<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ColonelPanic</id>
		<title>xboxdevwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://xboxdevwiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ColonelPanic"/>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/Special:Contributions/ColonelPanic"/>
		<updated>2026-04-13T18:41:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Category:Games&amp;diff=6426</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Category:Games&amp;diff=6426"/>
				<updated>2018-06-02T22:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;ColonelPanic: One More for Chihiro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page only contains games that the XboxDevWiki currently has entries for.&amp;lt;br/&amp;gt;You may also be interested in the following resources.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_games Wikipedia's List of XBOX Games]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_games_with_alternate_display_modes Wikipedia's List of XBOX Games With Alternate Display Modes]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_network_games Wikipedia's List of XBOX Network Games]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Sega_arcade_video_games#Chihiro Wikipedia's List of Sega Arcade Video Games (Chihiro)]&lt;/div&gt;</summary>
		<author><name>ColonelPanic</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=Category:Games&amp;diff=6425</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=Category:Games&amp;diff=6425"/>
				<updated>2018-06-02T22:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;ColonelPanic: Added some external resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page only contains games that the XboxDevWiki currently has entries for.&amp;lt;br/&amp;gt;You may also be interested in the following resources.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_games Wikipedia's List of XBOX Games]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_games_with_alternate_display_modes Wikipedia's List of XBOX Games With Alternate Display Modes]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/List_of_Xbox_network_games Wikipedia's List of XBOX Network Games]&lt;/div&gt;</summary>
		<author><name>ColonelPanic</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=AV_Cables&amp;diff=6424</id>
		<title>AV Cables</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=AV_Cables&amp;diff=6424"/>
				<updated>2018-06-02T12:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;ColonelPanic: Removed Male and Female Designations. Plus more cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microsoft has released a handful of '''Audio Video Cables''' for the [[Xbox]], which they refer to internally as '''AV Packs'''. They are connected to the port labelled &amp;quot;Audio Video Input/Output&amp;quot; on the backside of the console.&lt;br /&gt;
&lt;br /&gt;
== Connector ==&lt;br /&gt;
&lt;br /&gt;
{{FIXME|reason=Describe the connector here - is it a standard part? add an image, add the pinout graphics (didn't copy from elsewhere because clearly microsoft copyright)}}&lt;br /&gt;
&lt;br /&gt;
=== Pinout ===&lt;br /&gt;
The following table gives the pinout in the way it is are arranged on the '''XBOX AVIP''' cables, or '''AV Packs'''. The other end is reversed and on the console.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description&lt;br /&gt;
|Audio Right &lt;br /&gt;
|Audio Right GND &lt;br /&gt;
|SPDIF Digital Audio &lt;br /&gt;
|V-Sync (VGA Mode) &lt;br /&gt;
|Mode GND &lt;br /&gt;
|Mode GND &lt;br /&gt;
|Mode GND &lt;br /&gt;
|GND&lt;br /&gt;
|Variable&lt;br /&gt;
|9 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|11 GND&lt;br /&gt;
|-&lt;br /&gt;
!Pin&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
|-&lt;br /&gt;
!Pin&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Vcc&lt;br /&gt;
|Audio Left&lt;br /&gt;
|Audio Left GND&lt;br /&gt;
|H Sync (VGA Mode)&lt;br /&gt;
|Mode Select 1&lt;br /&gt;
|Mode Select 2&lt;br /&gt;
|Mode Select 3&lt;br /&gt;
|(+12V)&lt;br /&gt;
|22 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|24 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supported signals / AV cables ==&lt;br /&gt;
&lt;br /&gt;
Below is a table which lists all known officially '''AV cables''' released by Microsoft and their respective signal.&lt;br /&gt;
