352D&lt;br /&gt;
|IDE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Samsung SH-D163A&lt;br /&gt;
|SATA&lt;br /&gt;
|[http://web.archive.org/web/20090601191704/http://www.samsungodd.com:80/korlib/download.asp?no=&amp;amp;fname=200701031704489471_SH-D163A_SB01.bin&amp;amp;path=/UploadFiles/FW/FWDOWNLOAD/ENG/ SB01]&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Kreon 0.80 (October 17th 2006)&lt;br /&gt;
* SB01 Kreon 1.00 (October 9th 2007)&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba TS-H353A&lt;br /&gt;
|SATA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Samsung SH-D163B&lt;br /&gt;
|SATA&lt;br /&gt;
|&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Kreon 1.00 (November 18th 2007)&lt;br /&gt;
|-&lt;br /&gt;
|Toshiba TS-H353B&lt;br /&gt;
|SATA&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please note that the modified firmwares are based on copyrighted material and can therefore not be legally shared here.&lt;br /&gt;
Patch files to patch original firmwares into dumping-firmwares would be appreciated. &lt;br /&gt;
&lt;br /&gt;
Flashing software:&lt;br /&gt;
&lt;br /&gt;
* TSDNMAC for MacOS&lt;br /&gt;
* [http://web.archive.org/web/20070301000000/http://www.samsungodd.com/KorLib/File/sfdnwin.exe SFDNWIN] for Microsoft Windows 2000 and XP&lt;br /&gt;
* TSDNWIN for Microsoft Windows Vista and 7&lt;br /&gt;
* Dell SFDNDOS and the newer TSDNDOS for Microsoft DOS&lt;br /&gt;
&lt;br /&gt;
For current dumping instructions see [http://forum.redump.org/topic/6073/xbox-1-360-dumping-instructions/ the Dumping Guide by the Redump Project].&lt;br /&gt;
&lt;br /&gt;
==== USB Adapters ====&lt;br /&gt;
&lt;br /&gt;
There are many USB-IDE/SATA adapters on the market. The following have been known to work well with the Kreon-compatible drives.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Adapter Model / USB VID:DID&lt;br /&gt;
! Drive Model&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.de/gp/product/B016UBXH3O UGREEN USB 3.0 to SATA Adapter]&lt;br /&gt;
&amp;lt;code&amp;gt;174c:55aa ASMedia Technology Inc.&amp;lt;/code&amp;gt;&lt;br /&gt;
| SH-D163B/BEBE&lt;br /&gt;
&amp;lt;code&amp;gt;H/W:A Ver.B SEPTEMBER 2008&amp;lt;/code&amp;gt;&lt;br /&gt;
| Windows 10. No extra drivers required. Drive flashed. Works with DiscImageCreator.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/Sabrent-5-25-INCH-Converter-Activity-USB-DSC9/dp/B00DQJME7Y Sabrent USB-DSC9]&lt;br /&gt;
&amp;lt;code&amp;gt;1f75:0611 Innostor Technology Corporation&amp;lt;/code&amp;gt;&lt;br /&gt;
| SH-D162D/BEWE&lt;br /&gt;
&amp;lt;code&amp;gt;H/W:A Ver.D JULY 2007&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ubuntu 18.04 host with VirtualBox WinXP VM. USB pass-thru of adapter. No extra drivers required. Drive flashed. Works with Xbox Backup Creator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox related commands ===&lt;br /&gt;
&lt;br /&gt;
==== Enable Unlock 1 (xtreme) state ====&lt;br /&gt;
&lt;br /&gt;
Supported by: Kreon 1.00&lt;br /&gt;
&amp;lt;pre&amp;gt;FF 08 01 01&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable Unlock 1 (xtreme) state' as we already know it from the 360 xtreme modded drives. &lt;br /&gt;
This command is supported for legacy reasons only. Custom applications should use the new 'Set Lock State' instead.&lt;br /&gt;
&lt;br /&gt;
==== Set Lock State ====&lt;br /&gt;
&lt;br /&gt;
Supported by: Kreon 1.00&lt;br /&gt;
&amp;lt;pre&amp;gt;FF 08 01 11 xx&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;xx=00&amp;lt;/code&amp;gt; - Drive locked (no unlock state)&lt;br /&gt;
* &amp;lt;code&amp;gt;xx=01&amp;lt;/code&amp;gt; - Unlock State 1 (xtreme) enabled&lt;br /&gt;
* &amp;lt;code&amp;gt;xx=02&amp;lt;/code&amp;gt; - Unlock state 2 (wxripper) enabled&lt;br /&gt;
&lt;br /&gt;
==== SS extract command ====&lt;br /&gt;
&lt;br /&gt;
Supported by: Kreon 1.00&lt;br /&gt;
&amp;lt;pre&amp;gt;AD 00 FF 02 FD FF FE 00 08 00 xx C0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the well known  from the xtreme firmware.&lt;br /&gt;
&lt;br /&gt;
==== Get Feature List ====&lt;br /&gt;
&lt;br /&gt;
Supported by: Kreon 1.00&lt;br /&gt;
&amp;lt;pre&amp;gt;FF 08 01 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command will return a list of the additional features supported by the drive.&lt;br /&gt;
All values returned are 16 bit values, and the list is terminated with null (&amp;lt;code&amp;gt;0x0000&amp;lt;/code&amp;gt;).&lt;br /&gt;
The two first words of the returned list always reads as &amp;lt;code&amp;gt;0xA55A 0X5AA5&amp;lt;/code&amp;gt; in order to guarantee that a reply from a drive not supporting this command correctly isn't mistaken for a feature list.&lt;br /&gt;
&lt;br /&gt;
An example feature list could be: &amp;lt;code&amp;gt;0xA55A, 0x5AA5, 0x0100, 0xF000, 0xF001, 0x0000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This list would indicate that the drive supports XBOX360 Unlock 1, Lock and Error Skip, as it can be seen from the values defined below:&lt;br /&gt;
&lt;br /&gt;
XBOX 360 related features:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0100&amp;lt;/code&amp;gt; : The drive supports the unlock 1 state (xtreme)&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0101&amp;lt;/code&amp;gt; : The drive supports the unlock 2 state (wxripper)&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0120&amp;lt;/code&amp;gt; : The drive can read and decrypt the SS&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0121&amp;lt;/code&amp;gt; : The drive has full challenge response functionality&lt;br /&gt;
&lt;br /&gt;
XBOX related features:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0200&amp;lt;/code&amp;gt; : The drive supports the unlock 1 state (xtreme)&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0201&amp;lt;/code&amp;gt; : The drive supports the unlock 2 state (wxripper)&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0220&amp;lt;/code&amp;gt; : The drive can read and decrypt the SS&lt;br /&gt;
* &amp;lt;code&amp;gt;0x0221&amp;lt;/code&amp;gt; : The drive has full challenge response functionality&lt;br /&gt;
&lt;br /&gt;
General drive features:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;0xF000&amp;lt;/code&amp;gt; : The drive supports the lock (cancel any unlock state) command&lt;br /&gt;
* &amp;lt;code&amp;gt;0xF001&amp;lt;/code&amp;gt; : The drive supports error skipping&lt;br /&gt;
&lt;br /&gt;
This is the complete list of defined features at the moment. If you're working on a custom application you might want to contact me in order to get the latest list.&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://web.archive.org/web/20150616131202/http://dark.ellende.eu/public/360DVDfirmwareRelatedInfo.pdf http://dark.ellende.eu/public/360DVDfirmwareRelatedInfo.pdf]&lt;br /&gt;
* [https://multimedia.cx/eggs/xbox-sphinx-protocol/ Overview of the challenge/response security protocol]&lt;br /&gt;
* [http://redump.org/discs/system/xbox/ Xbox Game Discs preserved by the Redump Project]&lt;br /&gt;
* [http://wiki.redump.org/index.php?title=Discs_not_yet_dumped#Microsoft_Xbox Missing Xbox Game Disc dumps at Redump Project]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6742</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6742"/>
				<updated>2019-07-13T08:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Certificate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft. &lt;br /&gt;
&lt;br /&gt;
The file structure is adapted from Windows PE files. It is very similar, however it has important changes for the Xbox. The file is composed of an image header, a certificate, a collection of section headers, a collection of library versions, thread local storage data, a Microsoft bitmap, and the sections that contain the code and resources.&lt;br /&gt;
&lt;br /&gt;
= Image Header = &lt;br /&gt;
&lt;br /&gt;
The image header contains the information that describes where the other parts of the executable are located within the file, and how the executable should be treated and loaded. It always starts with the &amp;quot;Magic number&amp;quot; 0x48454258, which translates to &amp;quot;XBEH&amp;quot;. Right after the header comes the digital signature for the executable. This signature is 256 bytes. &lt;br /&gt;
&lt;br /&gt;
= Certificate =&lt;br /&gt;
&lt;br /&gt;
Each Xbox executable has a certificate that contains information about the title.&lt;br /&gt;
&lt;br /&gt;
* Time and date when the certificate was created&lt;br /&gt;
* Title ID&lt;br /&gt;
* Title name&lt;br /&gt;
* Alternative title IDs&lt;br /&gt;
* Allowed types of media that the executable can be run from (HD, DVD, CD, etc.)&lt;br /&gt;
* Game region&lt;br /&gt;
* Game ratings&lt;br /&gt;
* Disk number&lt;br /&gt;
* Version&lt;br /&gt;
* LAN key raw data used for [[System Link]]&lt;br /&gt;
* Signature key raw data (used to sign [[Xbox Savegame System|savegames]])&lt;br /&gt;
* Alternate signature keys&lt;br /&gt;
* Original size of the certificate&lt;br /&gt;
* Online service name (not present in early executables)&lt;br /&gt;
* Run time security flags (not present in early executables)&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
== Allowed media types ==&lt;br /&gt;
Allowed media types off which the executable is allowed to be run from. The following values are known:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Media type !! Value&lt;br /&gt;
|-&lt;br /&gt;
|HARD_DISK        || 0x00000001&lt;br /&gt;
|-&lt;br /&gt;
|DVD_X2           || 0x00000002&lt;br /&gt;
|-&lt;br /&gt;
|DVD_CD           || 0x00000004&lt;br /&gt;
|-&lt;br /&gt;
|CD               || 0x00000008&lt;br /&gt;
|-&lt;br /&gt;
|DVD_5_RO         || 0x00000010&lt;br /&gt;
|-&lt;br /&gt;
|DVD_9_RO         || 0x00000020&lt;br /&gt;
|-&lt;br /&gt;
|DVD_5_RW         || 0x00000040&lt;br /&gt;
|-&lt;br /&gt;
|DVD_9_RW         || 0x00000080&lt;br /&gt;
|-&lt;br /&gt;
|DONGLE           || 0x00000100&lt;br /&gt;
|-&lt;br /&gt;
|MEDIA_BOARD      || 0x00000200&lt;br /&gt;
|-&lt;br /&gt;
|NONSECURE_HARD_DISK || 0x40000000&lt;br /&gt;
|-&lt;br /&gt;
|NONSECURE_MODE   || 0x80000000&lt;br /&gt;
|-&lt;br /&gt;
|MEDIA_MASK       || 0x00FFFFFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Sections =&lt;br /&gt;
The sections are described by the section headers. The section headers start right after the certificate and contain describe where in the file the actual sections reside. Each header contains a hash of the section that is checked by the Xbox to ensure the integrity of the sections. &lt;br /&gt;
&lt;br /&gt;
At least two sections are always present in an Xbox executable: .text and .rdata. There might be more sections that contain either executable code or resources such as images, text, etc.&lt;br /&gt;
&lt;br /&gt;
== .text ==&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
== .rdata ==&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Xbox Alpha executable format=&lt;br /&gt;
&lt;br /&gt;
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them.&lt;br /&gt;
Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fileformats]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6741</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6741"/>
				<updated>2019-07-13T08:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft. &lt;br /&gt;
&lt;br /&gt;
The file structure is adapted from Windows PE files. It is very similar, however it has important changes for the Xbox. The file is composed of an image header, a certificate, a collection of section headers, a collection of library versions, thread local storage data, a Microsoft bitmap, and the sections that contain the code and resources.&lt;br /&gt;
&lt;br /&gt;
= Image Header = &lt;br /&gt;
&lt;br /&gt;
The image header contains the information that describes where the other parts of the executable are located within the file, and how the executable should be treated and loaded. It always starts with the &amp;quot;Magic number&amp;quot; 0x48454258, which translates to &amp;quot;XBEH&amp;quot;. Right after the header comes the digital signature for the executable. This signature is 256 bytes. &lt;br /&gt;
&lt;br /&gt;
= Certificate =&lt;br /&gt;
&lt;br /&gt;
Each Xbox executable has a certificate that contains information about the title.&lt;br /&gt;
&lt;br /&gt;
* Time and date when the certificate was created&lt;br /&gt;
* Title ID&lt;br /&gt;
* Title name&lt;br /&gt;
* Alternative title IDs&lt;br /&gt;
* Allowed types of media that the executable can be run from (HD, DVD, CD, etc.)&lt;br /&gt;
* Game region&lt;br /&gt;
* Game ratings&lt;br /&gt;
* Disk number&lt;br /&gt;
* Version&lt;br /&gt;
* LAN key raw data used for [[System Link]]&lt;br /&gt;
* Signature key raw data (used to sign [[Xbox Savegame System|savegames]])&lt;br /&gt;
* Alternate signature keys&lt;br /&gt;
* Original size of the certificate&lt;br /&gt;
* Online service name (not present in early executables)&lt;br /&gt;
* Run time security flags (not present in early executables)&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
