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		<id>https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Root670</id>
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		<updated>2026-04-26T15:28:20Z</updated>
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	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6521</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6521"/>
				<updated>2018-09-16T15:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: /* ST.DB */ Move endianness note to beginning of ST.DB section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The notes gathered here are from decompiling StDB.dll from ''Xbox Soundtrack Manager''.&lt;br /&gt;
&lt;br /&gt;
== Folder Structure ==&lt;br /&gt;
All soundtrack related data is stored in E:\TDATA\fffe0000. Songs are organized into groups of folders containing up to 6 WMA files. Zero-padded 4 decimal integers are used for the folder names, and zero-padded 8 decimal integers are used for the WMA file names. Metadata such as song title and which soundtrack a song belongs to is stored in the ST.DB file&lt;br /&gt;
&lt;br /&gt;
== ST.DB ==&lt;br /&gt;
The ST.DB file contains information about soundtracks loaded on the Xbox. Up to 100 soundtracks with 500 songs each can be used. Each header and struct described below is padded to 512 bytes, and all values are stored as little-endian.&lt;br /&gt;
&lt;br /&gt;
'''File Layout:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(start of file)&lt;br /&gt;
0000  Main Header&lt;br /&gt;
0200  Soundtrack Struct 1&lt;br /&gt;
0400  [Soundtrack Struct 2]&lt;br /&gt;
      ...&lt;br /&gt;
CA00  Song Group 1&lt;br /&gt;
CC00  [Song Group 2]&lt;br /&gt;
      ...&lt;br /&gt;
(end of file)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Main Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00000001&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| numSoundtracks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSoundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackIds[100]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSongId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[96]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00021371&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uint32&lt;br /&gt;
| numSongGroups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songGroupIds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| totalTimeMilliseconds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| name[64]&lt;br /&gt;
| Unicode{{FIXME|reason=Encoding? UCS-2?}} string&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Song Group Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00031073&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songId[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songTimeMilliseconds[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| songName[384]&lt;br /&gt;
| 6 Unicode{{FIXME|reason=Encoding? UCS-2?}} strings, each padded to 64 characters&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default Encoding Settings ==&lt;br /&gt;
These are the encoding settings used by the dashboard when encoding WMA files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Format&lt;br /&gt;
| WMA Version 2&lt;br /&gt;
|-&lt;br /&gt;
| Codec Description&lt;br /&gt;
| Windows Media Audio V8&lt;br /&gt;
|-&lt;br /&gt;
| Encoding Tool&lt;br /&gt;
| Windows Media Encoding Utility 8.0.0.403&lt;br /&gt;
|-&lt;br /&gt;
| Bit Rate&lt;br /&gt;
| 128 kbps&lt;br /&gt;
|-&lt;br /&gt;
| Channels&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sampling Rate&lt;br /&gt;
| 44.1 kHz&lt;br /&gt;
|-&lt;br /&gt;
| Bit Depth&lt;br /&gt;
| 16 bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The track number is added to the metadata.&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6520</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6520"/>
				<updated>2018-09-16T15:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: Clarified endianness for values in main header and structs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The notes gathered here are from decompiling StDB.dll from ''Xbox Soundtrack Manager''.&lt;br /&gt;
&lt;br /&gt;
== Folder Structure ==&lt;br /&gt;