The constants used in the av-prefixed Kernel-functions are also listed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 19 || 18 || 17 || SMC Constant || Region      || Official Microsoft product name&lt;br /&gt;
! Signal                    || 24 || 22 || 11 ||  9 || Kernel av-Constant&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  0 ||  0 ||       0      || PAL         || [https://web.archive.org/web/20040216131316/http://www.xbox.com:80/en-gb/hardware/scartcable.htm Advanced SCART Cable]&lt;br /&gt;
| SCART (15 kHz RGB) Stereo ||  V ||  R ||  G ||  B || AV_PACK_SCART    = 3&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  0 ||  1 ||       1      || NTSC        || [https://web.archive.org/web/20040210040422/http://www.xbox.com:80/en-US/hardware/highdefinitionavpack.htm High Definition AV Pack]&lt;br /&gt;
| Component SPDIF           ||  - || Pr ||  Y || Pb || AV_PACK_HDTV     = 4&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  1 ||  0 ||       2      || -           || ''Not officially available / supported''&lt;br /&gt;
| VGA (31 kHz RGB) Stereo   ||  - ||  R ||  G ||  B || AV_PACK_VGA      = 5&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  1 ||  1 ||       3      || NTSC / PAL  || [https://web.archive.org/web/20040319001330/http://www.xbox.com:80/en-us/hardware/rfadapter.htm RF Adapter]&lt;br /&gt;
| RF Mono                   ||  V ||  C ||  Y ||  - || AV_PACK_RFU      = 2&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0 ||  0 ||       4      || NTSC        || [https://web.archive.org/web/20040319001247/http://www.xbox.com:80/en-us/hardware/advancedavpack.htm Advanced AV Pack]&lt;br /&gt;
| S-Video Stereo            ||  V ||  C ||  Y ||  - || AV_PACK_SVIDEO   = 6&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0 ||  1 ||       5      || -           || ''Not officially available / supported''&lt;br /&gt;
| Unknown Mono              ||  V ||  C ||  Y ||  - || AV_PACK_NONE     = 0&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  1 ||  0 ||       6      || PAL         || [https://web.archive.org/web/20040216130745/http://www.xbox.com:80/en-gb/hardware/avcable.htm Standard AV Cable]&lt;br /&gt;
| Composite Stereo          ||  V ||  C ||  Y ||  - || AV_PACK_STANDARD = 1&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  1 ||  1 ||       7      || -           || ''No cable connected''&lt;br /&gt;
| -                         ||  - ||  - ||  - ||  - || AV_PACK_NONE     = 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A signal value of 0 means connection to ground (Pins 7, 6, 5), whereas a value of 1 means an open-connection{{citation needed|reason=Are these still connected to Vcc maybe?}}&lt;br /&gt;
&lt;br /&gt;
The region only identifies which territory the cable was originally available / intended for. The kernel still might support other video-standards (NTSC / PAL / SECAM) using the same cable.&lt;br /&gt;
&lt;br /&gt;
{{FIXME|reason=Add a list of AV cables with pictures and their supported video modes using the official kernel}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesx.com/avpinouts/xbox.htm GamesX List of signals and pinout]&lt;br /&gt;
* [https://assemblergames.com/attachments/xboxavippinouttr0-png.13081/ ASSEMBLERgames XBOX AV pinout]&lt;br /&gt;
* [http://ucon64.sourceforge.net/ucon64misc/conn.html uCON64 Connectors]&lt;/div&gt;</summary>
		<author><name>ColonelPanic</name></author>	</entry>

	<entry>
		<id>https://xboxdevwiki.net/index.php?title=AV_Cables&amp;diff=6423</id>
		<title>AV Cables</title>
		<link rel="alternate" type="text/html" href="https://xboxdevwiki.net/index.php?title=AV_Cables&amp;diff=6423"/>
				<updated>2018-06-02T08:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;ColonelPanic: /* Pinout */ Fixed tables per fixme request. Added interpretation of tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microsoft released a handful of AV packs for the Xbox. They are connected to the port labelled &amp;quot;Audio Video Input/Output&amp;quot; on the backside of the console.&lt;br /&gt;
&lt;br /&gt;
== Connector ==&lt;br /&gt;
&lt;br /&gt;
{{FIXME|reason=Describe the connector here - is it a standard part? add an image, add the pinout graphics (didn't copy from elsewhere because clearly microsoft copyright)}}&lt;br /&gt;
&lt;br /&gt;
=== Pinout ===&lt;br /&gt;