= Sections =&lt;br /&gt;
The sections are described by the section headers. The section headers start right after the certificate and contain describe where in the file the actual sections reside. Each header contains a hash of the section that is checked by the Xbox to ensure the integrity of the sections. &lt;br /&gt;
&lt;br /&gt;
At least two sections are always present in an Xbox executable: .text and .rdata. There might be more sections that contain either executable code or resources such as images, text, etc.&lt;br /&gt;
&lt;br /&gt;
== .text ==&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
== .rdata ==&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Xbox Alpha executable format=&lt;br /&gt;
&lt;br /&gt;
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them.&lt;br /&gt;
Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fileformats]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6740</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6740"/>
				<updated>2019-07-13T08:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Certificate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Certificate ==&lt;br /&gt;
&lt;br /&gt;
Each Xbox executable has a certificate that contains information about the title.&lt;br /&gt;
&lt;br /&gt;
* Time and date when the certificate was created&lt;br /&gt;
* Title ID&lt;br /&gt;
* Title name&lt;br /&gt;
* Alternative title IDs&lt;br /&gt;
* Allowed types of media that the executable can be run from (HD, DVD, CD, etc.)&lt;br /&gt;
* Game region&lt;br /&gt;
* Game ratings&lt;br /&gt;
* Disk number&lt;br /&gt;
* Version&lt;br /&gt;
* LAN key raw data used for [[System Link]]&lt;br /&gt;
* Signature key raw data (used to sign [[Xbox Savegame System|savegames]])&lt;br /&gt;
* Alternate signature keys&lt;br /&gt;
* Original size of the certificate&lt;br /&gt;
* Online service name (not present in early executables)&lt;br /&gt;
* Run time security flags (not present in early executables)&lt;br /&gt;
&lt;br /&gt;
== Xbox Alpha executable format==&lt;br /&gt;
&lt;br /&gt;
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them.&lt;br /&gt;
Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fileformats]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6739</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6739"/>
				<updated>2019-07-13T08:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Certificate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Certificate ==&lt;br /&gt;
&lt;br /&gt;
Each Xbox executable has a certificate that contains information about the title.&lt;br /&gt;
&lt;br /&gt;
* Time and date when the certificate was created&lt;br /&gt;
* Title ID&lt;br /&gt;
* Title name&lt;br /&gt;
* Alternative title IDs&lt;br /&gt;
* Allowed types of media that the executable can be run from (HD, DVD, CD, etc.)&lt;br /&gt;
* Game region&lt;br /&gt;
* Game ratings&lt;br /&gt;
* Disk number&lt;br /&gt;
* Version&lt;br /&gt;
* LAN key raw data used for [[System Link]]&lt;br /&gt;
* Signature key raw data (used to sign savefiles)&lt;br /&gt;
* Alternate signature keys&lt;br /&gt;
* Original size of the certificate&lt;br /&gt;
* Online service name (not present in early executables)&lt;br /&gt;
* Run time security flags (not present in early executables)&lt;br /&gt;
&lt;br /&gt;
== Xbox Alpha executable format==&lt;br /&gt;
&lt;br /&gt;
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them.&lt;br /&gt;
Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fileformats]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6738</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=6738"/>
				<updated>2019-07-13T08:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Certificate ==&lt;br /&gt;
&lt;br /&gt;
Each Xbox executable has a certificate that contains information about the title.&lt;br /&gt;
&lt;br /&gt;
* Time and date when the certificate was created&lt;br /&gt;
* Title ID&lt;br /&gt;
* Title name&lt;br /&gt;
* Alternative title IDs&lt;br /&gt;
* Allowed types of media that the executable can be run from (HD, DVD, CD, etc.)&lt;br /&gt;
* Game region&lt;br /&gt;
* Game ratings&lt;br /&gt;
* Disk number&lt;br /&gt;
* Version&lt;br /&gt;
* LAN key raw data&lt;br /&gt;
* Signature key raw data (used to sign savefiles)&lt;br /&gt;
* Alternate signature keys&lt;br /&gt;
* Original size of the certificate&lt;br /&gt;
* Online service name (not present in early executables)&lt;br /&gt;
* Run time security flags (not present in early executables)&lt;br /&gt;
&lt;br /&gt;
== Xbox Alpha executable format==&lt;br /&gt;
&lt;br /&gt;
Binaries from early Xbox development (Alpha units), are using a different binary format. There are no known public tools that can read them.&lt;br /&gt;
Known differences include that the first bytes of the file are 'XE' instead the 'XBEH' from the final XBE format. The format is rumored to be more like the Windows PE format.{{citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fileformats]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbox_Live&amp;diff=6697</id>
		<title>Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbox_Live&amp;diff=6697"/>
				<updated>2019-03-04T17:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system in November 2002. ([https://en.wikipedia.org/wiki/Xbox_Live Wikipedia]) Xbox Live support for the original Xbox ended in April 15, 2010. &lt;br /&gt;
&lt;br /&gt;
The Xbox Live architecture consists of authentication servers, matchmaking servers, and game servers.&lt;br /&gt;
&lt;br /&gt;
=== Authentication servers ===&lt;br /&gt;
&lt;br /&gt;
Authentication and access to Xbox Live services is controlled using the Kerberos protocol with a few proprietary customizations for the Xbox.&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== XDK Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon. It will return XONLINETASK_S_RUNNING while the login process has not been completed.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Will return XONLINE_S_LOGON_CONNECTION_ESTABLISHED when the task is successfully completed. Otherwise it will return an error code.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=6601</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=6601"/>
				<updated>2018-10-30T08:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* References and links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox contains an Ethernet module and one RJ45 connector. Additionally, separate modem and wireless accessories were considered when developing the console. Eventually an official wireless adapter was released based of a &amp;quot;D-Link 108AG Gaming Adapter&amp;quot; in the end of 2003.&lt;br /&gt;
&lt;br /&gt;
The XDK provides a TCP/IP protocol stack complete with a DNS PPTP, DHCP clients.&lt;br /&gt;
The IANA registered port 3074 (UDP / TCP) is reserved for Xbox communications (See [[System Link]] and [[Xbox Live]]).&lt;br /&gt;
&lt;br /&gt;
== Integrated network adapter ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips.&lt;br /&gt;
&lt;br /&gt;
The Xbox MAC address is stored in the [[EEPROM]].&lt;br /&gt;
The network driver, including the protocol stack is contained in the XDK.&lt;br /&gt;
The kernel only contains a small number of exports to reset and get the state of the NIC.&lt;br /&gt;
&lt;br /&gt;
The Xbox Linux team used the binary drivers from Nvidia{{citation needed}}{{FIXME|reason=Wasn't the open-source forcedeth driver used?}}.&lt;br /&gt;
&lt;br /&gt;
==== Heartbeat ====&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Wireless adapter ==&lt;br /&gt;
&lt;br /&gt;
based on the &amp;quot;D-Link 108AG Gaming Adapter&amp;quot;, the Xbox MN-740 Wireless Bridge bundled with a Xbox setup disc (wich would update the dashboard if necessary).&lt;br /&gt;
&lt;br /&gt;
==== Hardware ====&lt;br /&gt;
&lt;br /&gt;
* AR5312 CPU (MIPS 4Kc core?{{citation needed}}) &lt;br /&gt;
* AR5212 RoC (Radio on Chip){{citation needed}} for 2.4 Ghz 802.11b/g{{citation needed}}. &lt;br /&gt;
* KS8721B physical layer transciever&lt;br /&gt;
* some Eeprom wich hold the MAC adress (based of FCC pictures and Firmware analysis){{citation needed}} &lt;br /&gt;
* IC42S16400 8Mb ram&lt;br /&gt;
* SST39LF0?0A (1 or 2 Mb) (the FCC picture is unclear on the size part due to writing) {{citation needed}} &lt;br /&gt;
&lt;br /&gt;
The onboard 3 leds are: Power, Wireless and Xbox(called Ethernet on the PCB).&lt;br /&gt;
The board seems to have Jtag and what apears to be Serial testpins exposed. &lt;br /&gt;
&lt;br /&gt;
===== Firmware =====&lt;br /&gt;
&lt;br /&gt;
This wireless bridge runs a closed source version of the&amp;quot;ThreadX JADE/Green Hills Version G4.0.4.0&amp;quot; RTOS. &lt;br /&gt;
The firmware contains a copyright string of: &amp;quot;Copyright (c) Microsoft Corporation All Rights Reserved Device is Xbox Compatible&amp;quot;&lt;br /&gt;
&lt;br /&gt;
latest firmware is seperated by a boot and runtime firmware {{citation needed}} : &lt;br /&gt;
* MN740_01.03.00.0005_BOOT.bin, &amp;quot;Xbox Wireless Adapter (MN-740) boot firmware&amp;quot;&lt;br /&gt;
* MN740_01.00.02.0022_RUNTIME.bin, &amp;quot;Xbox Wireless Adapter (MN-740) runtime firmware&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====== WPA2 support ======&lt;br /&gt;
&lt;br /&gt;
The shipped firmware does not support WPA or WPA2.&lt;br /&gt;
A &amp;quot;firmware&amp;quot; hack based on the D-Link firmware adds WPA support, rendering Dashboard support unfunctional and changing settings require connecting to the LAN port using a PC (or webbrowser capable application).&lt;br /&gt;
&lt;br /&gt;
==== Software (Xbox setup disc) ====&lt;br /&gt;
&lt;br /&gt;
The setup disc is a CD[http://redump.org/disc/53586/]. It contains an XISO filesystem that contains only a &amp;quot;default.xbe&amp;quot; which contains a dashboard updater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links ==&lt;br /&gt;
&lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://www.google.com/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.com/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.com/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.com/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.com/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.com/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.com/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;br /&gt;
* [https://web.archive.org/web/20040831091347/http://www.xbox.com:80/assets/en-us/HardwareManuals/Xnewt.pdf Xbox Wireless adapter manual]&lt;br /&gt;
* [https://www.hanselman.com/blog/FlashingTheFirmwareOfAnXboxMN740WirelessAdapterToADLink108AGToSupportWPASecurity.aspx Flashing the Firmware of an Xbox MN-740 Wireless Adapter to a D-Link 108AG to support WPA Security ]&lt;br /&gt;
* [https://fccid.io/C3KMN740/Internal-Photos/Internal-Photos-360373.iframe FCC entry of Xbox MN-740 Wireless Adapter (with IC writing intact) ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5842</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5842"/>
				<updated>2017-07-03T16:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Title ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR || Panorama&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5837</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5837"/>
				<updated>2017-07-03T07:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Title ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR ||&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5835</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5835"/>
				<updated>2017-07-02T21:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Title ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:XBE}}&lt;br /&gt;
XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
=== Title ID ===&lt;br /&gt;
&lt;br /&gt;
A title ID is usually 2 ASCII letters for the publisher, followed by a u16 integer game number (Above 2000 for non-original Xbox games)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Publisher ID !! Name&lt;br /&gt;
|-&lt;br /&gt;
| AC || Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AH || ARUSH Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| AQ || Aqua System&lt;br /&gt;
|-&lt;br /&gt;
| AS || ASK&lt;br /&gt;
|-&lt;br /&gt;
| AT || Atlus&lt;br /&gt;
|-&lt;br /&gt;
| AV || Activision&lt;br /&gt;
|-&lt;br /&gt;
| AY || Aspyr Media&lt;br /&gt;
|-&lt;br /&gt;
| BA || Bandai&lt;br /&gt;
|-&lt;br /&gt;
| BL || Black Box&lt;br /&gt;
|-&lt;br /&gt;
| BM || BAM! Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| BR || Broccoli Co.&lt;br /&gt;
|-&lt;br /&gt;
| BS || Bethesda Softworks&lt;br /&gt;
|-&lt;br /&gt;
| BU || Bunkasha Co.&lt;br /&gt;
|-&lt;br /&gt;
| BV || Buena Vista Games&lt;br /&gt;
|-&lt;br /&gt;
| BW || BBC Multimedia&lt;br /&gt;
|-&lt;br /&gt;
| BZ || Blitz Games&lt;br /&gt;
|-&lt;br /&gt;
