NV2A/Pixel Combiner

From xboxdevwiki
Revision as of 16:46, 25 May 2017 by JayFoxRox (talk | contribs)
Jump to: navigation, search

The NV2A implements NV_register_combiners (and NV_register_combiners2?)

Texturing modes

ID Name GL Name Stage 1 Stage 2 Stage 3 Stage 4 Notes
0x00 PS_TEXTUREMODES_NONE
texcoord?[citation needed]
NONE
0x01 PS_TEXTUREMODES_PROJECT2D
tex
TEXTURE_2D
0x02 PS_TEXTUREMODES_PROJECT3D TEXTURE_3D
0x03 PS_TEXTUREMODES_CUBEMAP TEXTURE_CUBE_MAP_ARB
0x04 PS_TEXTUREMODES_PASSTHRU
texcoord?[citation needed]
PASS_THROUGH_NV
0x05 PS_TEXTUREMODES_CLIPPLANE
texkill
CULL_FRAGMENT_NV
0x06 PS_TEXTUREMODES_BUMPENVMAP
texbem
OFFSET_TEXTURE_2D_NV
0x07 PS_TEXTUREMODES_BUMPENVMAP_LUM
texbeml
OFFSET_TEXTURE_2D_SCALE_NV
0x08 PS_TEXTUREMODES_BRDF
texm3x2tex
0x09 PS_TEXTUREMODES_DOT_ST
texm3x2pad?[citation needed]
DOT_PRODUCT_NV[citation needed]
0x0A PS_TEXTUREMODES_DOT_ZW
texm3x2tex?[citation needed]
DOT_PRODUCT_NV[citation needed]
0x0B PS_TEXTUREMODES_DOT_RFLCT_DIFF DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV[citation needed]
0x0C PS_TEXTUREMODES_DOT_RFLCT_SPEC DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV[citation needed]
0x0D PS_TEXTUREMODES_DOT_STR_3D DOT_PRODUCT_TEXTURE_3D_NV
0x0E PS_TEXTUREMODES_DOT_STR_CUBE DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x0F PS_TEXTUREMODES_DPNDNT_AR
texreg2ar
DEPENDENT_AR_TEXTURE_2D_NV
0x10 PS_TEXTUREMODES_DPNDNT_GB
texreg2gb
DEPENDENT_GB_TEXTURE_2D_NV
0x11 PS_TEXTUREMODES_DOTPRODUCT DOT_PRODUCT_NV
0x12 PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV

Also known from nvidia docs:

  • texm3x3pad [stage 1, stage 2]
  • texm3x3spec [stage 3]
  • texm3x3vspec [stage 3]
  • texm3x3tex [stage 3]

Debugging

PIX from the Microsoft XDK provides great debugging capabilities.

References and links