All soundtrack related data is stored in E:\TDATA\fffe0000. Songs are organized into groups of folders containing up to 6 WMA files. Zero-padded 4 decimal integers are used for the folder names, and zero-padded 8 decimal integers are used for the WMA file names. Metadata such as song title and which soundtrack a song belongs to is stored in the ST.DB file&lt;br /&gt;
&lt;br /&gt;
== ST.DB ==&lt;br /&gt;
The ST.DB file contains information about soundtracks loaded on the Xbox. Up to 100 soundtracks with 500 songs each can be used. Each header and struct described below is padded to 512 bytes.&lt;br /&gt;
&lt;br /&gt;
File Layout:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(start of file)&lt;br /&gt;
0000  Main Header&lt;br /&gt;
0200  Soundtrack Struct 1&lt;br /&gt;
0400  [Soundtrack Struct 2]&lt;br /&gt;
      ...&lt;br /&gt;
CA00  Song Group 1&lt;br /&gt;
CC00  [Song Group 2]&lt;br /&gt;
      ...&lt;br /&gt;
(end of file)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Main Header ===&lt;br /&gt;
All values are little-endian.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00000001&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| numSoundtracks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSoundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackIds[100]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSongId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[96]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00021371&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uint32&lt;br /&gt;
| numSongGroups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songGroupIds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| totalTimeMilliseconds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| name[64]&lt;br /&gt;
| Unicode{{FIXME|reason=Encoding? UCS-2?}} string&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Song Group Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x00031073&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songId[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songTimeMilliseconds[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| songName[384]&lt;br /&gt;
| 6 Unicode{{FIXME|reason=Encoding? UCS-2?}} strings, each padded to 64 characters&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default Encoding Settings ==&lt;br /&gt;
These are the encoding settings used by the dashboard when encoding WMA files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Format&lt;br /&gt;
| WMA Version 2&lt;br /&gt;
|-&lt;br /&gt;
| Codec Description&lt;br /&gt;
| Windows Media Audio V8&lt;br /&gt;
|-&lt;br /&gt;
| Encoding Tool&lt;br /&gt;
| Windows Media Encoding Utility 8.0.0.403&lt;br /&gt;
|-&lt;br /&gt;
| Bit Rate&lt;br /&gt;
| 128 kbps&lt;br /&gt;
|-&lt;br /&gt;
| Channels&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sampling Rate&lt;br /&gt;
| 44.1 kHz&lt;br /&gt;
|-&lt;br /&gt;
| Bit Depth&lt;br /&gt;
| 16 bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The track number is added to the metadata.&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6515</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6515"/>
				<updated>2018-09-07T02:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: /* ST.DB */ Corrected song storage in the song group struct and type of numSongGroups in the soundtrack struct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The notes gathered here are from decompiling StDB.dll from ''Xbox Soundtrack Manager''.&lt;br /&gt;
&lt;br /&gt;
== Folder Structure ==&lt;br /&gt;
All soundtrack related data is stored in E:\TDATA\fffe0000. Songs are organized into groups of folders containing up to 6 WMA files. Zero-padded 4 decimal integers are used for the folder names, and zero-padded 8 decimal integers are used for the WMA file names. Metadata such as song title and which soundtrack a song belongs to is stored in the ST.DB file&lt;br /&gt;
&lt;br /&gt;
== ST.DB ==&lt;br /&gt;
The ST.DB file contains information about soundtracks loaded on the Xbox. Up to 100 soundtracks with 500 songs each can be used. Each header and struct described below is padded to 512 bytes.&lt;br /&gt;
&lt;br /&gt;
File Layout:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(start of file)&lt;br /&gt;
0000  Main Header&lt;br /&gt;
0200  Soundtrack Struct 1&lt;br /&gt;
0400  [Soundtrack Struct 2]&lt;br /&gt;
      ...&lt;br /&gt;
CA00  Song Group 1&lt;br /&gt;