| CC || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| CK || Kemco Corporation {{citation needed|reason=Did they realy swapped the ASCII letters? is KC a curced acroniem in Japan? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| CM || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| CV || Crave Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| DC || DreamCatcher Interactive&lt;br /&gt;
|-&lt;br /&gt;
| DX || Davilex&lt;br /&gt;
|-&lt;br /&gt;
| EA || Electronic Arts (EA)&lt;br /&gt;
|-&lt;br /&gt;
| EC || Encore inc&lt;br /&gt;
|-&lt;br /&gt;
| EL || Enlight Software&lt;br /&gt;
|-&lt;br /&gt;
| EM || Empire Interactive&lt;br /&gt;
|-&lt;br /&gt;
| ES || Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FI || Fox Interactive&lt;br /&gt;
|-&lt;br /&gt;
| FS || From Software&lt;br /&gt;
|-&lt;br /&gt;
| GE || Genki Co.&lt;br /&gt;
|-&lt;br /&gt;
| GV || Groove Games&lt;br /&gt;
|-&lt;br /&gt;
| HE || Tru Blu (Entertainment division of Home Entertainment Suppliers)&lt;br /&gt;
|-&lt;br /&gt;
| HP || Hip games&lt;br /&gt;
|-&lt;br /&gt;
| HU || Hudson Soft&lt;br /&gt;
|-&lt;br /&gt;
| HW || Highwaystar&lt;br /&gt;
|-&lt;br /&gt;
| IA || Mad Catz Interactive&lt;br /&gt;
|-&lt;br /&gt;
| IF || Idea Factory&lt;br /&gt;
|-&lt;br /&gt;
| IG || Infogrames&lt;br /&gt;
|-&lt;br /&gt;
| IL || [[Interlex Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
| IM || Imagine Media&lt;br /&gt;
|-&lt;br /&gt;
| IO || Ignition Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IP || Interplay Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| IX || InXile Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| JA || Jaleco&lt;br /&gt;
|-&lt;br /&gt;
| JW || JoWooD&lt;br /&gt;
|-&lt;br /&gt;
| KB || Kemco {{citation needed|reason=CK is also Kemco, is this a diferent subsidairy or country based? Just want to be sure its Kemco|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KI || Kids Station Inc. {{citation needed|reason=Games info page was in japanese, I dont read japanese. but this seemed very logicaly the publisher, can a japanese reader confirm?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| KN || Konami&lt;br /&gt;
|-&lt;br /&gt;
| KO || KOEI&lt;br /&gt;
|-&lt;br /&gt;
| KU || Kobi and/or GAE (formerly Global A Entertainment){{citation needed|reason=What name did the publisher use at the time of release?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| LA || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| LS || Black Bean Games (publishing arm of Leader S.p.A.)&lt;br /&gt;
|-&lt;br /&gt;
| MD || Metro3D&lt;br /&gt;
|-&lt;br /&gt;
| ME || Medix&lt;br /&gt;
|-&lt;br /&gt;
| MI || Microïds&lt;br /&gt;
|-&lt;br /&gt;
| MJ || Majesco Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| MM || Myelin Media&lt;br /&gt;
|-&lt;br /&gt;
| MP || MediaQuest {{citation needed|reason=Where is the P? I dont trust my source yet... but seems close|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| MS || Microsoft Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| MW || Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| MX || Empire Interactive {{citation needed|reason=What happend to the publisher, who published this game?|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| NK || NewKidCo&lt;br /&gt;
|-&lt;br /&gt;
| NL || NovaLogic&lt;br /&gt;
|-&lt;br /&gt;
| NM || Namco&lt;br /&gt;
|-&lt;br /&gt;
| OX || Oxygen Interactive&lt;br /&gt;
|-&lt;br /&gt;
| PC || Playlogic Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| PL || Phantagram Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
| RA || Rage&lt;br /&gt;
|-&lt;br /&gt;
| SA || Sammy&lt;br /&gt;
|-&lt;br /&gt;
| SC || SCi Games&lt;br /&gt;
|-&lt;br /&gt;
| SE || SEGA&lt;br /&gt;
|-&lt;br /&gt;
| SN || SNK&lt;br /&gt;
|-&lt;br /&gt;
| SS || Simon &amp;amp; Schuster&lt;br /&gt;
|-&lt;br /&gt;
| SU || Success Corporation&lt;br /&gt;
|-&lt;br /&gt;
| SW || Swing! Deutschland&lt;br /&gt;
|-&lt;br /&gt;
| TA || Takara&lt;br /&gt;
|-&lt;br /&gt;
| TC || Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| TD || The 3DO Company (or just 3DO)&lt;br /&gt;
|-&lt;br /&gt;
| TK || Takuyo&lt;br /&gt;
|-&lt;br /&gt;
| TM || TDK Mediactive&lt;br /&gt;
|-&lt;br /&gt;
| TQ || THQ&lt;br /&gt;
|-&lt;br /&gt;
| TS || Titus Interactive&lt;br /&gt;
|-&lt;br /&gt;
| TT || Take-Two Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| US || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| VC || Victor Interactive Software&lt;br /&gt;
|-&lt;br /&gt;
| VN || Vivendi Universal (just took Interplays publishing rights) {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| VU || Vivendi Universal Games&lt;br /&gt;
|-&lt;br /&gt;
| VV || Vivendi Universal Games {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| WE || Wanadoo Edition&lt;br /&gt;
|-&lt;br /&gt;
| WR || Warner Bros. Interactive Entertainment {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XI || XPEC Entertainment and Idea Factory &lt;br /&gt;
|-&lt;br /&gt;
| XK || ''Xbox kiosk disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XL || ''Xbox special bundled or live demo disk?'' {{citation needed}}&lt;br /&gt;
|-&lt;br /&gt;
| XM || Evolved Games {{citation needed|reason=Probably not, game &amp;quot;Malice&amp;quot;|date=May 2017}}&lt;br /&gt;
|-&lt;br /&gt;
| XP || XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| XR ||&lt;br /&gt;
|-&lt;br /&gt;
| YB || YBM Sisa (South-Korea)&lt;br /&gt;
|-&lt;br /&gt;
| ZD || Zushi Games (formerly Zoo Digital Publishing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The title ID seems to double the information from the [[Xbox Game Disc]] mastering code etched into the ring or readable from the DMI.&lt;br /&gt;
The game number is expressed in 3 decimal digits here which suggests that it will always be below 1000.&lt;br /&gt;
&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
[[FIFA Soccer 2003]]:&lt;br /&gt;
* DMI and mastering code: EA02302E (Meaning: publisher EA, game number 023, version 02, region Europe)&lt;br /&gt;
* Title ID: {{FIXME}}&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00402A (Meaning: publisher Microsoft, game number 004, version 02, region America)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
[[Halo: Combat Evolved]]:&lt;br /&gt;
* DMI and mastering code: MS00404E (Meaning: publisher Microsoft, game number 004, version 04, region Europe)&lt;br /&gt;
* Title ID: 4D530004 [MS-004]&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== .text ====&lt;br /&gt;
&lt;br /&gt;
The .text section contains all x86 subroutines to be executed by the [[CPU|processor]].&lt;br /&gt;
&lt;br /&gt;
==== .rdata ====&lt;br /&gt;
&lt;br /&gt;
The .rdata section contains the [[Kernel|kernel thunk table]]. The ordinals in the table are to be resolved to the kernel's actual calling routine, when loaded.&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5544</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5544"/>
				<updated>2017-05-29T14:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox contains an Ethernet module and one RJ45 connector. Additionally, separate modem and wireless accessories were considered when developing the console.&lt;br /&gt;
&lt;br /&gt;
The Xbox has a TCP/IP protocol stack complete with a DNS PPTP, DHCP clients. &lt;br /&gt;
&lt;br /&gt;
Port 3074 UDP/TCP is reserved for Xbox communications.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips. The Xbox Linux team used the binary drivers from Nvidia.&lt;br /&gt;
&lt;br /&gt;
== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live ==&lt;br /&gt;
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system in November 2002. ([https://en.wikipedia.org/wiki/Xbox_Live Wikipedia]) Xbox Live support for the original Xbox ended in April 15, 2010. &lt;br /&gt;
&lt;br /&gt;
The Xbox Live architecture consists of authentication servers, matchmaking servers, and game servers.&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== Authentication servers ===&lt;br /&gt;
&lt;br /&gt;
Authentication and access to Xbox Live services is controlled using the Kerberos protocol with a few proprietary customizations for the Xbox.&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox Live Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5543</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5543"/>
				<updated>2017-05-29T13:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox contains an Ethernet module and one RJ45 connector. Additionally, separate modem and wireless accessories were considered when developing the console.&lt;br /&gt;
&lt;br /&gt;
The Xbox has a TCP/IP protocol stack complete with a DNS PPTP, DHCP clients. &lt;br /&gt;
&lt;br /&gt;
Port 3074 UDP/TCP is reserved for Xbox communications.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips. The Xbox Linux team used the binary drivers from Nvidia.&lt;br /&gt;
&lt;br /&gt;
== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live ==&lt;br /&gt;
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system in November 2002. [Wikipedia]&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== Authentication servers ===&lt;br /&gt;
&lt;br /&gt;
Authentication and access to Xbox Live services is controlled using the Kerberos protocol with a few proprietary customizations for the Xbox.&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox Live Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5246</id>
		<title>Kernel/XboxSignatureKey</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5246"/>
				<updated>2017-05-18T16:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed [[Xbe]] executables. &lt;br /&gt;
&lt;br /&gt;
 struct RSA_PUBLIC_KEY&lt;br /&gt;
 {&lt;br /&gt;
 	char Magic[4];  		// &amp;quot;RSA1&amp;quot;&lt;br /&gt;
 	unsigned int Bloblen; 		// 264 (Modulus + Exponent + Modulussize)&lt;br /&gt;
 	unsigned char Bitlen[4];  	// 2048&lt;br /&gt;
 	unsigned int ModulusSize;	// 255 (bytes in the Modulus)&lt;br /&gt;
 	unsigned char Exponent[4];&lt;br /&gt;
 	unsigned char Modulus[256];     // Bit endian style&lt;br /&gt;
 	unsigned char Privatekey[256];  // Private Key -- Big endian style&lt;br /&gt;
 };&lt;br /&gt;
 struct RSA_PUBLIC_KEY xePublicKeyData;&lt;br /&gt;
&lt;br /&gt;
== XBE signing process ==&lt;br /&gt;
The XBE signing process consists of two stages:  &lt;br /&gt;
&lt;br /&gt;
1. Calculate a SHA-1 hash of the contents of each of the XBE sections and store it in a table in the XBE header. &lt;br /&gt;
 &lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. The hash is then encrypted with a 2048-bit RSA private key. The signature of all official titles has been encrypted with  The resulting encrypted hash ''signature'' stored near after the XBE header XBEH ''magic'' field, in the ''digital signature'' field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XBE signature verification ==&lt;br /&gt;
When an Xbox verifies an executable, a similar process is followed:&lt;br /&gt;
&lt;br /&gt;
1. All the XBE section hashes are recalculated and compared to the ones stored in the XBE header section table. If these don't match, verification fails.&lt;br /&gt;
&lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. &lt;br /&gt;
&lt;br /&gt;
3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://github.com/xqemu/xbedump/blob/master/xboxlib.c Xbedump source]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5245</id>
		<title>Kernel/XboxSignatureKey</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5245"/>
				<updated>2017-05-18T16:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed [[XBE]] executables. &lt;br /&gt;
&lt;br /&gt;
 struct RSA_PUBLIC_KEY&lt;br /&gt;
 {&lt;br /&gt;
 	char Magic[4];  		// &amp;quot;RSA1&amp;quot;&lt;br /&gt;
 	unsigned int Bloblen; 		// 264 (Modulus + Exponent + Modulussize)&lt;br /&gt;
 	unsigned char Bitlen[4];  	// 2048&lt;br /&gt;
 	unsigned int ModulusSize;	// 255 (bytes in the Modulus)&lt;br /&gt;
 	unsigned char Exponent[4];&lt;br /&gt;
 	unsigned char Modulus[256];     // Bit endian style&lt;br /&gt;
 	unsigned char Privatekey[256];  // Private Key -- Big endian style&lt;br /&gt;
 };&lt;br /&gt;
 struct RSA_PUBLIC_KEY xePublicKeyData;&lt;br /&gt;
&lt;br /&gt;
== XBE signing process ==&lt;br /&gt;
The XBE signing process consists of two stages:  &lt;br /&gt;
&lt;br /&gt;
1. Calculate a SHA-1 hash of the contents of each of the XBE sections and store it in a table in the XBE header. &lt;br /&gt;
 &lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. The hash is then encrypted with a 2048-bit RSA private key. The signature of all official titles has been encrypted with  The resulting encrypted hash ''signature'' stored near after the XBE header XBEH ''magic'' field, in the ''digital signature'' field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XBE signature verification ==&lt;br /&gt;
When an Xbox verifies an executable, a similar process is followed:&lt;br /&gt;
&lt;br /&gt;
1. All the XBE section hashes are recalculated and compared to the ones stored in the XBE header section table. If these don't match, verification fails.&lt;br /&gt;
&lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. &lt;br /&gt;
