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		<id>https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dreimer</id>
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		<updated>2026-04-13T18:47:19Z</updated>
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	<entry>
		<id>https://xboxdevwiki.net/index.php?title=LFRAME&amp;diff=6761</id>
		<title>LFRAME</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=LFRAME&amp;diff=6761"/>
				<updated>2019-08-04T14:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dreimer: Created page with &amp;quot;A old manual from XBox-Scene still is available from https://www.archive.org/ which explains how to reconnect LFRAME# for Cheapmods. This we don't care about, but the rest is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A old manual from XBox-Scene still is available from https://www.archive.org/ which explains how to reconnect LFRAME# for Cheapmods. This we don't care about, but the rest is what we want: [https://web.archive.org/web/20140805105234/http://dwl.xbox-scene.com/~xbox/xbox-scene/tutorials/LFRAME-for-v1_3-and-up.pdf Manual]&lt;br /&gt;
&lt;br /&gt;
Result should look similar to this in the end: [https://photos.app.goo.gl/wUvAwm3KS3ePSnYj8]&lt;br /&gt;
&lt;br /&gt;
In the end, we can gain debug output from serial again: [https://cdn.discordapp.com/attachments/603568167255801861/607540322871803904/unknown.png]&lt;br /&gt;
&lt;br /&gt;
This was tested on a 1.3 board, but should be the same on 1.4 and 1.5 too as the MCPX is the same.&lt;/div&gt;</summary>
		<author><name>Dreimer</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=LPC_Debug_Port&amp;diff=6760</id>
		<title>LPC Debug Port</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=LPC_Debug_Port&amp;diff=6760"/>
				<updated>2019-08-04T14:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dreimer: /* Pins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin-left:10px;&amp;quot;&lt;br /&gt;
|+ Pin Layout&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right&amp;quot; | Name !! style=&amp;quot;text-align:right&amp;quot; | Pin !! Pin !! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | SERIRQ (v1.0) || style=&amp;quot;text-align:right&amp;quot; | 16 || 15 || 3.3V&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | SDA || style=&amp;quot;text-align:right&amp;quot; | 14 || 13 || SCL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | GND || style=&amp;quot;text-align:right&amp;quot; | 12 || 11 || LAD0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | LAD1 || style=&amp;quot;text-align:right&amp;quot; | 10 || 9 || 3.3V&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | LAD2 || style=&amp;quot;text-align:right&amp;quot; | 8 || 7 || LAD3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5V || style=&amp;quot;text-align:right&amp;quot; | 6 || 5 || LRESET#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | PWR (v1.6) || style=&amp;quot;text-align:right&amp;quot; | 4 || 3 || LFRAME#&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | GND || style=&amp;quot;text-align:right&amp;quot; | 2 || 1 || LCLK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''LPC Debug Port''' is an unpopulated 2x8 2.54mm (0.1&amp;quot;) footprint on the Xbox motherboard that provides access to the system's [https://en.wikipedia.org/wiki/Low_Pin_Count Low Pin Count] Bus, as well as the [[SMBus]]. Throughout the Xbox's lifetime, Microsoft modified the LPC port in an attempt to prevent modding and, in some cases, it must be &amp;quot;rebuilt&amp;quot; to restore the port's full functionality. Rebuilding the LPC debug port involves soldering wires between it and very small vias on the motherboard.&lt;br /&gt;
&lt;br /&gt;
The LPC bus is controlled by the [[MCPX|MCPX southbridge]], which conforms to the Intel Low Pin Count Specification 1.0.&lt;br /&gt;
&lt;br /&gt;
== Pins ==&lt;br /&gt;
&lt;br /&gt;
* '''3.3V''' (15 &amp;amp; 9) - Provides 3.3V while the Xbox is powered on. On 1.6 hardware, pin 9 is disconnected. Reconnect to pin 15 to restore the supply voltage.&lt;br /&gt;
* '''SDA''' (14) - [[SMBus]] data and address signal.&lt;br /&gt;
* '''SCL''' (13) - [[SMBus]] clock signal.&lt;br /&gt;
* '''GND''' (12 &amp;amp; 2) - Ground.&lt;br /&gt;
* '''LAD[3:0]''' (11, 10, 8, 7) - LPC address and data signals.&lt;br /&gt;
* '''5V''' (6) - Provides 5V while the Xbox is powered on or v1.6 always on when AC plugged in.&lt;br /&gt;
* '''LRESET#''' (5) - LPC reset signal; same as PCIRST#.&lt;br /&gt;
* '''PWR''' (4) - On pre-1.6 hardware, this pin does not physically exist. On 1.6 hardware, this pin is connected to the power button. Shorting it to ground will turn the Xbox on and off.&lt;br /&gt;
* '''LFRAME#''' (3) - LPC start-of-cycle signal. On 1.3-1.5 hardware, disconnected. Can be reconnected though. ([[LFRAME# reconnect]])&lt;br /&gt;
* '''LCLK''' (1) - 33MHz LPC clock signal; same as PCICLK.&lt;br /&gt;
&lt;br /&gt;
The debug port lacks the optional LDRQ#, SERIRQ, CLKRUN#, PME#, LPCPD#, and LSMI# signals. This means peripherals connected to the debug port cannot utilize interrupt, DMA, bus mastering, or power management features.&lt;/div&gt;</summary>
		<author><name>Dreimer</name></author>	</entry>

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