CC00  [Song Group 2]&lt;br /&gt;
      ...&lt;br /&gt;
(end of file)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Main Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x01 0x00 0x00 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| numSoundtracks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSoundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackIds[100]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSongId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[96]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x71 0x13 0x02 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| uint32&lt;br /&gt;
| numSongGroups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songGroupIds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| totalTimeMilliseconds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| name[64]&lt;br /&gt;
| Unicode string&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Song Group Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x73 0x10 0x03 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songId[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songTimeMilliseconds[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| songName[384]&lt;br /&gt;
| 6 Unicode strings, each padded to 64 characters&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default Encoding Settings ==&lt;br /&gt;
These are the encoding settings used by the dashboard when encoding WMA files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Format&lt;br /&gt;
| WMA Version 2&lt;br /&gt;
|-&lt;br /&gt;
| Codec Description&lt;br /&gt;
| Windows Media Audio V8&lt;br /&gt;
|-&lt;br /&gt;
| Encoding Tool&lt;br /&gt;
| Windows Media Encoding Utility 8.0.0.403&lt;br /&gt;
|-&lt;br /&gt;
| Bit Rate&lt;br /&gt;
| 128 kbps&lt;br /&gt;
|-&lt;br /&gt;
| Channels&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sampling Rate&lt;br /&gt;
| 44.1 kHz&lt;br /&gt;
|-&lt;br /&gt;
| Bit Depth&lt;br /&gt;
| 16 bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The track number is added to the metadata.&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Dashboard&amp;diff=6514</id>
		<title>Dashboard</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Dashboard&amp;diff=6514"/>
				<updated>2018-09-06T03:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: /* See Also */ Format as list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden features ==&lt;br /&gt;
&lt;br /&gt;
=== Hotkey to switch to HD modes ===&lt;br /&gt;
&lt;br /&gt;
Latest Xbox Dashboard (5960) force 480p display mode:&lt;br /&gt;
&lt;br /&gt;
Press and hold Left trigger, right trigger, and both analog stick buttons.&lt;br /&gt;
&lt;br /&gt;
The normally displayed 480i dashboard will switch to 480p output while using&lt;br /&gt;
the Xbox High Definition AV Pack or cable.&lt;br /&gt;
&lt;br /&gt;
Repeat button combo to toggle between 480p and 480i.&lt;br /&gt;
&lt;br /&gt;
=== Music visualization in fullscreen ===&lt;br /&gt;
&lt;br /&gt;
Press {{input-y}}, {{input-x}} while playing audio CDs or soundtracks stored on the HDD to display full-screen geiss-like music visualization. Or, press &amp;quot;INFO&amp;quot; button on the DVD Playback Kit remote.&lt;br /&gt;
&lt;br /&gt;
Only visible with DVD Playback Kit and Remote:&lt;br /&gt;
&lt;br /&gt;
#Start playing a song using either the Xbox controller or playback kit remote.&lt;br /&gt;
#Press {{input-y}}, {{input-x}} on the controller or &amp;quot;INFO&amp;quot; on the remote to get the full screen visualization.&lt;br /&gt;
#Here's the part that requires the DVD Playback Kit remote.  Press &amp;quot;STOP&amp;quot; or &amp;quot;PAUSE&amp;quot; (you cannot use the controller to stop the music to see it as doing so goes back to the Music Playback menu with the small visualization area).  Once the music visualization pattern dies down, a full-screen swirling starfield pattern appears.  After some time passes, the screen will be filled with a changing burst of solid color where you can make out the wireframe spinning globe seen encompassing the main dashboard background.  The burst of color fades to black leaving the swirling starfield. The cycle repeats with a random changing solid color burst which fades to the swirling starfield{{FIXME|reason=replace lengthy explanation with a video of this}}.&lt;br /&gt;
&lt;br /&gt;