&lt;br /&gt;
3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://github.com/xqemu/xbedump/blob/master/xboxlib.c Xbedump source]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5244</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5244"/>
				<updated>2017-05-18T16:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Resources and links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm .XBE File Format 1.1]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5243</id>
		<title>Xbe</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbe&amp;diff=5243"/>
				<updated>2017-05-18T16:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Created page with &amp;quot;XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsof...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XBE files (XBox Executable) are the main files that are executed in the Xbox System. In official games, these files are created by game developers, and then signed by Microsoft.&lt;br /&gt;
&lt;br /&gt;
== Resources and links ==&lt;br /&gt;
* [http://www.caustik.com/cxbx/download/xbe.htm]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Microsoft_XDK&amp;diff=5242</id>
		<title>Microsoft XDK</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Microsoft_XDK&amp;diff=5242"/>
				<updated>2017-05-18T14:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* List of known versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official XDK (Xbox Development Kit) was only released to licensed developers. However, it got leaked a couple of times.&lt;br /&gt;
&lt;br /&gt;
== List of known versions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
! 3424&lt;br /&gt;
| April 2001 XDK and SDK (03.01.01 - New for April XDK release)&lt;br /&gt;
|-&lt;br /&gt;
! 3911&lt;br /&gt;
| August XDK 2001 (( Final Hardware Recovery) (build on WIN2000 5. 2134/2195 ? 5.1.2258.400)(*)&lt;br /&gt;
|-&lt;br /&gt;
! 3925&lt;br /&gt;
| Retail? XDK(*)&lt;br /&gt;
|-&lt;br /&gt;
! 3936&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 3937&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 3941&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 3948&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 3950&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 4020&lt;br /&gt;
| Seen on an official Xbox recovery tool&lt;br /&gt;
|-&lt;br /&gt;
! 4034&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 4039&lt;br /&gt;
| (*)&lt;br /&gt;
|-&lt;br /&gt;
! 4134&lt;br /&gt;
| December 2001 XDK (*)&lt;br /&gt;
|-&lt;br /&gt;
! 4242&lt;br /&gt;
| February 2002 XDK (*)&lt;br /&gt;
|-&lt;br /&gt;
! 4361&lt;br /&gt;
| March 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 4400&lt;br /&gt;
| Barnabas XDK - rare&lt;br /&gt;
|-&lt;br /&gt;
! 4432&lt;br /&gt;
| April 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 4531&lt;br /&gt;
| May 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 4627&lt;br /&gt;
| June 2002 XDK &lt;br /&gt;
|-&lt;br /&gt;
! 4721&lt;br /&gt;
| July 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 4831&lt;br /&gt;
| August 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 4928&lt;br /&gt;
| September 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5028&lt;br /&gt;
| October 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5120&lt;br /&gt;
| November 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5233&lt;br /&gt;
| December 2002 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5344&lt;br /&gt;
| February 2003 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5455&lt;br /&gt;
| April 2003 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5558&lt;br /&gt;
| June 2003 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5659&lt;br /&gt;
| August 2003 XDK	&lt;br /&gt;
|-&lt;br /&gt;
! 5788&lt;br /&gt;
| November 2003 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5849&lt;br /&gt;
| December 2003 XDK&lt;br /&gt;
|-&lt;br /&gt;
! 5849&lt;br /&gt;
| .16&lt;br /&gt;
|-&lt;br /&gt;
! 5933&lt;br /&gt;
| uncertain number - Dxbx code mentions 5911&lt;br /&gt;
|-&lt;br /&gt;
! 5960&lt;br /&gt;
| last official dashboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) : Earlier XDK's contained libraries with different versions numbers. Before or around XDK version 4361, all libraries in the XDK were given the same version number.&lt;br /&gt;
&lt;br /&gt;
Note : An even more complete listing can be found here : http://codeasm.com/xbox/files/Xbox%20Kernel_Dash_XDK%20versions.txt&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Microsoft_XDK&amp;diff=5241</id>
		<title>Microsoft XDK</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Microsoft_XDK&amp;diff=5241"/>
				<updated>2017-05-18T13:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* List of known versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official XDK (Xbox Development Kit) was only released to licensed developers. However, it got leaked a couple of times.&lt;br /&gt;
&lt;br /&gt;
== List of known versions ==&lt;br /&gt;
* 3424 (alpha?)&lt;br /&gt;
* 3911 (*)&lt;br /&gt;
* 3925 (*)&lt;br /&gt;
* 3936 (*)&lt;br /&gt;
* 3937 (*)&lt;br /&gt;
* 3941 (*)&lt;br /&gt;
* 3948 (*)&lt;br /&gt;
* 3950 (*)&lt;br /&gt;
* 4020 (Seen on an official Xbox recovery tool)&lt;br /&gt;
* 4034 (*)&lt;br /&gt;
* 4039 (*)&lt;br /&gt;
* 4134 (*)&lt;br /&gt;
* 4242 (*)&lt;br /&gt;
* 4361&lt;br /&gt;
* 4400 (rare)&lt;br /&gt;
* 4432&lt;br /&gt;
* 4531&lt;br /&gt;
* 4627&lt;br /&gt;
* 4721&lt;br /&gt;
* 4831&lt;br /&gt;
* 4928&lt;br /&gt;
* 5028&lt;br /&gt;
* 5120&lt;br /&gt;
* 5233&lt;br /&gt;
* 5344&lt;br /&gt;
* 5455&lt;br /&gt;
* 5558&lt;br /&gt;
* 5659&lt;br /&gt;
* 5788&lt;br /&gt;
* 5849 (Dec 2003)&lt;br /&gt;
* 5849.16&lt;br /&gt;
* 5933 (uncertain number - Dxbx code mentions 5911)&lt;br /&gt;
* 5960 (last official dashboard)&lt;br /&gt;
&lt;br /&gt;
(*) : Earlier XDK's contained libraries with different versions numbers. Before or around XDK version 4361, all libraries in the XDK were given the same version number.&lt;br /&gt;
&lt;br /&gt;
Note : An even more complete listing can be found here : http://codeasm.com/xbox/files/Xbox%20Kernel_Dash_XDK%20versions.txt&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5240</id>
		<title>Kernel/XboxSignatureKey</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5240"/>
				<updated>2017-05-18T13:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables. &lt;br /&gt;
&lt;br /&gt;
 struct RSA_PUBLIC_KEY&lt;br /&gt;
 {&lt;br /&gt;
 	char Magic[4];  		// &amp;quot;RSA1&amp;quot;&lt;br /&gt;
 	unsigned int Bloblen; 		// 264 (Modulus + Exponent + Modulussize)&lt;br /&gt;
 	unsigned char Bitlen[4];  	// 2048&lt;br /&gt;
 	unsigned int ModulusSize;	// 255 (bytes in the Modulus)&lt;br /&gt;
 	unsigned char Exponent[4];&lt;br /&gt;
 	unsigned char Modulus[256];     // Bit endian style&lt;br /&gt;
 	unsigned char Privatekey[256];  // Private Key -- Big endian style&lt;br /&gt;
 };&lt;br /&gt;
 struct RSA_PUBLIC_KEY xePublicKeyData;&lt;br /&gt;
&lt;br /&gt;
== XBE signing process ==&lt;br /&gt;
The XBE signing process consists of two stages:  &lt;br /&gt;
&lt;br /&gt;
1. Calculate a SHA-1 hash of the contents of each of the XBE sections and store it in a table in the XBE header. &lt;br /&gt;
 &lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. The hash is then encrypted with a 2048-bit RSA private key. The signature of all official titles has been encrypted with  The resulting encrypted hash ''signature'' stored near after the XBE header XBEH ''magic'' field, in the ''digital signature'' field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XBE signature verification ==&lt;br /&gt;
When an Xbox verifies an executable, a similar process is followed:&lt;br /&gt;
&lt;br /&gt;
1. All the XBE section hashes are recalculated and compared to the ones stored in the XBE header section table. If these don't match, verification fails.&lt;br /&gt;
&lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. &lt;br /&gt;
&lt;br /&gt;
3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://github.com/xqemu/xbedump/blob/master/xboxlib.c Xbedump source]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5239</id>
		<title>Kernel/XboxSignatureKey</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Kernel/XboxSignatureKey&amp;diff=5239"/>
				<updated>2017-05-18T11:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Created page with &amp;quot;This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables.   == XBE signing process == The XBE signing process consists of two s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is used to find the Xbox Public RSA-2048 Key. This key is used to verify the signed XBE executables. &lt;br /&gt;
&lt;br /&gt;
== XBE signing process ==&lt;br /&gt;
The XBE signing process consists of two stages:  &lt;br /&gt;
&lt;br /&gt;
1. Calculate a SHA-1 hash of the contents of each of the XBE sections and store it in a table in the XBE header. &lt;br /&gt;
 &lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. The hash is then encrypted with a 2048-bit RSA private key. The signature of all official titles has been encrypted with  The resulting encrypted hash ''signature'' stored near after the XBE header XBEH ''magic'' field, in the ''digital signature'' field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XBE signature verification ==&lt;br /&gt;
When an Xbox verifies an executable, a similar process is followed:&lt;br /&gt;
&lt;br /&gt;
1. All the XBE section hashes are recalculated and compared to the ones stored in the XBE header section table. If these don't match, verification fails.&lt;br /&gt;
&lt;br /&gt;
2. Calculate a SHA-1 hash of the XBE header, except for the ''magic'' 'XBEH' value and the ''digital signature'' field. &lt;br /&gt;
&lt;br /&gt;
3. The ''digital signature'' field from the XBE is decrypted with the 2048-bit RSA public key and compared to the SHA-1 hash of the XBE header. Finally, if the two values match, the game is verified.&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5151</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5151"/>
				<updated>2017-05-12T13:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Kerberos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox contains an Ethernet module and one RJ45 connector. Additionally, separate modem and wireless accessories were considered when developing the console.&lt;br /&gt;
&lt;br /&gt;
The Xbox has a TCP/IP protocol stack complete with a DNS PPTP, DHCP clients. &lt;br /&gt;
&lt;br /&gt;
Port 3074 UDP/TCP is reserved for Xbox communications.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips. The Xbox Linux team used the binary drivers from Nvidia.&lt;br /&gt;
&lt;br /&gt;
== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live ==&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== Authentication servers ===&lt;br /&gt;
&lt;br /&gt;
Authentication and access to Xbox Live services is controlled using the Kerberos protocol with a few proprietary customizations for the Xbox.&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox Live Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5150</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5150"/>
				<updated>2017-05-12T13:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox contains an Ethernet module and one RJ45 connector. Additionally, separate modem and wireless accessories were considered when developing the console.&lt;br /&gt;
&lt;br /&gt;
The Xbox has a TCP/IP protocol stack complete with a DNS PPTP, DHCP clients. &lt;br /&gt;
&lt;br /&gt;
Port 3074 UDP/TCP is reserved for Xbox communications.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips. The Xbox Linux team used the binary drivers from Nvidia.&lt;br /&gt;
&lt;br /&gt;
== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live ==&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox Live Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5149</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5149"/>
				<updated>2017-05-12T12:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hardware ==&lt;br /&gt;
&lt;br /&gt;
Integrated in the Nvidia Southbridge MCPX chip which is similar to the nForce chips. The Xbox Linux team used the binary drivers from Nvidia.&lt;br /&gt;
&lt;br /&gt;
== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live ==&lt;br /&gt;
&lt;br /&gt;
=== Matchmaking servers === &lt;br /&gt;
&lt;br /&gt;
=== Game servers ===&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xbox Live Functions === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5114</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5114"/>
				<updated>2017-05-11T14:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Link == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5112</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5112"/>
				<updated>2017-05-11T14:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Wayo moved page Xbox Live to Network: Making it more generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Xbox_Live&amp;diff=5113</id>