The following table gives the pins in the way they are arranged on the female end of the '''XBOX AVIP''' cables. The male end is reversed and on the console.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description&lt;br /&gt;
|Audio Right &lt;br /&gt;
|Audio Right GND &lt;br /&gt;
|SPDIF Digital Audio &lt;br /&gt;
|V-Sync (VGA Mode) &lt;br /&gt;
|Mode GND &lt;br /&gt;
|Mode GND &lt;br /&gt;
|Mode GND &lt;br /&gt;
|GND&lt;br /&gt;
|Variable&lt;br /&gt;
|9 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|11 GND&lt;br /&gt;
|-&lt;br /&gt;
!Pin&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
|-&lt;br /&gt;
!Pin&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Vcc&lt;br /&gt;
|Audio Left&lt;br /&gt;
|Audio Left GND&lt;br /&gt;
|H Sync (VGA Mode)&lt;br /&gt;
|Mode Select 1&lt;br /&gt;
|Mode Select 2&lt;br /&gt;
|Mode Select 3&lt;br /&gt;
|(+12V)&lt;br /&gt;
|22 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|24 GND&lt;br /&gt;
|Variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Supported signals / AV cables ==&lt;br /&gt;
&lt;br /&gt;
Below is a table which lists all known officially AV cables released by Microsoft and their respective signal.&lt;br /&gt;
The constants used in the av-prefixed Kernel-functions are also listed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 19 || 18 || 17 || SMC Constant || Region      || Official Microsoft product name&lt;br /&gt;
! Signal                    || 24 || 22 || 11 ||  9 || Kernel av-Constant&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  0 ||  0 ||       0      || PAL         || [https://web.archive.org/web/20040216131316/http://www.xbox.com:80/en-gb/hardware/scartcable.htm Advanced SCART Cable]&lt;br /&gt;
| SCART (15 kHz RGB) Stereo ||  V ||  R ||  G ||  B || AV_PACK_SCART    = 3&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  0 ||  1 ||       1      || NTSC        || [https://web.archive.org/web/20040210040422/http://www.xbox.com:80/en-US/hardware/highdefinitionavpack.htm High Definition AV Pack]&lt;br /&gt;
| Component SPDIF           ||  - || Pr ||  Y || Pb || AV_PACK_HDTV     = 4&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  1 ||  0 ||       2      || -           || ''Not officially available / supported''&lt;br /&gt;
| VGA (31 kHz RGB) Stereo   ||  - ||  R ||  G ||  B || AV_PACK_VGA      = 5&lt;br /&gt;
|-&lt;br /&gt;
|  0 ||  1 ||  1 ||       3      || NTSC / PAL  || [https://web.archive.org/web/20040319001330/http://www.xbox.com:80/en-us/hardware/rfadapter.htm RF Adapter]&lt;br /&gt;
| RF Mono                   ||  V ||  C ||  Y ||  - || AV_PACK_RFU      = 2&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0 ||  0 ||       4      || NTSC        || [https://web.archive.org/web/20040319001247/http://www.xbox.com:80/en-us/hardware/advancedavpack.htm Advanced AV Pack]&lt;br /&gt;
| S-Video Stereo            ||  V ||  C ||  Y ||  - || AV_PACK_SVIDEO   = 6&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  0 ||  1 ||       5      || -           || ''Not officially available / supported''&lt;br /&gt;
| Unknown Mono              ||  V ||  C ||  Y ||  - || AV_PACK_NONE     = 0&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  1 ||  0 ||       6      || PAL         || [https://web.archive.org/web/20040216130745/http://www.xbox.com:80/en-gb/hardware/avcable.htm Standard AV Cable]&lt;br /&gt;
| Composite Stereo          ||  V ||  C ||  Y ||  - || AV_PACK_STANDARD = 1&lt;br /&gt;
|-&lt;br /&gt;
|  1 ||  1 ||  1 ||       7      || -           || ''No cable connected''&lt;br /&gt;
| -                         ||  - ||  - ||  - ||  - || AV_PACK_NONE     = 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A signal value of 0 means connection to ground (Pins 7, 6, 5), whereas a value of 1 means an open-connection{{citation needed|reason=Are these still connected to Vcc maybe?}}&lt;br /&gt;
&lt;br /&gt;
The region only identifies which territory the cable was originally available / intended for. The kernel still might support other video-standards (NTSC / PAL / SECAM) using the same cable.&lt;br /&gt;
&lt;br /&gt;
{{FIXME|reason=Add a list of AV cables with pictures and their supported video modes using the official kernel}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesx.com/avpinouts/xbox.htm List of signals and pinout]&lt;/div&gt;</summary>
		<author><name>ColonelPanic</name></author>	</entry>

	</feed>