Not quite true about needing the remote control, if playing a CD while full screen visualization is displayed, press the eject button on the front of the Xbox console.&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack name Easter-Egg (&amp;quot;&amp;lt;&amp;lt;Eggs&amp;amp;beta;ox&amp;gt;&amp;gt;&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
Stored in settings_adoc.xip (which is actually an XBE file)&lt;br /&gt;
&lt;br /&gt;
==== Steps to activate Soundtrack Easter Egg ====&lt;br /&gt;
# Insert an audio CD and let it begin to play. &lt;br /&gt;
# Stop the disk and step back (press B) in order to &amp;quot;Copy&amp;quot; selected tracks of the CD to the hard drive. &lt;br /&gt;
# When the track list comes up, &amp;quot;Select All&amp;quot; and continue. &lt;br /&gt;
# Choose &amp;quot;New Soundtrack&amp;quot; as the destination for your selection. &lt;br /&gt;
# Enter the name of your soundtrack exactly as follows: &amp;lt;&amp;lt;Eggs&amp;amp;beta;ox&amp;gt;&amp;gt; including the less than, beta, and greater than symbols. &lt;br /&gt;
# After you have entered the title, select &amp;quot;Done&amp;quot;.  A &amp;quot;Thank You&amp;quot; message starts which is followed by a scrolling list of the Xbox Team members.&lt;br /&gt;
If you press a button on the controller or let the message play through to the end -- the Xbox reboots.&lt;br /&gt;
&lt;br /&gt;
=== Parental Control Bypass ===&lt;br /&gt;
&lt;br /&gt;
If Parental Control is enabled and the password set has been forgotten, all is not lost.  Use the following sequence:&lt;br /&gt;
* {{input-x}} {{input-y}} {{input-lt}} {{input-x}}&lt;br /&gt;
SET PASS CODE, MOVIES and GAMES level can now be modified and the pass code removed if so desired.&lt;br /&gt;
&lt;br /&gt;
With SET PASS CODE selected, press {{input-a}} or {{input-start}} to change the current pass code and once more to be prompted, &amp;quot;Do you wish to delete the current pass code?&amp;quot;. Select Yes or No then {{input-a}}.&lt;br /&gt;
&lt;br /&gt;
=== Format Admin Codes ===&lt;br /&gt;
&lt;br /&gt;
Secret Xbox format codes to format all drives except C. The code is different for all versions of the Xbox. If you find your code, please post it here along with your xbox version (at least the last 2 digits of the serial number - the factory code where it was manufactured).&lt;br /&gt;
&lt;br /&gt;
==== Different codes based on serial-number ====&lt;br /&gt;
&lt;br /&gt;
MS support techs under certain conditions would ask for your serial number and verify registration of your Xbox before giving you a code to clear/format your fouled Xbox's HDD.{{FIXME|reason=What part(s) of the serial number they used to determine the correct code is unknown?}}&lt;br /&gt;
&lt;br /&gt;
==== List of Xbox Format Admin Codes ====&lt;br /&gt;
&lt;br /&gt;
All of these codes are entered at the MS Dashboard's &amp;quot;System Info&amp;quot; screen. (UNTESTED here, codes posted as given at original source site.)&lt;br /&gt;
&lt;br /&gt;
* Xbox v1.0: {{input-y}} {{input-x}}  {{input-ly+}} {{input-lx-}} {{input-a}}&lt;br /&gt;
* Unknown version{{FIXME|reason=Which? This one seems to work with most Xbox sold in the United States}}: {{input-y}} {{input-ly+}} {{input-ly-}} {{input-x}} {{input-a}}&lt;br /&gt;
* Unknown version{{FIXME|reason=Which? This one worked with the Xbox manufactured in Hungary, serial numbers ending in 03}}: {{input-y}} {{input-lx-}} {{input-x}} {{input-a}} {{input-lx-}}&lt;br /&gt;
&lt;br /&gt;
Source: [https://web.archive.org/web/20041010231137/http://unmodded.mine.nu:80/docs/FormatAdminCode  unmodded.mine.nu/docs/FormatAdminCode]&lt;br /&gt;
&lt;br /&gt;
=== Traveling Menus ===&lt;br /&gt;
&lt;br /&gt;
Turn on your Xbox and go to the dashboard, press {{input-y}} {{ input-x}} on the main screen not from any sub-menu, the main menu will start to slowly move.  Press {{input-y}} {{ input-x}} to return menu to locked position.  All sub-menus will be moving about as well,  you cannot return to locked position from sub-menus only from main menu.&lt;br /&gt;
&lt;br /&gt;
Source: Shaky Menu at https://www.gamefaqs.com/xbox/915780-xbox/cheats&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hard Drive Files]]&lt;br /&gt;
* [[Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Dashboard&amp;diff=6513</id>