		<title>Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Xbox_Live&amp;diff=5113"/>
				<updated>2017-05-11T14:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Wayo moved page Xbox Live to Network: Making it more generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Network]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5108</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5108"/>
				<updated>2017-05-09T14:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* References and links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;br /&gt;
* [https://www.google.de/patents/US7218739 Patent: Multiple user authentication for online console-based gaming ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5107</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5107"/>
				<updated>2017-05-09T13:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;br /&gt;
* [https://www.google.de/patents/US20040009815 Patent: Managing access to content]&lt;br /&gt;
* [https://www.google.de/patents/US20030093669 Patent: Network architecture for secure communications between two console-based gaming systems]&lt;br /&gt;
* [https://www.google.de/patents/US20030093668 Patent: Architecture for manufacturing authenticatable gaming systems ]&lt;br /&gt;
* [https://www.google.de/patents/US7803052 Patent: Discovery and distribution of game session information ]&lt;br /&gt;
* [https://www.google.de/patents/US20030229779 Patent: Security gateway for online console-based gaming ]&lt;br /&gt;
* [https://www.google.de/patents/US20030233537 Patent: Presence and notification system for maintaining and communicating information ]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Engine_List&amp;diff=5106</id>
		<title>Engine List</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Engine_List&amp;diff=5106"/>
				<updated>2017-05-09T12:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There might also be games which were released for Xbox 360 but not the original Xbox. I forgot to respect that with grep, so I'll remove them manually...&lt;br /&gt;
&lt;br /&gt;
= GoldSrc =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Counter-Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= id Tech 3 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
| Soldier of Fortune II: Double Helix&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight: Jedi Academy &lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Source Engine =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CryEngine 1 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Developer&lt;br /&gt;
! Publisher&lt;br /&gt;
! Platform&lt;br /&gt;
|-&lt;br /&gt;
| Far Cry Instincts&lt;br /&gt;
| 2005&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Xbox&lt;br /&gt;
|-&lt;br /&gt;
| Far Cry Instincts: Evolution&lt;br /&gt;
| 2006&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Xbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Renderware =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;11%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Year&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Publisher/Developer&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live 2003&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live 2004&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live Premiership Edition&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| Battlefield 2: Modern Combat&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Xbox 360&lt;br /&gt;
| Digital Illusions CE&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, Xbox,&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Blitz: The League&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| Broken Sword: The Sleeping Dragon&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| The Adventure Company, THQ&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| 2001&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| 2002&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 3: Takedown&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Burnout: Revenge&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Xbox 360&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| 2004&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Activision Publishing&lt;br /&gt;
|-&lt;br /&gt;
| Cold Fear&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Darkworks, Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| Commandos: Strike Force&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Darkwatch&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Capcom&lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights II&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| WideScreen Games, Namco Hometek&lt;br /&gt;
|-&lt;br /&gt;
| Evil Dead: Regeneration&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Windows&lt;br /&gt;
| Cranky Pants Games, THQ&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Seven Sorrows&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway Home Entertainment Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto III&lt;br /&gt;
| 2001&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Mac OS X, IOS, Android&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto: Vice City&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Mac OS X, IOS, Android&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto: San Andreas&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Xbox 360, Mac OS X, IOS, Android, Windows Phone, Amazon Kindle&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| 2005&lt;br /&gt;
| Nintendo DS, PlayStation 2, PSP, GameCube, Windows, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Order of the Phoenix&lt;br /&gt;
| 2007&lt;br /&gt;
| Nintendo DS, PlayStation 2, PSP, Windows, Wii, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Headhunter Redemption&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| SEGA of America&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, GameCube, Xbox, PC&lt;br /&gt;
| XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Hip Interactive, Namco Hometek&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Activision Publishing&lt;br /&gt;
|-&lt;br /&gt;
| Manhunt&lt;br /&gt;
| 2003&lt;br /&gt;
| PC, PlayStation 2, Xbox&lt;br /&gt;
| Rockstar North&lt;br /&gt;
|-&lt;br /&gt;
| Max Payne 2: The Fall of Max Payne&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rockstar Vienna&lt;br /&gt;
|-&lt;br /&gt;
| MLB 2K5&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| 2K Sports&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Armageddon&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, Xbox, Wii&lt;br /&gt;
| Midway Home Entertainment Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| 2002&lt;br /&gt;
| Game Boy Advance, GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Midway&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| 2004&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Midway Home Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| NBA Ballers&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway, Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 20-03&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, GameCube, Microsoft Xbox&lt;br /&gt;
| Midway&lt;br /&gt;
|-&lt;br /&gt;
| NRL Rugby League&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Tru Blu Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| ObsCure&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Windows, Xbox&lt;br /&gt;
| DreamCatcher Interactive, MC2 France, MC2-Microïds&lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf 2&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Global Star Software&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| SEGA&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| 2003&lt;br /&gt;
| PC, PlayStation 2, Xbox&lt;br /&gt;
| Titus Software&lt;br /&gt;
|-&lt;br /&gt;
| Rolling&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rage Software&lt;br /&gt;
|-&lt;br /&gt;
| S.C.A.R. - Squadra Corse Alfa Romeo / Alfa Romeo Racing Italiano&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Black Bean, Milestone&lt;br /&gt;
|-&lt;br /&gt;
| Secret Weapons Over Normandy&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Lucas Arts/Totally Games&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| SEGA/Sonic Team USA&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, GameCube, Xbox, PC&lt;br /&gt;
| SEGA/Sonic Team USA&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| 2003&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| THQ, Heavy Iron Studios, Aspyr&lt;br /&gt;
|-&lt;br /&gt;
| Tech Deck: Bare Knuckle Grind&lt;br /&gt;
| 2005&lt;br /&gt;
| Xbox&lt;br /&gt;
| Visionscape Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, Xbox, PC&lt;br /&gt;
| Konami&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles: Rise of the Underminer&lt;br /&gt;
| 2005&lt;br /&gt;
| Mac OS X, GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
| THQ&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| 2004&lt;br /&gt;
| Mac OS X, GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
| D3 Publisher, Noviy Disk, Snowball.ru, THQ&lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| THQ, Aspyr, Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| The Warriors&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rockstar Toronto, Rockstar Games&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk's Pro Skater 3&lt;br /&gt;
| 2001&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Neversoft, Activision&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk's Pro Skater 4&lt;br /&gt;
| 2002&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Neversoft, Activision&lt;br /&gt;
|-&lt;br /&gt;
| Total Overdose&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| SCI Games&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Grind&lt;br /&gt;
| 2002&lt;br /&gt;
| Xbox&lt;br /&gt;
| THQ, Blue Shift Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Without Warning&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Capcom Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Yourself!Fitness&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| responDESIGN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unreal Engine 1 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;| Release date&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Genre&lt;br /&gt;
!width=&amp;quot;13%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Developer&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Publisher&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Engine Version&lt;br /&gt;
|-&lt;br /&gt;
| 2002/02/17&lt;br /&gt;
| New Legends&lt;br /&gt;
| Action-adventure&lt;br /&gt;
| Xbox&lt;br /&gt;
| Infinite Machine[http://www.smartcomputing.com/editorial/article.asp?article=articles/archive/g0810/029g10/29g10.asp&amp;amp;guid=%20this &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| THQ&lt;br /&gt;
| UT Build 613&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unreal Engine 2 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;| Release date&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Genre&lt;br /&gt;
!width=&amp;quot;13%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Developer&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Publisher&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Engine Version&lt;br /&gt;
|-&lt;br /&gt;
| 2005/05/31 - Xbox&amp;lt;br&amp;gt;2005/08/09 - PC&lt;br /&gt;
| Advent Rising&lt;br /&gt;
| Third person action-adventure&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| GlyphX Games&lt;br /&gt;
| Majesco Entertainment&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/11/17&lt;br /&gt;
| America's Army: Rise of a Soldier&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Secret Level&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UT2003 Build 928&lt;br /&gt;
|-&lt;br /&gt;
| 2005/10/06 - PC&amp;lt;br&amp;gt;2005/10/06 - Xbox&amp;lt;br&amp;gt;2005/10/26 - PS2&lt;br /&gt;
| Brothers In Arms: Earned in Blood&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2&lt;br /&gt;
| Gearbox Software&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/01 - Xbox&amp;lt;br&amp;gt;2005/03/15 - PC&amp;lt;br&amp;gt;2005/03/15 - Xbox&lt;br /&gt;
| Brothers In Arms: Road to Hill 30&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2&lt;br /&gt;
| Gearbox Software&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/23 - PC&amp;lt;br&amp;gt;2005/03/23 - Xbox&amp;lt;br&amp;gt;2006/01/26 - Europe(PC)&lt;br /&gt;
| Combat: Task Force 121&amp;lt;br&amp;gt;America's Secret Operations(City Interactive Europe version)&lt;br /&gt;
| First-person shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games[http://www.xgpgaming.com/news/news.php?id=1216%20XGP%20Gaming:%20Combat:%20Task%20Force%20121%20Announced &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;][http://www.extremegamer.ca/xbox/games/combat121.php &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2004/03/03 - Xbox&amp;lt;br&amp;gt;2004/03/18 - PC&lt;br /&gt;
| Dead Man's Hand&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Human Head Studios&lt;br /&gt;
| Atari&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2003/12/02&lt;br /&gt;
| Deus Ex: Invisible War&lt;br /&gt;
| Action role-playing game&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Ion Storm Inc.&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
| Warfare Build 777&lt;br /&gt;
|-&lt;br /&gt;
| 2005/10/20 - PC&amp;lt;br&amp;gt;2005/10/26 - Xbox&lt;br /&gt;
| Land of the Dead: Road to Fiddler's Green&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Brainbox Games&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 BUild 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2003/11/18&lt;br /&gt;
| Magic: The Gathering - Battlegrounds&lt;br /&gt;
| Fighting&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Secret Level&lt;br /&gt;
| Atari&lt;br /&gt;
| Warfare Build 926&lt;br /&gt;
|-&lt;br /&gt;
| 2004/10/19 - Xbox&amp;lt;br&amp;gt;2004/10/26 - PC&lt;br /&gt;
| Men of Valor: Vietnam&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| 2015, Inc.&lt;br /&gt;
| Vivendi Universal Games&lt;br /&gt;
| Warfare Build 926&lt;br /&gt;
|-&lt;br /&gt;
| 2006/09/19 - PC&amp;lt;br&amp;gt;2006/09/19 - Xbox&amp;lt;br&amp;gt;2006/09/19 - Xbox 360&amp;lt;br&amp;gt;2006/09/19 - PS2&amp;lt;br&amp;gt;2006/09/19 - PS3&amp;lt;br&amp;gt;2006/09/19 - PSP&amp;lt;br&amp;gt;2006/09/19 - GC&amp;lt;br&amp;gt;2006/11/30 - Wii&lt;br /&gt;
| Open Season&lt;br /&gt;
| Action-adventure&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2,&amp;lt;br&amp;gt;Xbox 360,&amp;lt;br&amp;gt;GameCube, Wii,&amp;lt;br&amp;gt; PlayStation Portable&lt;br /&gt;
| Ubisoft Montreal(PC and Consoles),&amp;lt;br&amp;gt;Ubisoft Quebec(PSP)&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2005/05/03&lt;br /&gt;
| Pariah&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Digital Extremes[http://web.archive.org/web/20080223094646/http://www.pcauthority.com.au/review.aspx?CIaRID=2691%20Pariah%20-%20Games%20-%20Review%20-%20www.pcauthority.com.au &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;][http://pc.ign.com/objects/665/665243.html &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UT2003 Build 928 with some UE2.5 code&lt;br /&gt;
|-&lt;br /&gt;
| 2004/06/15 - Xbox&amp;lt;br&amp;gt;2004/09/21 - PC&lt;br /&gt;
| Shadow Ops: Red Mercury&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Zombie Studios&lt;br /&gt;
| Atari&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/01&lt;br /&gt;
| Star Wars: Republic Commando&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| LucasArts[http://pc.ign.com/objects/566/566923.html%20IGN:%20Star%20Wars%20Republic%20Commando &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&amp;lt;/ref&amp;gt;[http://web.archive.org/web/20060530190850/http://www.gameaxis.com/articles/view.gax?id=530&amp;amp;gid=884 &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| LucasArts&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2004/05/25&lt;br /&gt;
| Thief: Deadly Shadows&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Ion Storm&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
| Warfare Build 777&lt;br /&gt;
|-&lt;br /&gt;
| 2006/03/09 - Xbox&amp;lt;br&amp;gt;2006/03/28 - PS2&lt;br /&gt;
| Tom Clancy's Ghost Recon Advanced Warfighter&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox, PlayStation 2&lt;br /&gt;
| Ubisoft Shanghai / Ubisoft Paris&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2003/10/28 - Xbox&amp;lt;br&amp;gt;2004/03/23 - PS2&amp;lt;br&amp;gt;2004/06/15 - GC&lt;br /&gt;
| Tom Clancy's Rainbow Six 3: Raven Shield&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox, PlayStation 2,&amp;lt;br&amp;gt;GameCube&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2004/08/04&lt;br /&gt;
| Tom Clancy's Rainbow Six 3: Black Arrow&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2002/11/17 - Xbox&amp;lt;br&amp;gt;2003/02/19 - PC&amp;lt;br&amp;gt;2003/04/08 - PS2&amp;lt;br&amp;gt;2003/04/10 - GC&lt;br /&gt;
| Tom Clancy's Splinter Cell&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube, OS X&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/28 - PC&amp;lt;br&amp;gt;2005/03/28 - Xbox&amp;lt;br&amp;gt;2005/03/28 - PS2&amp;lt;br&amp;gt;2005/03/31 - GC&amp;lt;br&amp;gt;2008/04/21 - Xbox 360&lt;br /&gt;
| Tom Clancy's Splinter Cell: Chaos Theory&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube,&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
| Ubisoft Montreal - Singleplayer &amp;amp;amp; Co-op mode&amp;lt;br&amp;gt;Ubisoft Annency - Versus mode&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Singleplayer &amp;amp;amp; Co-op mode&amp;lt;br&amp;gt;UE2 Build 2110 - Versus mode&lt;br /&gt;
|-&lt;br /&gt;
| 2006/10/17 - Xbox 360&amp;lt;br&amp;gt;2006/10/24 - Xbox&amp;lt;br&amp;gt;2006/10/24 - PS2&amp;lt;br&amp;gt;2006/10/26 - GC&amp;lt;br&amp;gt;2006/11/07 - PC&amp;lt;br&amp;gt;2007/11/28 - Wii&amp;lt;br&amp;gt;2007/03/30 - PS3&lt;br /&gt;
| Tom Clancy's Splinter Cell: Double Agent&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt; Xbox, PlayStation 2,&amp;lt;br&amp;gt;Xbox 360, PlayStation 3,&amp;lt;br&amp;gt;GameCube, Wii&lt;br /&gt;
| Ubisoft Montreal - Offline mode for Xbox, PlayStation 2, GameCube, and Wii versions&amp;lt;br&amp;gt;Ubisoft Shanghai - Offline mode for Xbox 360, PlayStation 3, and PC versions&amp;lt;br&amp;gt;Ubisoft Annency - Online mode for PC, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 version&amp;lt;br&amp;gt;online excluded that GC and Wii versions&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Offline mode&amp;lt;br&amp;gt;UE2 Build 2110 - Online mode&lt;br /&gt;
|-&lt;br /&gt;
| 2004/03/23 - PC&amp;lt;br&amp;gt;2004/03/23 - Xbox&amp;lt;br&amp;gt;2004/06/16 - PS2&amp;lt;br&amp;gt;2004/06/20 - GC&lt;br /&gt;
| Tom Clancy's Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube&lt;br /&gt;
| Ubisoft Shanghai - Singleplayer mode&amp;lt;br&amp;gt;Ubisoft Annency - Multiplayer mode&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Singleplayer mode&amp;lt;br&amp;gt;UE2 Build 2110 - Multiplayer mode&lt;br /&gt;
|-&lt;br /&gt;
| 2003/02/03 - PC&amp;lt;br&amp;gt;2004/02/10 - Xbox&lt;br /&gt;
| Unreal II: The Awakening&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Legend Entertainment&lt;br /&gt;
| Atari&lt;br /&gt;
| Warfare Build 829 - Retail box&amp;lt;br&amp;gt;UE2 Build 2001 - Patch v1403&lt;br /&gt;
|-&lt;br /&gt;
| 2002/11/12&lt;br /&gt;
| Unreal Championship&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Digital Extremes&lt;br /&gt;
| Atari&lt;br /&gt;
| UT2003 Build 928&lt;br /&gt;
|-&lt;br /&gt;
| 2005/04/18&lt;br /&gt;
| Unreal Championship 2: The Liandri Conflict&lt;br /&gt;
| First Person Shooter / Third Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Epic Games&lt;br /&gt;
| Midway Games&lt;br /&gt;
| UE2 build 2227 with some UE2.5 code&amp;lt;br&amp;gt;(UE2X)&lt;br /&gt;
|-&lt;br /&gt;
| 2006/06/18 - PC&amp;lt;br&amp;gt;2006/06/24 - Xbox&lt;br /&gt;
| Warpath&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Digital Extremes[http://web.archive.org/web/20070323035959/http://www.groovegames.com/Games/Warpath/index.php%3E &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UT2003 Build 928 with some UE2.5 code&lt;br /&gt;
|-&lt;br /&gt;
| 2006/01/24 - Xbox&amp;lt;br&amp;gt;2006/04/03 - PC&amp;lt;br&amp;gt;2007/03/27 - Europe(PC)&lt;br /&gt;
| World War II Combat: Road to Berlin&amp;lt;br&amp;gt;Battlestrike: Secret Weapons(City Interactive Europe version)&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2006/06/21 - Xbox&amp;lt;br&amp;gt;2006/06/25 - PC&amp;lt;br&amp;gt;2007/06/25 - Europe(PC)&lt;br /&gt;
| World War II Combat: Iwo Jima&amp;lt;br&amp;gt;The Heat of War(City Interactive Europe version)&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games[http://web.archive.org/web/20110718173237/http://bonusweb.idnes.cz/download/screenshoty/ww2combat_ijscr.html &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2003/11/18 - PC&amp;lt;br&amp;gt;2003/11/18 - PS2&amp;lt;br&amp;gt;2003/11/24 - Xbox&lt;br /&gt;
| XIII&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2,&amp;lt;br&amp;gt;GameCube, OS X&lt;br /&gt;
| Ubisoft Paris&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Contains information from [https://en.wikipedia.org/wiki/List_of_CryEngine_games here], [https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games here], [https://en.wikipedia.org/wiki/Id_Tech_3 here], and [https://en.wikipedia.org/wiki/List_of_RenderWare_games here].&lt;br /&gt;
&lt;br /&gt;
License: https://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License*&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Engine_List&amp;diff=5105</id>
		<title>Engine List</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Engine_List&amp;diff=5105"/>
				<updated>2017-05-09T12:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There might also be games which were released for Xbox 360 but not the original Xbox. I forgot to respect that with grep, so I'll remove them manually...&lt;br /&gt;
&lt;br /&gt;
= GoldSrc =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Counter-Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= id Tech 3 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Return to Castle Wolfenstein&lt;br /&gt;
|-&lt;br /&gt;
| Soldier of Fortune II: Double Helix&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight: Jedi Academy &lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Source Engine =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CryEngine 1 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Developer&lt;br /&gt;
! Publisher&lt;br /&gt;
! Platform&lt;br /&gt;
|-&lt;br /&gt;
| Far Cry Instincts&lt;br /&gt;
| 2005&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Xbox&lt;br /&gt;
|-&lt;br /&gt;
| Far Cry Instincts: Evolution&lt;br /&gt;
| 2006&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Xbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Renderware =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;11%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Year&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Publisher/Developer&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live 2003&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live 2004&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| AFL Live Premiership Edition&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| IR Gurus&lt;br /&gt;
|-&lt;br /&gt;
| Battlefield 2: Modern Combat&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Xbox 360&lt;br /&gt;
| Digital Illusions CE&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, Xbox,&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Blitz: The League&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| Broken Sword: The Sleeping Dragon&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| The Adventure Company, THQ&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| 2001&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| 2002&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Acclaim Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 3: Takedown&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Burnout: Revenge&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Xbox 360&lt;br /&gt;
| Criterion Games/Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| 2004&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Activision Publishing&lt;br /&gt;
|-&lt;br /&gt;
| Cold Fear&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Darkworks, Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| Commandos: Strike Force&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Darkwatch&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Capcom&lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights II&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| WideScreen Games, Namco Hometek&lt;br /&gt;
|-&lt;br /&gt;
| Evil Dead: Regeneration&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, Windows&lt;br /&gt;
| Cranky Pants Games, THQ&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Seven Sorrows&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway Home Entertainment Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto III&lt;br /&gt;
| 2001&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Mac OS X, IOS, Android&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto: Vice City&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Mac OS X, IOS, Android&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto: San Andreas&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, PlayStation 3, PC, Xbox, Xbox 360, Mac OS X, IOS, Android, Windows Phone, Amazon Kindle&lt;br /&gt;