		<title>Dashboard</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Dashboard&amp;diff=6513"/>
				<updated>2018-09-06T03:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: /* See Also */ Add link to Soundtracks page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden features ==&lt;br /&gt;
&lt;br /&gt;
=== Hotkey to switch to HD modes ===&lt;br /&gt;
&lt;br /&gt;
Latest Xbox Dashboard (5960) force 480p display mode:&lt;br /&gt;
&lt;br /&gt;
Press and hold Left trigger, right trigger, and both analog stick buttons.&lt;br /&gt;
&lt;br /&gt;
The normally displayed 480i dashboard will switch to 480p output while using&lt;br /&gt;
the Xbox High Definition AV Pack or cable.&lt;br /&gt;
&lt;br /&gt;
Repeat button combo to toggle between 480p and 480i.&lt;br /&gt;
&lt;br /&gt;
=== Music visualization in fullscreen ===&lt;br /&gt;
&lt;br /&gt;
Press {{input-y}}, {{input-x}} while playing audio CDs or soundtracks stored on the HDD to display full-screen geiss-like music visualization. Or, press &amp;quot;INFO&amp;quot; button on the DVD Playback Kit remote.&lt;br /&gt;
&lt;br /&gt;
Only visible with DVD Playback Kit and Remote:&lt;br /&gt;
&lt;br /&gt;
#Start playing a song using either the Xbox controller or playback kit remote.&lt;br /&gt;
#Press {{input-y}}, {{input-x}} on the controller or &amp;quot;INFO&amp;quot; on the remote to get the full screen visualization.&lt;br /&gt;
#Here's the part that requires the DVD Playback Kit remote.  Press &amp;quot;STOP&amp;quot; or &amp;quot;PAUSE&amp;quot; (you cannot use the controller to stop the music to see it as doing so goes back to the Music Playback menu with the small visualization area).  Once the music visualization pattern dies down, a full-screen swirling starfield pattern appears.  After some time passes, the screen will be filled with a changing burst of solid color where you can make out the wireframe spinning globe seen encompassing the main dashboard background.  The burst of color fades to black leaving the swirling starfield. The cycle repeats with a random changing solid color burst which fades to the swirling starfield{{FIXME|reason=replace lengthy explanation with a video of this}}.&lt;br /&gt;
&lt;br /&gt;
Not quite true about needing the remote control, if playing a CD while full screen visualization is displayed, press the eject button on the front of the Xbox console.&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack name Easter-Egg (&amp;quot;&amp;lt;&amp;lt;Eggs&amp;amp;beta;ox&amp;gt;&amp;gt;&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
Stored in settings_adoc.xip (which is actually an XBE file)&lt;br /&gt;
&lt;br /&gt;
==== Steps to activate Soundtrack Easter Egg ====&lt;br /&gt;
# Insert an audio CD and let it begin to play. &lt;br /&gt;
# Stop the disk and step back (press B) in order to &amp;quot;Copy&amp;quot; selected tracks of the CD to the hard drive. &lt;br /&gt;
# When the track list comes up, &amp;quot;Select All&amp;quot; and continue. &lt;br /&gt;
# Choose &amp;quot;New Soundtrack&amp;quot; as the destination for your selection. &lt;br /&gt;
# Enter the name of your soundtrack exactly as follows: &amp;lt;&amp;lt;Eggs&amp;amp;beta;ox&amp;gt;&amp;gt; including the less than, beta, and greater than symbols. &lt;br /&gt;
# After you have entered the title, select &amp;quot;Done&amp;quot;.  A &amp;quot;Thank You&amp;quot; message starts which is followed by a scrolling list of the Xbox Team members.&lt;br /&gt;
If you press a button on the controller or let the message play through to the end -- the Xbox reboots.&lt;br /&gt;
&lt;br /&gt;
=== Parental Control Bypass ===&lt;br /&gt;
&lt;br /&gt;
If Parental Control is enabled and the password set has been forgotten, all is not lost.  Use the following sequence:&lt;br /&gt;
* {{input-x}} {{input-y}} {{input-lt}} {{input-x}}&lt;br /&gt;
SET PASS CODE, MOVIES and GAMES level can now be modified and the pass code removed if so desired.&lt;br /&gt;
&lt;br /&gt;
With SET PASS CODE selected, press {{input-a}} or {{input-start}} to change the current pass code and once more to be prompted, &amp;quot;Do you wish to delete the current pass code?&amp;quot;. Select Yes or No then {{input-a}}.&lt;br /&gt;
&lt;br /&gt;
=== Format Admin Codes ===&lt;br /&gt;
&lt;br /&gt;