| Rockstar Games, Take-Two Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| 2005&lt;br /&gt;
| Nintendo DS, PlayStation 2, PSP, GameCube, Windows, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Order of the Phoenix&lt;br /&gt;
| 2007&lt;br /&gt;
| Nintendo DS, PlayStation 2, PSP, Windows, Wii, Xbox&lt;br /&gt;
| Electronic Arts&lt;br /&gt;
|-&lt;br /&gt;
| Headhunter Redemption&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| SEGA of America&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, GameCube, Xbox, PC&lt;br /&gt;
| XPEC Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Hip Interactive, Namco Hometek&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Activision Publishing&lt;br /&gt;
|-&lt;br /&gt;
| Manhunt&lt;br /&gt;
| 2003&lt;br /&gt;
| PC, PlayStation 2, Xbox&lt;br /&gt;
| Rockstar North&lt;br /&gt;
|-&lt;br /&gt;
| Max Payne 2: The Fall of Max Payne&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rockstar Vienna&lt;br /&gt;
|-&lt;br /&gt;
| MLB 2K5&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| 2K Sports&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Armageddon&lt;br /&gt;
| 2006&lt;br /&gt;
| PlayStation 2, Xbox, Wii&lt;br /&gt;
| Midway Home Entertainment Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| 2002&lt;br /&gt;
| Game Boy Advance, GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Midway&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| 2004&lt;br /&gt;
| GameCube, PlayStation 2, Xbox&lt;br /&gt;
| Midway Home Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| NBA Ballers&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Midway, Midway Games&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 20-03&lt;br /&gt;
| 2002&lt;br /&gt;
| PlayStation 2, GameCube, Microsoft Xbox&lt;br /&gt;
| Midway&lt;br /&gt;
|-&lt;br /&gt;
| NRL Rugby League&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, PC, Xbox&lt;br /&gt;
| Tru Blu Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| ObsCure&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Windows, Xbox&lt;br /&gt;
| DreamCatcher Interactive, MC2 France, MC2-Microïds&lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf 2&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Global Star Software&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| SEGA&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| 2003&lt;br /&gt;
| PC, PlayStation 2, Xbox&lt;br /&gt;
| Titus Software&lt;br /&gt;
|-&lt;br /&gt;
| Rolling&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rage Software&lt;br /&gt;
|-&lt;br /&gt;
| S.C.A.R. - Squadra Corse Alfa Romeo / Alfa Romeo Racing Italiano&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Black Bean, Milestone&lt;br /&gt;
|-&lt;br /&gt;
| Secret Weapons Over Normandy&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| Lucas Arts/Totally Games&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, GameCube, Xbox&lt;br /&gt;
| SEGA/Sonic Team USA&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| 2003&lt;br /&gt;
| PlayStation 2, GameCube, Xbox, PC&lt;br /&gt;
| SEGA/Sonic Team USA&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| 2003&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| THQ, Heavy Iron Studios, Aspyr&lt;br /&gt;
|-&lt;br /&gt;
| Tech Deck: Bare Knuckle Grind&lt;br /&gt;
| 2005&lt;br /&gt;
| Xbox&lt;br /&gt;
| Visionscape Interactive&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, Xbox, PC&lt;br /&gt;
| Konami&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles: Rise of the Underminer&lt;br /&gt;
| 2005&lt;br /&gt;
| Mac OS X, GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
| THQ&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| 2004&lt;br /&gt;
| Mac OS X, GameCube, PlayStation 2, Windows, Xbox&lt;br /&gt;
| D3 Publisher, Noviy Disk, Snowball.ru, THQ&lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie&lt;br /&gt;
| 2005&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| THQ, Aspyr, Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| The Warriors&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Rockstar Toronto, Rockstar Games&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk's Pro Skater 3&lt;br /&gt;
| 2001&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Neversoft, Activision&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk's Pro Skater 4&lt;br /&gt;
| 2002&lt;br /&gt;
| GameCube, PlayStation 2, PC, Xbox&lt;br /&gt;
| Neversoft, Activision&lt;br /&gt;
|-&lt;br /&gt;
| Total Overdose&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| SCI Games&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Grind&lt;br /&gt;
| 2002&lt;br /&gt;
| Xbox&lt;br /&gt;
| THQ, Blue Shift Inc.&lt;br /&gt;
|-&lt;br /&gt;
| Without Warning&lt;br /&gt;
| 2005&lt;br /&gt;
| PlayStation 2, Xbox&lt;br /&gt;
| Capcom Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| Yourself!Fitness&lt;br /&gt;
| 2004&lt;br /&gt;
| PlayStation 2, Xbox, PC&lt;br /&gt;
| responDESIGN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unreal Engine 1 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;| Release date&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Genre&lt;br /&gt;
!width=&amp;quot;13%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Developer&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Publisher&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Engine Version&lt;br /&gt;
|-&lt;br /&gt;
| 2002/02/17&lt;br /&gt;
| New Legends&lt;br /&gt;
| Action-adventure&lt;br /&gt;
| Xbox&lt;br /&gt;
| Infinite Machine[http://www.smartcomputing.com/editorial/article.asp?article=articles/archive/g0810/029g10/29g10.asp&amp;amp;guid=%20this &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| THQ&lt;br /&gt;
| UT Build 613&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unreal Engine 2 =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;| Release date&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Title&lt;br /&gt;
!width=&amp;quot;9%&amp;quot;| Genre&lt;br /&gt;
!width=&amp;quot;13%&amp;quot;| Platform&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Developer&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| Publisher&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Engine Version&lt;br /&gt;
|-&lt;br /&gt;
| 2005/05/31 - Xbox&amp;lt;br&amp;gt;2005/08/09 - PC&lt;br /&gt;
| Advent Rising&lt;br /&gt;
| Third person action-adventure&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| GlyphX Games&lt;br /&gt;
| Majesco Entertainment&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/11/17&lt;br /&gt;
| America's Army: Rise of a Soldier&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Secret Level&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UT2003 Build 928&lt;br /&gt;
|-&lt;br /&gt;
| 2005/10/06 - PC&amp;lt;br&amp;gt;2005/10/06 - Xbox&amp;lt;br&amp;gt;2005/10/26 - PS2&lt;br /&gt;
| Brothers In Arms: Earned in Blood&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2&lt;br /&gt;
| Gearbox Software&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/01 - Xbox&amp;lt;br&amp;gt;2005/03/15 - PC&amp;lt;br&amp;gt;2005/03/15 - Xbox&lt;br /&gt;
| Brothers In Arms: Road to Hill 30&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2&lt;br /&gt;
| Gearbox Software&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/23 - PC&amp;lt;br&amp;gt;2005/03/23 - Xbox&amp;lt;br&amp;gt;2006/01/26 - Europe(PC)&lt;br /&gt;
| Combat: Task Force 121&amp;lt;br&amp;gt;America's Secret Operations(City Interactive Europe version)&lt;br /&gt;
| First-person shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games[http://www.xgpgaming.com/news/news.php?id=1216%20XGP%20Gaming:%20Combat:%20Task%20Force%20121%20Announced &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;][http://www.extremegamer.ca/xbox/games/combat121.php &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2004/03/03 - Xbox&amp;lt;br&amp;gt;2004/03/18 - PC&lt;br /&gt;
| Dead Man's Hand&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Human Head Studios&lt;br /&gt;
| Atari&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2003/12/02&lt;br /&gt;
| Deus Ex: Invisible War&lt;br /&gt;
| Action role-playing game&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Ion Storm Inc.&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
| Warfare Build 777&lt;br /&gt;
|-&lt;br /&gt;
| 2005/10/20 - PC&amp;lt;br&amp;gt;2005/10/26 - Xbox&lt;br /&gt;
| Land of the Dead: Road to Fiddler's Green&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Brainbox Games&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 BUild 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2003/11/18&lt;br /&gt;
| Magic: The Gathering - Battlegrounds&lt;br /&gt;
| Fighting&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Secret Level&lt;br /&gt;
| Atari&lt;br /&gt;
| Warfare Build 926&lt;br /&gt;
|-&lt;br /&gt;
| 2004/10/19 - Xbox&amp;lt;br&amp;gt;2004/10/26 - PC&lt;br /&gt;
| Men of Valor: Vietnam&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| 2015, Inc.&lt;br /&gt;
| Vivendi Universal Games&lt;br /&gt;
| Warfare Build 926&lt;br /&gt;
|-&lt;br /&gt;
| 2006/09/19 - PC&amp;lt;br&amp;gt;2006/09/19 - Xbox&amp;lt;br&amp;gt;2006/09/19 - Xbox 360&amp;lt;br&amp;gt;2006/09/19 - PS2&amp;lt;br&amp;gt;2006/09/19 - PS3&amp;lt;br&amp;gt;2006/09/19 - PSP&amp;lt;br&amp;gt;2006/09/19 - GC&amp;lt;br&amp;gt;2006/11/30 - Wii&lt;br /&gt;
| Open Season&lt;br /&gt;
| Action-adventure&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2,&amp;lt;br&amp;gt;Xbox 360,&amp;lt;br&amp;gt;GameCube, Wii,&amp;lt;br&amp;gt; PlayStation Portable&lt;br /&gt;
| Ubisoft Montreal(PC and Consoles),&amp;lt;br&amp;gt;Ubisoft Quebec(PSP)&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2005/05/03&lt;br /&gt;
| Pariah&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Digital Extremes[http://web.archive.org/web/20080223094646/http://www.pcauthority.com.au/review.aspx?CIaRID=2691%20Pariah%20-%20Games%20-%20Review%20-%20www.pcauthority.com.au &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;][http://pc.ign.com/objects/665/665243.html &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UT2003 Build 928 with some UE2.5 code&lt;br /&gt;
|-&lt;br /&gt;
| 2004/06/15 - Xbox&amp;lt;br&amp;gt;2004/09/21 - PC&lt;br /&gt;
| Shadow Ops: Red Mercury&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Zombie Studios&lt;br /&gt;
| Atari&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/01&lt;br /&gt;
| Star Wars: Republic Commando&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| LucasArts[http://pc.ign.com/objects/566/566923.html%20IGN:%20Star%20Wars%20Republic%20Commando &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&amp;lt;/ref&amp;gt;[http://web.archive.org/web/20060530190850/http://www.gameaxis.com/articles/view.gax?id=530&amp;amp;gid=884 &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| LucasArts&lt;br /&gt;
| UE2 Build 2226&lt;br /&gt;
|-&lt;br /&gt;
| 2004/05/25&lt;br /&gt;
| Thief: Deadly Shadows&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Ion Storm&lt;br /&gt;
| Eidos Interactive&lt;br /&gt;
| Warfare Build 777&lt;br /&gt;
|-&lt;br /&gt;
| 2006/03/09 - Xbox&amp;lt;br&amp;gt;2006/03/28 - PS2&lt;br /&gt;
| Tom Clancy's Ghost Recon Advanced Warfighter&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox, PlayStation 2&lt;br /&gt;
| Ubisoft Shanghai / Ubisoft Paris&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2003/10/28 - Xbox&amp;lt;br&amp;gt;2004/03/23 - PS2&amp;lt;br&amp;gt;2004/06/15 - GC&lt;br /&gt;
| Tom Clancy's Rainbow Six 3: Raven Shield&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox, PlayStation 2,&amp;lt;br&amp;gt;GameCube&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2004/08/04&lt;br /&gt;
| Tom Clancy's Rainbow Six 3: Black Arrow&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 927&lt;br /&gt;
|-&lt;br /&gt;
| 2002/11/17 - Xbox&amp;lt;br&amp;gt;2003/02/19 - PC&amp;lt;br&amp;gt;2003/04/08 - PS2&amp;lt;br&amp;gt;2003/04/10 - GC&lt;br /&gt;
| Tom Clancy's Splinter Cell&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube, OS X&lt;br /&gt;
| Ubisoft Montreal&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829&lt;br /&gt;
|-&lt;br /&gt;
| 2005/03/28 - PC&amp;lt;br&amp;gt;2005/03/28 - Xbox&amp;lt;br&amp;gt;2005/03/28 - PS2&amp;lt;br&amp;gt;2005/03/31 - GC&amp;lt;br&amp;gt;2008/04/21 - Xbox 360&lt;br /&gt;
| Tom Clancy's Splinter Cell: Chaos Theory&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube,&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
| Ubisoft Montreal - Singleplayer &amp;amp;amp; Co-op mode&amp;lt;br&amp;gt;Ubisoft Annency - Versus mode&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Singleplayer &amp;amp;amp; Co-op mode&amp;lt;br&amp;gt;UE2 Build 2110 - Versus mode&lt;br /&gt;
|-&lt;br /&gt;
| 2006/10/17 - Xbox 360&amp;lt;br&amp;gt;2006/10/24 - Xbox&amp;lt;br&amp;gt;2006/10/24 - PS2&amp;lt;br&amp;gt;2006/10/26 - GC&amp;lt;br&amp;gt;2006/11/07 - PC&amp;lt;br&amp;gt;2007/11/28 - Wii&amp;lt;br&amp;gt;2007/03/30 - PS3&lt;br /&gt;
| Tom Clancy's Splinter Cell: Double Agent&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt; Xbox, PlayStation 2,&amp;lt;br&amp;gt;Xbox 360, PlayStation 3,&amp;lt;br&amp;gt;GameCube, Wii&lt;br /&gt;
| Ubisoft Montreal - Offline mode for Xbox, PlayStation 2, GameCube, and Wii versions&amp;lt;br&amp;gt;Ubisoft Shanghai - Offline mode for Xbox 360, PlayStation 3, and PC versions&amp;lt;br&amp;gt;Ubisoft Annency - Online mode for PC, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 version&amp;lt;br&amp;gt;online excluded that GC and Wii versions&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Offline mode&amp;lt;br&amp;gt;UE2 Build 2110 - Online mode&lt;br /&gt;
|-&lt;br /&gt;
| 2004/03/23 - PC&amp;lt;br&amp;gt;2004/03/23 - Xbox&amp;lt;br&amp;gt;2004/06/16 - PS2&amp;lt;br&amp;gt;2004/06/20 - GC&lt;br /&gt;
| Tom Clancy's Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| Stealth&lt;br /&gt;
| Microsoft Windows, Xbox,&amp;lt;br&amp;gt;PlayStation 2, GameCube&lt;br /&gt;
| Ubisoft Shanghai - Singleplayer mode&amp;lt;br&amp;gt;Ubisoft Annency - Multiplayer mode&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829 - Singleplayer mode&amp;lt;br&amp;gt;UE2 Build 2110 - Multiplayer mode&lt;br /&gt;
|-&lt;br /&gt;
| 2003/02/03 - PC&amp;lt;br&amp;gt;2004/02/10 - Xbox&lt;br /&gt;
| Unreal II: The Awakening&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Legend Entertainment&lt;br /&gt;
| Atari&lt;br /&gt;
| Warfare Build 829 - Retail box&amp;lt;br&amp;gt;UE2 Build 2001 - Patch v1403&lt;br /&gt;
|-&lt;br /&gt;
| 2002/11/12&lt;br /&gt;
| Unreal Championship&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Digital Extremes&lt;br /&gt;
| Atari&lt;br /&gt;
| UT2003 Build 928&lt;br /&gt;
|-&lt;br /&gt;
| 2005/04/18&lt;br /&gt;
| Unreal Championship 2: The Liandri Conflict&lt;br /&gt;
| First Person Shooter / Third Person Shooter&lt;br /&gt;
| Xbox&lt;br /&gt;
| Epic Games&lt;br /&gt;
| Midway Games&lt;br /&gt;
| UE2 build 2227 with some UE2.5 code&amp;lt;br&amp;gt;(UE2X)&lt;br /&gt;
|-&lt;br /&gt;
| 2006/06/18 - PC&amp;lt;br&amp;gt;2006/06/24 - Xbox&lt;br /&gt;
| Warpath&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Digital Extremes[http://web.archive.org/web/20070323035959/http://www.groovegames.com/Games/Warpath/index.php%3E &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UT2003 Build 928 with some UE2.5 code&lt;br /&gt;
|-&lt;br /&gt;
| 2006/01/24 - Xbox&amp;lt;br&amp;gt;2006/04/03 - PC&amp;lt;br&amp;gt;2007/03/27 - Europe(PC)&lt;br /&gt;
| World War II Combat: Road to Berlin&amp;lt;br&amp;gt;Battlestrike: Secret Weapons(City Interactive Europe version)&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2006/06/21 - Xbox&amp;lt;br&amp;gt;2006/06/25 - PC&amp;lt;br&amp;gt;2007/06/25 - Europe(PC)&lt;br /&gt;
| World War II Combat: Iwo Jima&amp;lt;br&amp;gt;The Heat of War(City Interactive Europe version)&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows, Xbox&lt;br /&gt;
| Direct Action Games[http://web.archive.org/web/20110718173237/http://bonusweb.idnes.cz/download/screenshoty/ww2combat_ijscr.html &amp;lt;sup&amp;gt;[Ref]&amp;lt;/sup&amp;gt;]&lt;br /&gt;
| Groove Games&lt;br /&gt;
| UE2 Build 2110&lt;br /&gt;
|-&lt;br /&gt;
| 2003/11/18 - PC&amp;lt;br&amp;gt;2003/11/18 - PS2&amp;lt;br&amp;gt;2003/11/24 - Xbox&lt;br /&gt;
| XIII&lt;br /&gt;
| First Person Shooter&lt;br /&gt;
| Microsoft Windows,&amp;lt;br&amp;gt;Xbox, PlayStation 2,&amp;lt;br&amp;gt;GameCube, OS X&lt;br /&gt;
| Ubisoft Paris&lt;br /&gt;
| Ubisoft&lt;br /&gt;
| Warfare Build 829&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Contains information from [https://en.wikipedia.org/wiki/List_of_CryEngine_games here], [https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games here], [https://en.wikipedia.org/wiki/Id_Tech_3 here], and [https://en.wikipedia.org/wiki/List_of_RenderWare_games here].&lt;br /&gt;
&lt;br /&gt;
License: https://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License*&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5104</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5104"/>
				<updated>2017-05-09T11:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers(XONLINE_USER* XBLAccountusers, DWORD* numOfXBLiveAccounts)&lt;br /&gt;
|The XOnlineGetUsers function will enumerate both the hard disk and any attached memory units looking for user accounts&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to abort the authentication process.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, DWORD SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|When a title calls XOnlineLogon to sign in, instead of blocking until the authentication completes, an asynchronous task handle is returned. As part of the authentication process a title must specify which services it will be using (XBLservices, SERVICE_COUNT). &lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|Called to check the status of XOnlineLogon.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|This returns a pointer to an array of XONLINE USER structures. This array is similar the XONLINE USER array we populated and passed into XOnlineLogon, but is updated with error status and permission flags for each user.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineSetUserGuestNumber(dwUserFlags , 1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTitleUpdate(DWORD)&lt;br /&gt;
|The XOnlineTitleUpdate function will boot into an updater application, which performs the actual update&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetServiceInfo(Service, ?)&lt;br /&gt;
|XOnlineGetServiceInfo returns the connection status for a service&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineNotificationSetState&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5103</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5103"/>
				<updated>2017-05-09T09:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers( XBLAccountusers, &amp;amp;numOfXBLiveAccounts )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5102</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5102"/>
				<updated>2017-05-09T09:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers( XBLAccountusers, &amp;amp;numOfXBLiveAccounts )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5101</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5101"/>
				<updated>2017-05-09T09:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Replaced content with &amp;quot;Xbox Live&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Xbox Live]]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Network&amp;diff=5100</id>
		<title>Network</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Network&amp;diff=5100"/>
				<updated>2017-05-09T09:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Created page with &amp;quot;== Xbox Live infrastructure ==  Kerberos Authentication Server: macs.xboxlive.com  === Kerberos Authentication === {| class=&amp;quot;wikitable&amp;quot; |+Xbox PA-DATA |- ! padata-type ! descr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos Authentication ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers( XBLAccountusers, &amp;amp;numOfXBLiveAccounts )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5099</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5099"/>
				<updated>2017-05-09T07:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* References and links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos Authentication ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers( XBLAccountusers, &amp;amp;numOfXBLiveAccounts )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;br /&gt;
* [http://discerning.com/pdfbox/test/input/authentication.pdf http://discerning.com/pdfbox/test/input/authentication.pdf]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5098</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5098"/>
				<updated>2017-05-09T07:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos Authentication ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== Xbox Live Functions == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+XNet* XOnline* Functions&lt;br /&gt;
|-&lt;br /&gt;
! function&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|XNetCreateKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|XNetRegisterKey(&amp;amp;xnkid, &amp;amp;xnkey)&lt;br /&gt;
|Register the session key&lt;br /&gt;
|-&lt;br /&gt;
|XNetXnAddrToInAddr( pxnaddr, pxnkid, &amp;amp;pseudoIP )&lt;br /&gt;
|Convert the address to a winsock usable format&lt;br /&gt;
|-&lt;br /&gt;
|XNetUnregisterKey( &amp;amp;xbc.SessionID )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetTitleXnAddr( &amp;amp;hostAddr )&lt;br /&gt;
|Gets your XNADDR. Used by syslink, and lots of other people.&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetUsers( XBLAccountusers, &amp;amp;numOfXBLiveAccounts )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineTaskClose(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineStartup( XONLINE_STARTUP_PARAMS* )&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineLogon(XONLINE_USER* XBLLoggedOnUsers, DWORD* XBLservices, SERVICE_COUNT, NULL, XONLINETASK_HANDLE &amp;amp;logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineTaskContinue(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XOnlineLogonTaskGetResults(XONLINETASK_HANDLE logonHandle)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XNetGetEthernetLinkStatus()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XOnlineGetLogonUsers()&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp https://github.com/grayj/Jedi-Academy/blob/master/codemp/xbox/XBLive.cpp]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5097</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5097"/>
				<updated>2017-05-08T19:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Kerberos Authentication */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos Authentication ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| Information about Xbox Version, Title, and Title version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5096</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5096"/>
				<updated>2017-05-08T19:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
=== Kerberos Authentication ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Xbox PA-DATA&lt;br /&gt;
|-&lt;br /&gt;
! padata-type&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
| ? &lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5095</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5095"/>
				<updated>2017-05-07T22:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* References and links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5094</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5094"/>
				<updated>2017-05-07T21:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;br /&gt;
&lt;br /&gt;
== References and links == &lt;br /&gt;
* [https://xboxlivehacking.blogspot.de/ https://xboxlivehacking.blogspot.de/]&lt;br /&gt;
* [https://www.se7ensins.com/forums/threads/a-detailed-explanation-as-to-why-xbox-live-is-down-for-some.1617925/ https://www.se7ensins.com/forums/threads/a-detailed-explanation-as-to-why-xbox-live-is-down-for-some.1617925/]&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5093</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5093"/>
				<updated>2017-05-07T21:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Xbox Live infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
Kerberos Authentication Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5092</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5092"/>
				<updated>2017-05-07T21:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: /* Heartbeat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:00:00 (00:50:f2:f2:00:00), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5091</id>
		<title>Main Page/Xbox Live</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page/Xbox_Live&amp;diff=5091"/>
				<updated>2017-05-07T21:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wayo: Created page with &amp;quot;== Xbox Live infrastructure == Server: macs.xboxlive.com  == Heartbeat ==      Ethernet II, Src: Microsof_f2:4c:01 (00:50:f2:f2:4c:01), Dst: Broadcast (ff:ff:ff:ff:ff:ff)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Xbox Live infrastructure ==&lt;br /&gt;
Server: macs.xboxlive.com&lt;br /&gt;
&lt;br /&gt;
== Heartbeat ==&lt;br /&gt;
&lt;br /&gt;
    Ethernet II, Src: Microsof_f2:4c:01 (00:50:f2:f2:4c:01), Dst: Broadcast (ff:ff:ff:ff:ff:ff)&lt;br /&gt;
    MS Network Load Balancing&lt;br /&gt;
        Signature: Unknown (0x584f4258)&lt;br /&gt;
        Version: 1.1&lt;br /&gt;
        Unique Host ID: 3118682055&lt;br /&gt;
        Cluster IP: 167.102.81.132 (167.102.81.132)&lt;br /&gt;
        Host IP: 4.89.169.109 (4.89.169.109)&lt;br /&gt;
        Signature Data - Unknown (1481589336)&lt;/div&gt;</summary>
		<author><name>Wayo</name></author>	</entry>

	</feed>