Secret Xbox format codes to format all drives except C. The code is different for all versions of the Xbox. If you find your code, please post it here along with your xbox version (at least the last 2 digits of the serial number - the factory code where it was manufactured).&lt;br /&gt;
&lt;br /&gt;
==== Different codes based on serial-number ====&lt;br /&gt;
&lt;br /&gt;
MS support techs under certain conditions would ask for your serial number and verify registration of your Xbox before giving you a code to clear/format your fouled Xbox's HDD.{{FIXME|reason=What part(s) of the serial number they used to determine the correct code is unknown?}}&lt;br /&gt;
&lt;br /&gt;
==== List of Xbox Format Admin Codes ====&lt;br /&gt;
&lt;br /&gt;
All of these codes are entered at the MS Dashboard's &amp;quot;System Info&amp;quot; screen. (UNTESTED here, codes posted as given at original source site.)&lt;br /&gt;
&lt;br /&gt;
* Xbox v1.0: {{input-y}} {{input-x}}  {{input-ly+}} {{input-lx-}} {{input-a}}&lt;br /&gt;
* Unknown version{{FIXME|reason=Which? This one seems to work with most Xbox sold in the United States}}: {{input-y}} {{input-ly+}} {{input-ly-}} {{input-x}} {{input-a}}&lt;br /&gt;
* Unknown version{{FIXME|reason=Which? This one worked with the Xbox manufactured in Hungary, serial numbers ending in 03}}: {{input-y}} {{input-lx-}} {{input-x}} {{input-a}} {{input-lx-}}&lt;br /&gt;
&lt;br /&gt;
Source: [https://web.archive.org/web/20041010231137/http://unmodded.mine.nu:80/docs/FormatAdminCode  unmodded.mine.nu/docs/FormatAdminCode]&lt;br /&gt;
&lt;br /&gt;
=== Traveling Menus ===&lt;br /&gt;
&lt;br /&gt;
Turn on your Xbox and go to the dashboard, press {{input-y}} {{ input-x}} on the main screen not from any sub-menu, the main menu will start to slowly move.  Press {{input-y}} {{ input-x}} to return menu to locked position.  All sub-menus will be moving about as well,  you cannot return to locked position from sub-menus only from main menu.&lt;br /&gt;
&lt;br /&gt;
Source: Shaky Menu at https://www.gamefaqs.com/xbox/915780-xbox/cheats&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Hard Drive Files]]&lt;br /&gt;
[[Soundtracks]]&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Main_Page&amp;diff=6512</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Main_Page&amp;diff=6512"/>
				<updated>2018-09-06T03:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: /* System Software */ Add link to Soundtracks page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Main Page/Header}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
* [[Chihiro]]&lt;br /&gt;
* [[Xbox]]&lt;br /&gt;
&lt;br /&gt;
* [[Hardware Revisions]]&lt;br /&gt;
* [[Motherboard]]&lt;br /&gt;
* [[CPU]]&lt;br /&gt;
* [[NV2A]]&lt;br /&gt;
** [[NV2A/Vertex attributes]]&lt;br /&gt;
** [[NV2A/Fixed Function Pipeline]]&lt;br /&gt;
** [[NV2A/Vertex Shader]]&lt;br /&gt;
** [[NV2A/Pixel Combiner]]&lt;br /&gt;
** [[NV2A/Surface Formats]]&lt;br /&gt;
* [[Memory]]&lt;br /&gt;
* [[Flash ROM]]&lt;br /&gt;
* [[MCPX]]&lt;br /&gt;
** [[APU]]&lt;br /&gt;
** [[ACI]]&lt;br /&gt;
* [[SMBus]]&lt;br /&gt;
** [[EEPROM]]&lt;br /&gt;
** [[SMC]]&lt;br /&gt;
** [[Video Encoder]]&lt;br /&gt;
*** [[AV Cables]]&lt;br /&gt;
* [[NVNet|Network Controller (NVNet)]]&lt;br /&gt;
* [[DVD Drive]]&lt;br /&gt;
** [[Xbox Game Disc]]&lt;br /&gt;
* [[Hard Drive]]&lt;br /&gt;
* [[USB]]&lt;br /&gt;
** [[Xbox Input Devices]]&lt;br /&gt;
** [[Xbox Memory Unit]]&lt;br /&gt;
** [[Xbox Live Communicator]] &amp;lt;!-- Maybe rename this to microphones later? --&amp;gt;&lt;br /&gt;
** [[Xbox DVD Movie Playback Kit]]&lt;br /&gt;
* [[Power Supply]]&lt;br /&gt;
* [[Development Kits]]&lt;br /&gt;
** [[Super I/O]]&lt;br /&gt;
** [[DVD Emulator]]&lt;br /&gt;
* [[Manufacturing Process]]&lt;br /&gt;
&lt;br /&gt;
== System Software ==&lt;br /&gt;
* [[MCPX ROM]]&lt;br /&gt;
* [[BIOS]] / [[Kernel]]&lt;br /&gt;
** [[Boot Process]]&lt;br /&gt;
** [[XBE]] (Executable file format)&lt;br /&gt;
* [[FATX]] (Filesystem)&lt;br /&gt;
* [[Dashboard]]&lt;br /&gt;
** [[Soundtracks]]&lt;br /&gt;
* [[Exploits]]&lt;br /&gt;
&lt;br /&gt;
== Development Kits and Tools ==&lt;br /&gt;
* [https://github.com/xqemu/nxdk nxdk (New Xbox Development Kit)]&lt;br /&gt;
* [[OpenXDK]]&lt;br /&gt;
* [[Microsoft XDK]]&lt;br /&gt;
** [[Xbox Debug Monitor]]&lt;br /&gt;
** [[Xbox Neighborhood]]&lt;br /&gt;
** [[Kernel_Debug| Xbox Kernel Debugging]]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [[:Category:Games|Games]]&lt;br /&gt;
* [[Engine List]]&lt;br /&gt;
&lt;br /&gt;
== Emulation ==&lt;br /&gt;
* [[Emulators]]&lt;br /&gt;
** [[XQEMU]]&lt;br /&gt;
** [[Xbox 360 Backward Compatibility]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Network]]&lt;br /&gt;
* [[Patents]]&lt;br /&gt;
* Find random stuff in [[Resources]]&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6511</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Soundtracks&amp;diff=6511"/>
				<updated>2018-09-06T03:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Root670: Created page with &amp;quot;The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The not...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Xbox allows for soundstracks to be stored on the harddrive and played in-game. Music is copied from audio CDs using the dashboard and converted to WMA audio files. The notes gathered here are from decompiling StDB.dll from ''Xbox Soundtrack Manager''.&lt;br /&gt;
&lt;br /&gt;
== Folder Structure ==&lt;br /&gt;
All soundtrack related data is stored in E:\TDATA\fffe0000. Songs are organized into groups of folders containing up to 6 WMA files. Zero-padded 4 decimal integers are used for the folder names, and zero-padded 8 decimal integers are used for the WMA file names. Metadata such as song title and which soundtrack a song belongs to is stored in the ST.DB file&lt;br /&gt;
&lt;br /&gt;
== ST.DB ==&lt;br /&gt;
The ST.DB file contains information about soundtracks loaded on the Xbox. Up to 100 soundtracks with 500 songs each can be used. Each header and struct described below is padded to 512 bytes.&lt;br /&gt;
&lt;br /&gt;
File Layout:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(start of file)&lt;br /&gt;
0000  Main Header&lt;br /&gt;
0200  Soundtrack Struct 1&lt;br /&gt;
0400  [Soundtrack Struct 2]&lt;br /&gt;
      ...&lt;br /&gt;
CA00  Song Group 1&lt;br /&gt;
CC00  [Song Group 2]&lt;br /&gt;
      ...&lt;br /&gt;
(end of file)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Main Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x01 0x00 0x00 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| numSoundtracks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSoundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackIds[100]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| nextSongId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[96]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x71 0x13 0x02 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| numSongGroups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| songGroupIds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| totalTimeMilliseconds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| name[64]&lt;br /&gt;
| Unicode string&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Song Group Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| magic&lt;br /&gt;
| always 0x73 0x10 0x03 0x00&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| soundtrackId&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Song Struct&lt;br /&gt;
| songs[6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Song Struct ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| id&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| int32&lt;br /&gt;
| timeMilliseconds&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wchar&lt;br /&gt;
| name[64]&lt;br /&gt;
| Unicode string&lt;br /&gt;
|-&lt;br /&gt;
| char&lt;br /&gt;
| padding[64]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default Encoding Settings ==&lt;br /&gt;
These are the encoding settings used by the dashboard when encoding WMA files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Format&lt;br /&gt;
| WMA Version 2&lt;br /&gt;
|-&lt;br /&gt;
| Codec Description&lt;br /&gt;
| Windows Media Audio V8&lt;br /&gt;
|-&lt;br /&gt;
| Encoding Tool&lt;br /&gt;
| Windows Media Encoding Utility 8.0.0.403&lt;br /&gt;
|-&lt;br /&gt;
| Bit Rate&lt;br /&gt;
| 128 kbps&lt;br /&gt;
|-&lt;br /&gt;
| Channels&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Sampling Rate&lt;br /&gt;
| 44.1 kHz&lt;br /&gt;
|-&lt;br /&gt;
| Bit Depth&lt;br /&gt;
| 16 bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The track number is added to the metadata.&lt;/div&gt;</summary>
		<author><name>Root670</name></author>	</entry>

	</feed>